SDL-1.2.14
[sdl_omap.git] / src / thread / os2 / SDL_syscond.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* An implementation of condition variables using semaphores and mutexes */
25/*
26 This implementation borrows heavily from the BeOS condition variable
27 implementation, written by Christopher Tate and Owen Smith. Thanks!
28 */
29
30#include "SDL_thread.h"
31
32struct SDL_cond
33{
34 SDL_mutex *lock;
35 int waiting;
36 int signals;
37 SDL_sem *wait_sem;
38 SDL_sem *wait_done;
39};
40
41/* Create a condition variable */
42DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void)
43{
44 SDL_cond *cond;
45
46 cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
47 if ( cond ) {
48 cond->lock = SDL_CreateMutex();
49 cond->wait_sem = SDL_CreateSemaphore(0);
50 cond->wait_done = SDL_CreateSemaphore(0);
51 cond->waiting = cond->signals = 0;
52 if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) {
53 SDL_DestroyCond(cond);
54 cond = NULL;
55 }
56 } else {
57 SDL_OutOfMemory();
58 }
59 return(cond);
60}
61
62/* Destroy a condition variable */
63DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond)
64{
65 if ( cond ) {
66 if ( cond->wait_sem ) {
67 SDL_DestroySemaphore(cond->wait_sem);
68 }
69 if ( cond->wait_done ) {
70 SDL_DestroySemaphore(cond->wait_done);
71 }
72 if ( cond->lock ) {
73 SDL_DestroyMutex(cond->lock);
74 }
75 SDL_free(cond);
76 }
77}
78
79/* Restart one of the threads that are waiting on the condition variable */
80DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond)
81{
82 if ( ! cond ) {
83 SDL_SetError("Passed a NULL condition variable");
84 return -1;
85 }
86
87 /* If there are waiting threads not already signalled, then
88 signal the condition and wait for the thread to respond.
89 */
90 SDL_LockMutex(cond->lock);
91 if ( cond->waiting > cond->signals ) {
92 ++cond->signals;
93 SDL_SemPost(cond->wait_sem);
94 SDL_UnlockMutex(cond->lock);
95 SDL_SemWait(cond->wait_done);
96 } else {
97 SDL_UnlockMutex(cond->lock);
98 }
99
100 return 0;
101}
102
103/* Restart all threads that are waiting on the condition variable */
104DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond)
105{
106 if ( ! cond ) {
107 SDL_SetError("Passed a NULL condition variable");
108 return -1;
109 }
110
111 /* If there are waiting threads not already signalled, then
112 signal the condition and wait for the thread to respond.
113 */
114 SDL_LockMutex(cond->lock);
115 if ( cond->waiting > cond->signals ) {
116 int i, num_waiting;
117
118 num_waiting = (cond->waiting - cond->signals);
119 cond->signals = cond->waiting;
120 for ( i=0; i<num_waiting; ++i ) {
121 SDL_SemPost(cond->wait_sem);
122 }
123 /* Now all released threads are blocked here, waiting for us.
124 Collect them all (and win fabulous prizes!) :-)
125 */
126 SDL_UnlockMutex(cond->lock);
127 for ( i=0; i<num_waiting; ++i ) {
128 SDL_SemWait(cond->wait_done);
129 }
130 } else {
131 SDL_UnlockMutex(cond->lock);
132 }
133
134 return 0;
135}
136
137/* Wait on the condition variable for at most 'ms' milliseconds.
138 The mutex must be locked before entering this function!
139 The mutex is unlocked during the wait, and locked again after the wait.
140
141Typical use:
142
143Thread A:
144 SDL_LockMutex(lock);
145 while ( ! condition ) {
146 SDL_CondWait(cond);
147 }
148 SDL_UnlockMutex(lock);
149
150Thread B:
151 SDL_LockMutex(lock);
152 ...
153 condition = true;
154 ...
155 SDL_UnlockMutex(lock);
156 */
157DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
158{
159 int retval;
160
161 if ( ! cond ) {
162 SDL_SetError("Passed a NULL condition variable");
163 return -1;
164 }
165
166 /* Obtain the protection mutex, and increment the number of waiters.
167 This allows the signal mechanism to only perform a signal if there
168 are waiting threads.
169 */
170 SDL_LockMutex(cond->lock);
171 ++cond->waiting;
172 SDL_UnlockMutex(cond->lock);
173
174 /* Unlock the mutex, as is required by condition variable semantics */
175 SDL_UnlockMutex(mutex);
176
177 /* Wait for a signal */
178 if ( ms == SDL_MUTEX_MAXWAIT ) {
179 retval = SDL_SemWait(cond->wait_sem);
180 } else {
181 retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
182 }
183
184 /* Let the signaler know we have completed the wait, otherwise
185 the signaler can race ahead and get the condition semaphore
186 if we are stopped between the mutex unlock and semaphore wait,
187 giving a deadlock. See the following URL for details:
188 http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
189 */
190 SDL_LockMutex(cond->lock);
191 if ( cond->signals > 0 ) {
192 /* If we timed out, we need to eat a condition signal */
193 if ( retval > 0 ) {
194 SDL_SemWait(cond->wait_sem);
195 }
196 /* We always notify the signal thread that we are done */
197 SDL_SemPost(cond->wait_done);
198
199 /* Signal handshake complete */
200 --cond->signals;
201 }
202 --cond->waiting;
203 SDL_UnlockMutex(cond->lock);
204
205 /* Lock the mutex, as is required by condition variable semantics */
206 SDL_LockMutex(mutex);
207
208 return retval;
209}
210
211/* Wait on the condition variable forever */
212DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
213{
214 return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
215}