Initial standalone code, some stuff runs
[sdl_omap.git] / docs / man3 / SDL_CreateRGBSurface.3
CommitLineData
e14743d1 1.TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_CreateRGBSurface \- Create an empty SDL_Surface
4.SH "SYNOPSIS"
5.PP
6\fB#include "SDL\&.h"
7.sp
8\fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);
9.SH "DESCRIPTION"
10.PP
11Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR)
12.PP
13If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&.
14.TP 20
15\fBSDL_SWSURFACE\fP
16SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&.
17.TP 20
18\fBSDL_HWSURFACE\fP
19SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&.
20.TP 20
21\fBSDL_SRCCOLORKEY\fP
22This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&.
23.TP 20
24\fBSDL_SRCALPHA\fP
25This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&.
26.PP
27.RS
28\fBNote:
29.PP
30If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&.
31.RE
32.SH "RETURN VALUE"
33.PP
34Returns the created surface, or \fBNULL\fR upon error\&.
35.SH "EXAMPLE"
36.PP
37.nf
38\f(CW /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
39 as expected by OpenGL for textures */
40 SDL_Surface *surface;
41 Uint32 rmask, gmask, bmask, amask;
42
43 /* SDL interprets each pixel as a 32-bit number, so our masks must depend
44 on the endianness (byte order) of the machine */
45#if SDL_BYTEORDER == SDL_BIG_ENDIAN
46 rmask = 0xff000000;
47 gmask = 0x00ff0000;
48 bmask = 0x0000ff00;
49 amask = 0x000000ff;
50#else
51 rmask = 0x000000ff;
52 gmask = 0x0000ff00;
53 bmask = 0x00ff0000;
54 amask = 0xff000000;
55#endif
56
57 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
58 rmask, gmask, bmask, amask);
59 if(surface == NULL) {
60 fprintf(stderr, "CreateRGBSurface failed: %s
61", SDL_GetError());
62 exit(1);
63 }\fR
64.fi
65.PP
66.SH "SEE ALSO"
67.PP
68\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR
69.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01