tune the preloads a bit
[sdl_omap.git] / docs / man3 / SDL_GL_GetAttribute.3
CommitLineData
e14743d1 1.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute
4.SH "SYNOPSIS"
5.PP
6\fB#include "SDL\&.h"
7.sp
8\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
9.SH "DESCRIPTION"
10.PP
11Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
12.SH "RETURN VALUE"
13.PP
14Returns \fB0\fR on success, or \fB-1\fR on an error\&.
15.SH "SEE ALSO"
16.PP
17\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
18.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01