if (currentConfig.EmuOpt & EOPT_EN_SRAM)\r
emu_save_load_game(1, 1);\r
\r
+ // state autoload?\r
+ if (g_autostateld_opt) {\r
+ int time, newest = 0, newest_slot = -1;\r
+ int slot;\r
+\r
+ for (slot = 0; slot < 10; slot++) {\r
+ if (emu_check_save_file(slot, &time)) {\r
+ if (time > newest) {\r
+ newest = time;\r
+ newest_slot = slot;\r
+ }\r
+ }\r
+ }\r
+\r
+ if (newest_slot >= 0) {\r
+ lprintf("autoload slot %d\n", newest_slot);\r
+ state_slot = newest_slot;\r
+ emu_save_load_game(1, 0);\r
+ }\r
+ else {\r
+ lprintf("no save to autoload.\n");\r
+ }\r
+ }\r
+\r
retval = 1;\r
out:\r
if (menu_romload_started)\r
}\r
}\r
\r
-static int try_ropen_file(const char *fname)\r
+static int try_ropen_file(const char *fname, int *time)\r
{\r
+ struct stat st;\r
FILE *f;\r
\r
f = fopen(fname, "rb");\r
if (f) {\r
+ if (time != NULL) {\r
+ *time = 0;\r
+ if (fstat(fileno(f), &st) == 0)\r
+ *time = (int)st.st_mtime;\r
+ }\r
fclose(f);\r
return 1;\r
}\r
return 0;\r
}\r
\r
-char *emu_get_save_fname(int load, int is_sram, int slot)\r
+char *emu_get_save_fname(int load, int is_sram, int slot, int *time)\r
{\r
char *saveFname = static_buff;\r
char ext[16];\r
if (!load)\r
return saveFname;\r
\r
- if (try_ropen_file(saveFname))\r
+ if (try_ropen_file(saveFname, time))\r
return saveFname;\r
\r
romfname_ext(saveFname, sizeof(static_buff), NULL, ext);\r
- if (try_ropen_file(saveFname))\r
+ if (try_ropen_file(saveFname, time))\r
return saveFname;\r
}\r
else\r
}\r
else {\r
romfname_ext(saveFname, sizeof(static_buff), "mds" PATH_SEP, ext);\r
- if (try_ropen_file(saveFname))\r
+ if (try_ropen_file(saveFname, time))\r
return saveFname;\r
\r
romfname_ext(saveFname, sizeof(static_buff), NULL, ext);\r
- if (try_ropen_file(saveFname))\r
+ if (try_ropen_file(saveFname, time))\r
return saveFname;\r
\r
// try the other ext\r
strcat(ext, ext_othr);\r
\r
romfname_ext(saveFname, sizeof(static_buff), "mds"PATH_SEP, ext);\r
- if (try_ropen_file(saveFname))\r
+ if (try_ropen_file(saveFname, time))\r
return saveFname;\r
}\r
}\r
\r
int emu_check_save_file(int slot, int *time)\r
{\r
- return emu_get_save_fname(1, 0, slot) ? 1 : 0;\r
+ return emu_get_save_fname(1, 0, slot, time) ? 1 : 0;\r
}\r
\r
int emu_save_load_game(int load, int sram)\r
char *saveFname;\r
\r
// make save filename\r
- saveFname = emu_get_save_fname(load, sram, state_slot);\r
+ saveFname = emu_get_save_fname(load, sram, state_slot, NULL);\r
if (saveFname == NULL) {\r
if (!sram)\r
emu_status_msg(load ? "LOAD FAILED (missing file)" : "SAVE FAILED");\r