tune the preloads a bit
[sdl_omap.git] / docs / man3 / SDL_MapRGB.3
CommitLineData
e14743d1 1.TH "SDL_MapRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_MapRGB \- Map a RGB color value to a pixel format\&.
4.SH "SYNOPSIS"
5.PP
6\fB#include "SDL\&.h"
7.sp
8\fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR);
9.SH "DESCRIPTION"
10.PP
11Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&.
12.PP
13If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&.
14.PP
15If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&.
16.SH "RETURN VALUE"
17.PP
18A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
19.SH "SEE ALSO"
20.PP
21\fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR
22.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01