tune the preloads a bit
[sdl_omap.git] / include / SDL_thread.h
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23#ifndef _SDL_thread_h
24#define _SDL_thread_h
25
26/** @file SDL_thread.h
27 * Header for the SDL thread management routines
28 *
29 * @note These are independent of the other SDL routines.
30 */
31
32#include "SDL_stdinc.h"
33#include "SDL_error.h"
34
35/* Thread synchronization primitives */
36#include "SDL_mutex.h"
37
38#include "begin_code.h"
39/* Set up for C function definitions, even when using C++ */
40#ifdef __cplusplus
41extern "C" {
42#endif
43
44/** The SDL thread structure, defined in SDL_thread.c */
45struct SDL_Thread;
46typedef struct SDL_Thread SDL_Thread;
47
48/** Create a thread */
49#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__)
50/**
51 * We compile SDL into a DLL on OS/2. This means, that it's the DLL which
52 * creates a new thread for the calling process with the SDL_CreateThread()
53 * API. There is a problem with this, that only the RTL of the SDL.DLL will
54 * be initialized for those threads, and not the RTL of the calling application!
55 * To solve this, we make a little hack here.
56 * We'll always use the caller's _beginthread() and _endthread() APIs to
57 * start a new thread. This way, if it's the SDL.DLL which uses this API,
58 * then the RTL of SDL.DLL will be used to create the new thread, and if it's
59 * the application, then the RTL of the application will be used.
60 * So, in short:
61 * Always use the _beginthread() and _endthread() of the calling runtime library!
62 */
63#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
64#ifndef _WIN32_WCE
65#include <process.h> /* This has _beginthread() and _endthread() defined! */
66#endif
67
68#ifdef __OS2__
69typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
70typedef void (*pfnSDL_CurrentEndThread)(void);
71#elif __GNUC__
72typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
73 unsigned (__stdcall *func)(void *), void *arg,
74 unsigned, unsigned *threadID);
75typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
76#else
77typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
78 unsigned (__stdcall *func)(void *), void *arg,
79 unsigned, unsigned *threadID);
80typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
81#endif
82
83extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
84
85#ifdef __OS2__
86#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
87#elif defined(_WIN32_WCE)
88#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
89#else
90#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
91#endif
92#else
93extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
94#endif
95
96/** Get the 32-bit thread identifier for the current thread */
97extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
98
99/** Get the 32-bit thread identifier for the specified thread,
100 * equivalent to SDL_ThreadID() if the specified thread is NULL.
101 */
102extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
103
104/** Wait for a thread to finish.
105 * The return code for the thread function is placed in the area
106 * pointed to by 'status', if 'status' is not NULL.
107 */
108extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
109
110/** Forcefully kill a thread without worrying about its state */
111extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
112
113
114/* Ends C function definitions when using C++ */
115#ifdef __cplusplus
116}
117#endif
118#include "close_code.h"
119
120#endif /* _SDL_thread_h */