tune the preloads a bit
[sdl_omap.git] / docs / man3 / SDL_SetTimer.3
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e14743d1 1.TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_SetTimer \- Set a callback to run after the specified number of milliseconds has elapsed\&.
4.SH "SYNOPSIS"
5.PP
6\fB#include "SDL\&.h"
7.sp
8\fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR);
9.SH "CALLBACK"
10.PP
11/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
12.SH "DESCRIPTION"
13.PP
14Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&.
15.PP
16To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP
17.PP
18The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&.
19.PP
20The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&.
21.PP
22If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&.
23.PP
24.RS
25\fBNote:
26.PP
27This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&.
28.RE
29.SH "EXAMPLES"
30.PP
31.PP
32.nf
33\f(CWSDL_SetTimer((33/10)*10, my_callback);\fR
34.fi
35.PP
36.SH "SEE ALSO"
37.PP
38\fI\fBSDL_AddTimer\fP\fR
39.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01