tune the preloads a bit
[sdl_omap.git] / include / SDL_events.h
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23/**
24 * @file SDL_events.h
25 * Include file for SDL event handling
26 */
27
28#ifndef _SDL_events_h
29#define _SDL_events_h
30
31#include "SDL_stdinc.h"
32#include "SDL_error.h"
33#include "SDL_active.h"
34#include "SDL_keyboard.h"
35#include "SDL_mouse.h"
36#include "SDL_joystick.h"
37#include "SDL_quit.h"
38
39#include "begin_code.h"
40/* Set up for C function definitions, even when using C++ */
41#ifdef __cplusplus
42extern "C" {
43#endif
44
45/** @name General keyboard/mouse state definitions */
46/*@{*/
47#define SDL_RELEASED 0
48#define SDL_PRESSED 1
49/*@}*/
50
51/** Event enumerations */
52typedef enum {
53 SDL_NOEVENT = 0, /**< Unused (do not remove) */
54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */
55 SDL_KEYDOWN, /**< Keys pressed */
56 SDL_KEYUP, /**< Keys released */
57 SDL_MOUSEMOTION, /**< Mouse moved */
58 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
59 SDL_MOUSEBUTTONUP, /**< Mouse button released */
60 SDL_JOYAXISMOTION, /**< Joystick axis motion */
61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
62 SDL_JOYHATMOTION, /**< Joystick hat position change */
63 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
64 SDL_JOYBUTTONUP, /**< Joystick button released */
65 SDL_QUIT, /**< User-requested quit */
66 SDL_SYSWMEVENT, /**< System specific event */
67 SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */
68 SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */
69 SDL_VIDEORESIZE, /**< User resized video mode */
70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */
71 SDL_EVENT_RESERVED2, /**< Reserved for future use.. */
72 SDL_EVENT_RESERVED3, /**< Reserved for future use.. */
73 SDL_EVENT_RESERVED4, /**< Reserved for future use.. */
74 SDL_EVENT_RESERVED5, /**< Reserved for future use.. */
75 SDL_EVENT_RESERVED6, /**< Reserved for future use.. */
76 SDL_EVENT_RESERVED7, /**< Reserved for future use.. */
77 /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
78 SDL_USEREVENT = 24,
79 /** This last event is only for bounding internal arrays
80 * It is the number of bits in the event mask datatype -- Uint32
81 */
82 SDL_NUMEVENTS = 32
83} SDL_EventType;
84
85/** @name Predefined event masks */
86/*@{*/
87#define SDL_EVENTMASK(X) (1<<(X))
88typedef enum {
89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
92 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
93 SDL_EVENTMASK(SDL_KEYUP),
94 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
95 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
96 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
97 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
98 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
99 SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
100 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
101 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
102 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
103 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
104 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
105 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
107 SDL_EVENTMASK(SDL_JOYHATMOTION)|
108 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
109 SDL_EVENTMASK(SDL_JOYBUTTONUP),
110 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
113 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
114} SDL_EventMask ;
115#define SDL_ALLEVENTS 0xFFFFFFFF
116/*@}*/
117
118/** Application visibility event structure */
119typedef struct SDL_ActiveEvent {
120 Uint8 type; /**< SDL_ACTIVEEVENT */
121 Uint8 gain; /**< Whether given states were gained or lost (1/0) */
122 Uint8 state; /**< A mask of the focus states */
123} SDL_ActiveEvent;
124
125/** Keyboard event structure */
126typedef struct SDL_KeyboardEvent {
127 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
128 Uint8 which; /**< The keyboard device index */
129 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
130 SDL_keysym keysym;
131} SDL_KeyboardEvent;
132
133/** Mouse motion event structure */
134typedef struct SDL_MouseMotionEvent {
135 Uint8 type; /**< SDL_MOUSEMOTION */
136 Uint8 which; /**< The mouse device index */
137 Uint8 state; /**< The current button state */
138 Uint16 x, y; /**< The X/Y coordinates of the mouse */
139 Sint16 xrel; /**< The relative motion in the X direction */
140 Sint16 yrel; /**< The relative motion in the Y direction */
141} SDL_MouseMotionEvent;
142
143/** Mouse button event structure */
144typedef struct SDL_MouseButtonEvent {
145 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
146 Uint8 which; /**< The mouse device index */
147 Uint8 button; /**< The mouse button index */
148 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
149 Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */
150} SDL_MouseButtonEvent;
151
152/** Joystick axis motion event structure */
153typedef struct SDL_JoyAxisEvent {
154 Uint8 type; /**< SDL_JOYAXISMOTION */
155 Uint8 which; /**< The joystick device index */
156 Uint8 axis; /**< The joystick axis index */
157 Sint16 value; /**< The axis value (range: -32768 to 32767) */
158} SDL_JoyAxisEvent;
159
160/** Joystick trackball motion event structure */
161typedef struct SDL_JoyBallEvent {
162 Uint8 type; /**< SDL_JOYBALLMOTION */
163 Uint8 which; /**< The joystick device index */
164 Uint8 ball; /**< The joystick trackball index */
165 Sint16 xrel; /**< The relative motion in the X direction */
166 Sint16 yrel; /**< The relative motion in the Y direction */
167} SDL_JoyBallEvent;
168
169/** Joystick hat position change event structure */
170typedef struct SDL_JoyHatEvent {
171 Uint8 type; /**< SDL_JOYHATMOTION */
172 Uint8 which; /**< The joystick device index */
173 Uint8 hat; /**< The joystick hat index */
174 Uint8 value; /**< The hat position value:
175 * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
176 * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
177 * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
178 * Note that zero means the POV is centered.
179 */
180} SDL_JoyHatEvent;
181
182/** Joystick button event structure */
183typedef struct SDL_JoyButtonEvent {
184 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
185 Uint8 which; /**< The joystick device index */
186 Uint8 button; /**< The joystick button index */
187 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
188} SDL_JoyButtonEvent;
189
190/** The "window resized" event
191 * When you get this event, you are responsible for setting a new video
192 * mode with the new width and height.
193 */
194typedef struct SDL_ResizeEvent {
195 Uint8 type; /**< SDL_VIDEORESIZE */
196 int w; /**< New width */
197 int h; /**< New height */
198} SDL_ResizeEvent;
199
200/** The "screen redraw" event */
201typedef struct SDL_ExposeEvent {
202 Uint8 type; /**< SDL_VIDEOEXPOSE */
203} SDL_ExposeEvent;
204
205/** The "quit requested" event */
206typedef struct SDL_QuitEvent {
207 Uint8 type; /**< SDL_QUIT */
208} SDL_QuitEvent;
209
210/** A user-defined event type */
211typedef struct SDL_UserEvent {
212 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
213 int code; /**< User defined event code */
214 void *data1; /**< User defined data pointer */
215 void *data2; /**< User defined data pointer */
216} SDL_UserEvent;
217
218/** If you want to use this event, you should include SDL_syswm.h */
219struct SDL_SysWMmsg;
220typedef struct SDL_SysWMmsg SDL_SysWMmsg;
221typedef struct SDL_SysWMEvent {
222 Uint8 type;
223 SDL_SysWMmsg *msg;
224} SDL_SysWMEvent;
225
226/** General event structure */
227typedef union SDL_Event {
228 Uint8 type;
229 SDL_ActiveEvent active;
230 SDL_KeyboardEvent key;
231 SDL_MouseMotionEvent motion;
232 SDL_MouseButtonEvent button;
233 SDL_JoyAxisEvent jaxis;
234 SDL_JoyBallEvent jball;
235 SDL_JoyHatEvent jhat;
236 SDL_JoyButtonEvent jbutton;
237 SDL_ResizeEvent resize;
238 SDL_ExposeEvent expose;
239 SDL_QuitEvent quit;
240 SDL_UserEvent user;
241 SDL_SysWMEvent syswm;
242} SDL_Event;
243
244
245/* Function prototypes */
246
247/** Pumps the event loop, gathering events from the input devices.
248 * This function updates the event queue and internal input device state.
249 * This should only be run in the thread that sets the video mode.
250 */
251extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
252
253typedef enum {
254 SDL_ADDEVENT,
255 SDL_PEEKEVENT,
256 SDL_GETEVENT
257} SDL_eventaction;
258
259/**
260 * Checks the event queue for messages and optionally returns them.
261 *
262 * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
263 * the back of the event queue.
264 * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
265 * of the event queue, matching 'mask', will be returned and will not
266 * be removed from the queue.
267 * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
268 * of the event queue, matching 'mask', will be returned and will be
269 * removed from the queue.
270 *
271 * @return
272 * This function returns the number of events actually stored, or -1
273 * if there was an error.
274 *
275 * This function is thread-safe.
276 */
277extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
278 SDL_eventaction action, Uint32 mask);
279
280/** Polls for currently pending events, and returns 1 if there are any pending
281 * events, or 0 if there are none available. If 'event' is not NULL, the next
282 * event is removed from the queue and stored in that area.
283 */
284extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
285
286/** Waits indefinitely for the next available event, returning 1, or 0 if there
287 * was an error while waiting for events. If 'event' is not NULL, the next
288 * event is removed from the queue and stored in that area.
289 */
290extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
291
292/** Add an event to the event queue.
293 * This function returns 0 on success, or -1 if the event queue was full
294 * or there was some other error.
295 */
296extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
297
298/** @name Event Filtering */
299/*@{*/
300typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
301/**
302 * This function sets up a filter to process all events before they
303 * change internal state and are posted to the internal event queue.
304 *
305 * The filter is protypted as:
306 * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
307 *
308 * If the filter returns 1, then the event will be added to the internal queue.
309 * If it returns 0, then the event will be dropped from the queue, but the
310 * internal state will still be updated. This allows selective filtering of
311 * dynamically arriving events.
312 *
313 * @warning Be very careful of what you do in the event filter function, as
314 * it may run in a different thread!
315 *
316 * There is one caveat when dealing with the SDL_QUITEVENT event type. The
317 * event filter is only called when the window manager desires to close the
318 * application window. If the event filter returns 1, then the window will
319 * be closed, otherwise the window will remain open if possible.
320 * If the quit event is generated by an interrupt signal, it will bypass the
321 * internal queue and be delivered to the application at the next event poll.
322 */
323extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
324
325/**
326 * Return the current event filter - can be used to "chain" filters.
327 * If there is no event filter set, this function returns NULL.
328 */
329extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
330/*@}*/
331
332/** @name Event State */
333/*@{*/
334#define SDL_QUERY -1
335#define SDL_IGNORE 0
336#define SDL_DISABLE 0
337#define SDL_ENABLE 1
338/*@}*/
339
340/**
341* This function allows you to set the state of processing certain events.
342* If 'state' is set to SDL_IGNORE, that event will be automatically dropped
343* from the event queue and will not event be filtered.
344* If 'state' is set to SDL_ENABLE, that event will be processed normally.
345* If 'state' is set to SDL_QUERY, SDL_EventState() will return the
346* current processing state of the specified event.
347*/
348extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
349
350/* Ends C function definitions when using C++ */
351#ifdef __cplusplus
352}
353#endif
354#include "close_code.h"
355
356#endif /* _SDL_events_h */