SDL-1.2.14
[sdl_omap.git] / docs / man3 / SDL_ActiveEvent.3
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e14743d1 1.TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_ActiveEvent \- Application visibility event structure
4.SH "STRUCTURE DEFINITION"
5.PP
6.nf
7\f(CWtypedef struct{
8 Uint8 type;
9 Uint8 gain;
10 Uint8 state;
11} SDL_ActiveEvent;\fR
12.fi
13.PP
14.SH "STRUCTURE DATA"
15.TP 20
16\fBtype\fR
17\fBSDL_ACTIVEEVENT\&.\fP
18.TP 20
19\fBgain\fR
200 if the event is a loss or 1 if it is a gain\&.
21.TP 20
22\fBstate\fR
23\fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&.
24.SH "DESCRIPTION"
25.PP
26\fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&.
27.PP
28When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&.
29.PP
30.RS
31\fBNote:
32.PP
33This event does not occur when an application window is first created\&.
34.RE
35.SH "SEE ALSO"
36.PP
37\fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR
38.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59