SDL-1.2.14
[sdl_omap.git] / docs / man3 / SDL_JoystickGetAxis.3
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e14743d1 1.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_JoystickGetAxis \- Get the current state of an axis
4.SH "SYNOPSIS"
5.PP
6\fB#include "SDL\&.h"
7.sp
8\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
9.SH "DESCRIPTION"
10.PP
11\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
12.PP
13On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
14.SH "RETURN VALUE"
15.PP
16Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
17.SH "EXAMPLES"
18.PP
19.PP
20.nf
21\f(CWSint16 x_move, y_move;
22SDL_Joystick *joy1;
23\&.
24\&.
25x_move=SDL_JoystickGetAxis(joy1, 0);
26y_move=SDL_JoystickGetAxis(joy1, 1);\fR
27.fi
28.PP
29.SH "SEE ALSO"
30.PP
31\fI\fBSDL_JoystickNumAxes\fP\fR
32.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00