tune the preloads a bit
[sdl_omap.git] / docs / man3 / SDL_UpdateRects.3
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e14743d1 1.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_UpdateRects \- Makes sure the given list of rectangles is updated on the given screen\&.
4.SH "SYNOPSIS"
5.PP
6\fB#include "SDL\&.h"
7.sp
8\fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR);
9.SH "DESCRIPTION"
10.PP
11Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&.
12.PP
13This function should not be called while \fBscreen\fR is \fIlocked\fR\&.
14.PP
15.RS
16\fBNote:
17.PP
18It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&.
19.PP
20The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&.
21.RE
22.SH "SEE ALSO"
23.PP
24\fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR
25.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01