SDL-1.2.14
[sdl_omap.git] / src / video / quartz / SDL_QuartzVideo.h
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/*
25 @file SDL_QuartzVideo.h
26 @author Darrell Walisser, Max Horn, et al.
27
28 @abstract SDL video driver for Mac OS X.
29
30 @discussion
31
32 TODO
33 - Hardware Cursor support with NSCursor instead of Carbon
34 - Keyboard repeat/mouse speed adjust (if needed)
35 - Multiple monitor support (currently only main display)
36 - Accelerated blitting support
37 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
38 - Find out what events should be sent/ignored if window is minimized
39 - Find a way to deal with external resolution/depth switch while app is running
40 - Check accuracy of QZ_SetGamma()
41 Problems:
42 - OGL not working in full screen with software renderer
43 - SetColors sets palette correctly but clears framebuffer
44 - Crash in CG after several mode switches (I think this has been fixed)
45 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
46 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon)
47 - Warping cursor delays mouse events for a fraction of a second,
48 there is a hack around this that helps a bit
49*/
50
51/* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */
52#include "SDL_opengl.h"
53
54#include <Cocoa/Cocoa.h>
55#include <Carbon/Carbon.h>
56#include <OpenGL/OpenGL.h> /* For CGL functions and types */
57#include <IOKit/IOKitLib.h> /* For powersave handling */
58#include <pthread.h>
59
60#include "SDL_thread.h"
61#include "SDL_video.h"
62#include "SDL_error.h"
63#include "SDL_timer.h"
64#include "SDL_loadso.h"
65#include "SDL_syswm.h"
66#include "../SDL_sysvideo.h"
67#include "../SDL_pixels_c.h"
68#include "../../events/SDL_events_c.h"
69
70
71#ifdef __powerpc__
72/*
73 This is a workaround to directly access NSOpenGLContext's CGL context
74 We need this to check for errors NSOpenGLContext doesn't support
75 Please note this is only used on PowerPC (Intel Macs are guaranteed to
76 have a better API for this, since it showed up in Mac OS X 10.3).
77*/
78@interface NSOpenGLContext (CGLContextAccess)
79- (CGLContextObj) cglContext;
80@end
81#endif
82
83/* use this to get the CGLContext; it handles Cocoa interface changes. */
84CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx);
85
86
87/* Main driver structure to store required state information */
88typedef struct SDL_PrivateVideoData {
89
90 BOOL allow_screensaver; /* 0 == disable screensaver */
91 CGDirectDisplayID display; /* 0 == main display (only support single display) */
92 CFDictionaryRef mode; /* current mode of the display */
93 CFDictionaryRef save_mode; /* original mode of the display */
94 CFArrayRef mode_list; /* list of available fullscreen modes */
95 CGDirectPaletteRef palette; /* palette of an 8-bit display */
96 NSOpenGLContext *gl_context; /* OpenGL rendering context */
97 Uint32 width, height, bpp; /* frequently used data about the display */
98 Uint32 flags; /* flags for current mode, for teardown purposes */
99 Uint32 video_set; /* boolean; indicates if video was set correctly */
100 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */
101 Uint32 warp_ticks; /* timestamp when the warp occured */
102 NSWindow *window; /* Cocoa window to implement the SDL window */
103 NSView *view; /* the window's view; draw 2D and OpenGL into this view */
104 CGContextRef cg_context; /* CoreGraphics rendering context */
105 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */
106 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */
107 SDL_Rect **client_mode_list; /* resolution list to pass back to client */
108 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */
109 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */
110 NSText *field_edit; /* a field editor for keyboard composition processing */
111 Uint32 last_virtual_button;/* last virtual mouse button pressed */
112 io_connect_t power_connection; /* used with IOKit to detect wake from sleep */
113 Uint8 expect_mouse_up; /* used to determine when to send mouse up events */
114 Uint8 grab_state; /* used to manage grab behavior */
115 NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */
116 BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */
117 BOOL cursor_visible; /* tells if cursor is *actually* visible or not */
118 Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */
119 SDL_Thread *thread; /* thread for async updates to the screen */
120 SDL_sem *sem1, *sem2; /* synchronization for async screen updates */
121 Uint8 *current_buffer; /* the buffer being copied to the screen */
122 BOOL quit_thread; /* used to quit the async blitting thread */
123 SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */
124
125 void *opengl_library; /* dynamically loaded OpenGL library. */
126} SDL_PrivateVideoData;
127
128#define _THIS SDL_VideoDevice *this
129#define display_id (this->hidden->display)
130#define mode (this->hidden->mode)
131#define save_mode (this->hidden->save_mode)
132#define allow_screensaver (this->hidden->allow_screensaver)
133#define mode_list (this->hidden->mode_list)
134#define palette (this->hidden->palette)
135#define gl_context (this->hidden->gl_context)
136#define device_width (this->hidden->width)
137#define device_height (this->hidden->height)
138#define device_bpp (this->hidden->bpp)
139#define mode_flags (this->hidden->flags)
140#define qz_window (this->hidden->window)
141#define window_view (this->hidden->view)
142#define cg_context (this->hidden->cg_context)
143#define video_set (this->hidden->video_set)
144#define warp_ticks (this->hidden->warp_ticks)
145#define warp_flag (this->hidden->warp_flag)
146#define resize_icon (this->hidden->resize_icon)
147#define current_grab_mode (this->hidden->current_grab_mode)
148#define client_mode_list (this->hidden->client_mode_list)
149#define keymap (this->hidden->keymap)
150#define current_mods (this->hidden->current_mods)
151#define field_edit (this->hidden->field_edit)
152#define last_virtual_button (this->hidden->last_virtual_button)
153#define power_connection (this->hidden->power_connection)
154#define expect_mouse_up (this->hidden->expect_mouse_up)
155#define grab_state (this->hidden->grab_state)
156#define cursor_loc (this->hidden->cursor_loc)
157#define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
158#define cursor_visible (this->hidden->cursor_visible)
159#define sw_buffers (this->hidden->sw_buffers)
160#define sw_contexts (this->hidden->sw_contexts)
161#define thread (this->hidden->thread)
162#define sem1 (this->hidden->sem1)
163#define sem2 (this->hidden->sem2)
164#define current_buffer (this->hidden->current_buffer)
165#define quit_thread (this->hidden->quit_thread)
166#define system_version (this->hidden->system_version)
167#define opengl_library (this->hidden->opengl_library)
168
169/* grab states - the input is in one of these states */
170enum {
171 QZ_UNGRABBED = 0,
172 QZ_VISIBLE_GRAB,
173 QZ_INVISIBLE_GRAB
174};
175
176/* grab actions - these can change the grabbed state */
177enum {
178 QZ_ENABLE_GRAB = 0,
179 QZ_DISABLE_GRAB,
180 QZ_HIDECURSOR,
181 QZ_SHOWCURSOR
182};
183
184/* Gamma Functions */
185int QZ_SetGamma (_THIS, float red, float green, float blue);
186int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
187int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
188int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
189
190/* OpenGL functions */
191int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);
192void QZ_TearDownOpenGL (_THIS);
193void* QZ_GL_GetProcAddress (_THIS, const char *proc);
194int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value);
195int QZ_GL_MakeCurrent (_THIS);
196void QZ_GL_SwapBuffers (_THIS);
197int QZ_GL_LoadLibrary (_THIS, const char *location);
198
199/* Cursor and Mouse functions */
200void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
201WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
202 int w, int h, int hot_x, int hot_y);
203int QZ_ShowWMCursor (_THIS, WMcursor *cursor);
204void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);
205void QZ_MoveWMCursor (_THIS, int x, int y);
206void QZ_CheckMouseMode (_THIS);
207void QZ_UpdateMouse (_THIS);
208
209/* Event functions */
210void QZ_InitOSKeymap (_THIS);
211void QZ_PumpEvents (_THIS);
212
213/* Window Manager functions */
214void QZ_SetCaption (_THIS, const char *title, const char *icon);
215void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask);
216int QZ_IconifyWindow (_THIS);
217SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
218/*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/
219
220/* Private functions (used internally) */
221void QZ_PrivateWarpCursor (_THIS, int x, int y);
222void QZ_ChangeGrabState (_THIS, int action);
223void QZ_RegisterForSleepNotifications (_THIS);
224void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
225void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
226BOOL QZ_IsMouseInWindow (_THIS);
227void QZ_DoActivate (_THIS);
228void QZ_DoDeactivate (_THIS);