allow empty lines in config
[sdl_omap.git] / src / video / SDL_gamma.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Gamma correction support */
25
26#ifdef HAVE_MATH_H
27#include <math.h> /* Used for calculating gamma ramps */
28#else
29/* Math routines from uClibc: http://www.uclibc.org */
30#include "math_private.h"
31#include "e_sqrt.h"
32#include "e_pow.h"
33#include "e_log.h"
34#define pow(x, y) __ieee754_pow(x, y)
35#define log(x) __ieee754_log(x)
36#endif
37
38#include "SDL_sysvideo.h"
39
40
41static void CalculateGammaRamp(float gamma, Uint16 *ramp)
42{
43 int i;
44
45 /* 0.0 gamma is all black */
46 if ( gamma <= 0.0f ) {
47 for ( i=0; i<256; ++i ) {
48 ramp[i] = 0;
49 }
50 return;
51 } else
52 /* 1.0 gamma is identity */
53 if ( gamma == 1.0f ) {
54 for ( i=0; i<256; ++i ) {
55 ramp[i] = (i << 8) | i;
56 }
57 return;
58 } else
59 /* Calculate a real gamma ramp */
60 { int value;
61 gamma = 1.0f / gamma;
62 for ( i=0; i<256; ++i ) {
63 value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5);
64 if ( value > 65535 ) {
65 value = 65535;
66 }
67 ramp[i] = (Uint16)value;
68 }
69 }
70}
71static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
72{
73 /* The following is adapted from a post by Garrett Bass on OpenGL
74 Gamedev list, March 4, 2000.
75 */
76 float sum = 0.0f;
77 int i, count = 0;
78
79 *gamma = 1.0;
80 for ( i = 1; i < 256; ++i ) {
81 if ( (ramp[i] != 0) && (ramp[i] != 65535) ) {
82 double B = (double)i / 256.0;
83 double A = ramp[i] / 65535.0;
84 sum += (float) ( log(A) / log(B) );
85 count++;
86 }
87 }
88 if ( count && sum > 0.0f ) {
89 *gamma = 1.0f / (sum / count);
90 }
91}
92
93int SDL_SetGamma(float red, float green, float blue)
94{
95 int succeeded;
96 SDL_VideoDevice *video = current_video;
97 SDL_VideoDevice *this = current_video;
98
99 succeeded = -1;
100 /* Prefer using SetGammaRamp(), as it's more flexible */
101 {
102 Uint16 ramp[3][256];
103
104 CalculateGammaRamp(red, ramp[0]);
105 CalculateGammaRamp(green, ramp[1]);
106 CalculateGammaRamp(blue, ramp[2]);
107 succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]);
108 }
109 if ( (succeeded < 0) && video->SetGamma ) {
110 SDL_ClearError();
111 succeeded = video->SetGamma(this, red, green, blue);
112 }
113 return succeeded;
114}
115
116/* Calculating the gamma by integrating the gamma ramps isn't exact,
117 so this function isn't officially supported.
118*/
119int SDL_GetGamma(float *red, float *green, float *blue)
120{
121 int succeeded;
122 SDL_VideoDevice *video = current_video;
123 SDL_VideoDevice *this = current_video;
124
125 succeeded = -1;
126 /* Prefer using GetGammaRamp(), as it's more flexible */
127 {
128 Uint16 ramp[3][256];
129
130 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]);
131 if ( succeeded >= 0 ) {
132 CalculateGammaFromRamp(red, ramp[0]);
133 CalculateGammaFromRamp(green, ramp[1]);
134 CalculateGammaFromRamp(blue, ramp[2]);
135 }
136 }
137 if ( (succeeded < 0) && video->GetGamma ) {
138 SDL_ClearError();
139 succeeded = video->GetGamma(this, red, green, blue);
140 }
141 return succeeded;
142}
143
144int SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue)
145{
146 int succeeded;
147 SDL_VideoDevice *video = current_video;
148 SDL_VideoDevice *this = current_video;
149 SDL_Surface *screen = SDL_PublicSurface;
150
151 /* Verify the screen parameter */
152 if ( !screen ) {
153 SDL_SetError("No video mode has been set");
154 return -1;
155 }
156
157 /* Lazily allocate the gamma tables */
158 if ( ! video->gamma ) {
159 SDL_GetGammaRamp(0, 0, 0);
160 }
161
162 /* Fill the gamma table with the new values */
163 if ( red ) {
164 SDL_memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma));
165 }
166 if ( green ) {
167 SDL_memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma));
168 }
169 if ( blue ) {
170 SDL_memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma));
171 }
172
173 /* Gamma correction always possible on split palettes */
174 if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
175 SDL_Palette *pal = screen->format->palette;
176
177 /* If physical palette has been set independently, use it */
178 if(video->physpal)
179 pal = video->physpal;
180
181 SDL_SetPalette(screen, SDL_PHYSPAL,
182 pal->colors, 0, pal->ncolors);
183 return 0;
184 }
185
186 /* Try to set the gamma ramp in the driver */
187 succeeded = -1;
188 if ( video->SetGammaRamp ) {
189 succeeded = video->SetGammaRamp(this, video->gamma);
190 } else {
191 SDL_SetError("Gamma ramp manipulation not supported");
192 }
193 return succeeded;
194}
195
196int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
197{
198 SDL_VideoDevice *video = current_video;
199 SDL_VideoDevice *this = current_video;
200
201 /* Lazily allocate the gamma table */
202 if ( ! video->gamma ) {
203 video->gamma = SDL_malloc(3*256*sizeof(*video->gamma));
204 if ( ! video->gamma ) {
205 SDL_OutOfMemory();
206 return -1;
207 }
208 if ( video->GetGammaRamp ) {
209 /* Get the real hardware gamma */
210 video->GetGammaRamp(this, video->gamma);
211 } else {
212 /* Assume an identity gamma */
213 int i;
214 for ( i=0; i<256; ++i ) {
215 video->gamma[0*256+i] = (i << 8) | i;
216 video->gamma[1*256+i] = (i << 8) | i;
217 video->gamma[2*256+i] = (i << 8) | i;
218 }
219 }
220 }
221
222 /* Just copy from our internal table */
223 if ( red ) {
224 SDL_memcpy(red, &video->gamma[0*256], 256*sizeof(*red));
225 }
226 if ( green ) {
227 SDL_memcpy(green, &video->gamma[1*256], 256*sizeof(*green));
228 }
229 if ( blue ) {
230 SDL_memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue));
231 }
232 return 0;
233}