tune the preloads a bit
[sdl_omap.git] / docs / html / sdlvideoinfo.html
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e14743d1 1<HTML
2><HEAD
3><TITLE
4>SDL_VideoInfo</TITLE
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40>SDL Library Documentation</TH
41></TR
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44WIDTH="10%"
45ALIGN="left"
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48HREF="sdlsurface.html"
49ACCESSKEY="P"
50>Prev</A
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64>Next</A
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70WIDTH="100%"></DIV
71><H1
72><A
73NAME="SDLVIDEOINFO"
74></A
75>SDL_VideoInfo</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN3390"
80></A
81><H2
82>Name</H2
83>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
84><DIV
85CLASS="REFSECT1"
86><A
87NAME="AEN3393"
88></A
89><H2
90>Structure Definition</H2
91><PRE
92CLASS="PROGRAMLISTING"
93>typedef struct{
94 Uint32 hw_available:1;
95 Uint32 wm_available:1;
96 Uint32 blit_hw:1;
97 Uint32 blit_hw_CC:1;
98 Uint32 blit_hw_A:1;
99 Uint32 blit_sw:1;
100 Uint32 blit_sw_CC:1;
101 Uint32 blit_sw_A:1;
102 Uint32 blit_fill;
103 Uint32 video_mem;
104 SDL_PixelFormat *vfmt;
105} SDL_VideoInfo;</PRE
106></DIV
107><DIV
108CLASS="REFSECT1"
109><A
110NAME="AEN3396"
111></A
112><H2
113>Structure Data</H2
114><DIV
115CLASS="INFORMALTABLE"
116><A
117NAME="AEN3398"
118></A
119><P
120></P
121><TABLE
122BORDER="0"
123CLASS="CALSTABLE"
124><TBODY
125><TR
126><TD
127ALIGN="LEFT"
128VALIGN="TOP"
129><TT
130CLASS="STRUCTFIELD"
131><I
132>hw_available</I
133></TT
134></TD
135><TD
136ALIGN="LEFT"
137VALIGN="TOP"
138>Is it possible to create hardware surfaces?</TD
139></TR
140><TR
141><TD
142ALIGN="LEFT"
143VALIGN="TOP"
144><TT
145CLASS="STRUCTFIELD"
146><I
147>wm_available</I
148></TT
149></TD
150><TD
151ALIGN="LEFT"
152VALIGN="TOP"
153>Is there a window manager available</TD
154></TR
155><TR
156><TD
157ALIGN="LEFT"
158VALIGN="TOP"
159><TT
160CLASS="STRUCTFIELD"
161><I
162>blit_hw</I
163></TT
164></TD
165><TD
166ALIGN="LEFT"
167VALIGN="TOP"
168>Are hardware to hardware blits accelerated?</TD
169></TR
170><TR
171><TD
172ALIGN="LEFT"
173VALIGN="TOP"
174><TT
175CLASS="STRUCTFIELD"
176><I
177>blit_hw_CC</I
178></TT
179></TD
180><TD
181ALIGN="LEFT"
182VALIGN="TOP"
183>Are hardware to hardware colorkey blits accelerated?</TD
184></TR
185><TR
186><TD
187ALIGN="LEFT"
188VALIGN="TOP"
189><TT
190CLASS="STRUCTFIELD"
191><I
192>blit_hw_A</I
193></TT
194></TD
195><TD
196ALIGN="LEFT"
197VALIGN="TOP"
198>Are hardware to hardware alpha blits accelerated?</TD
199></TR
200><TR
201><TD
202ALIGN="LEFT"
203VALIGN="TOP"
204><TT
205CLASS="STRUCTFIELD"
206><I
207>blit_sw</I
208></TT
209></TD
210><TD
211ALIGN="LEFT"
212VALIGN="TOP"
213>Are software to hardware blits accelerated?</TD
214></TR
215><TR
216><TD
217ALIGN="LEFT"
218VALIGN="TOP"
219><TT
220CLASS="STRUCTFIELD"
221><I
222>blit_sw_CC</I
223></TT
224></TD
225><TD
226ALIGN="LEFT"
227VALIGN="TOP"
228>Are software to hardware colorkey blits accelerated?</TD
229></TR
230><TR
231><TD
232ALIGN="LEFT"
233VALIGN="TOP"
234><TT
235CLASS="STRUCTFIELD"
236><I
237>blit_sw_A</I
238></TT
239></TD
240><TD
241ALIGN="LEFT"
242VALIGN="TOP"
243>Are software to hardware alpha blits accelerated?</TD
244></TR
245><TR
246><TD
247ALIGN="LEFT"
248VALIGN="TOP"
249><TT
250CLASS="STRUCTFIELD"
251><I
252>blit_fill</I
253></TT
254></TD
255><TD
256ALIGN="LEFT"
257VALIGN="TOP"
258>Are color fills accelerated?</TD
259></TR
260><TR
261><TD
262ALIGN="LEFT"
263VALIGN="TOP"
264><TT
265CLASS="STRUCTFIELD"
266><I
267>video_mem</I
268></TT
269></TD
270><TD
271ALIGN="LEFT"
272VALIGN="TOP"
273>Total amount of video memory in Kilobytes</TD
274></TR
275><TR
276><TD
277ALIGN="LEFT"
278VALIGN="TOP"
279><TT
280CLASS="STRUCTFIELD"
281><I
282>vfmt</I
283></TT
284></TD
285><TD
286ALIGN="LEFT"
287VALIGN="TOP"
288><A
289HREF="sdlpixelformat.html"
290>Pixel format</A
291> of the video device</TD
292></TR
293></TBODY
294></TABLE
295><P
296></P
297></DIV
298></DIV
299><DIV
300CLASS="REFSECT1"
301><A
302NAME="AEN3446"
303></A
304><H2
305>Description</H2
306><P
307>This (read-only) structure is returned by <A
308HREF="sdlgetvideoinfo.html"
309><TT
310CLASS="FUNCTION"
311>SDL_GetVideoInfo</TT
312></A
313>. It contains information on either the 'best' available mode (if called before <A
314HREF="sdlsetvideomode.html"
315><TT
316CLASS="FUNCTION"
317>SDL_SetVideoMode</TT
318></A
319>) or the current video mode.</P
320></DIV
321><DIV
322CLASS="REFSECT1"
323><A
324NAME="AEN3453"
325></A
326><H2
327>See Also</H2
328><P
329><A
330HREF="sdlpixelformat.html"
331><SPAN
332CLASS="STRUCTNAME"
333>SDL_PixelFormat</SPAN
334></A
335>,
336<A
337HREF="sdlgetvideoinfo.html"
338><TT
339CLASS="FUNCTION"
340>SDL_GetVideoInfo</TT
341></A
342></P
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