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71><H1
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73NAME="SDLGLLOADLIBRARY"
74></A
75>SDL_GL_LoadLibrary</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN2648"
80></A
81><H2
82>Name</H2
83>SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
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87NAME="AEN2651"
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89><H2
90>Synopsis</H2
91><DIV
92CLASS="FUNCSYNOPSIS"
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94NAME="AEN2652"
95></A
96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>int <B
106CLASS="FSFUNC"
107>SDL_GL_LoadLibrary</B
108></CODE
109>(const char *path);</CODE
110></P
111><P
112></P
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115><DIV
116CLASS="REFSECT1"
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118NAME="AEN2658"
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120><H2
121>Description</H2
122><P
123>If you wish, you may load the OpenGL library at runtime, this must be done before <A
124HREF="sdlsetvideomode.html"
125><TT
126CLASS="FUNCTION"
127>SDL_SetVideoMode</TT
128></A
129> is called. The <TT
130CLASS="PARAMETER"
131><I
132>path</I
133></TT
134> of the GL library is passed to <TT
135CLASS="FUNCTION"
136>SDL_GL_LoadLibrary</TT
137> and it returns <SPAN
138CLASS="RETURNVALUE"
139>0</SPAN
140> on success, or <SPAN
141CLASS="RETURNVALUE"
142>-1</SPAN
143> on an error. You must then use <A
144HREF="sdlglgetprocaddress.html"
145><TT
146CLASS="FUNCTION"
147>SDL_GL_GetProcAddress</TT
148></A
149> to retrieve function pointers to GL functions.</P
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153><A
154NAME="AEN2669"
155></A
156><H2
157>See Also</H2
158><P
159><A
160HREF="sdlglgetprocaddress.html"
161><TT
162CLASS="FUNCTION"
163>SDL_GL_GetProcAddress</TT
164></A
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