int analog_deadzone;
int msh2_khz;
int ssh2_khz;
+ int overclock_68k;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
void emu_text_out8_rot (int x, int y, const char *text);
void emu_text_out16_rot(int x, int y, const char *text);
+void emu_osd_text16(int x, int y, const char *text);
+
void emu_make_path(char *buff, const char *end, int size);
void emu_update_input(void);
void emu_get_game_name(char *str150);