tune the preloads a bit
[sdl_omap.git] / docs / html / sdlpauseaudio.html
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4>SDL_PauseAudio</TITLE
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71><H1
72><A
73NAME="SDLPAUSEAUDIO"
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75>SDL_PauseAudio</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN6765"
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81><H2
82>Name</H2
83>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
84><DIV
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90>Synopsis</H2
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96><P
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98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>void <B
106CLASS="FSFUNC"
107>SDL_PauseAudio</B
108></CODE
109>(int pause_on);</CODE
110></P
111><P
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115><DIV
116CLASS="REFSECT1"
117><A
118NAME="AEN6775"
119></A
120><H2
121>Description</H2
122><P
123>This function pauses and unpauses the audio callback processing.
124It should be called with <TT
125CLASS="PARAMETER"
126><I
127>pause_on</I
128></TT
129>=0 after opening the audio
130device to start playing sound. This is so you can safely initialize
131data for your callback function after opening the audio device.
132Silence will be written to the audio device during the pause.</P
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140>See Also</H2
141><P
142><A
143HREF="sdlgetaudiostatus.html"
144><TT
145CLASS="FUNCTION"
146>SDL_GetAudioStatus</TT
147></A
148>,
149<A
150HREF="sdlopenaudio.html"
151><TT
152CLASS="FUNCTION"
153>SDL_OpenAudio</TT
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