SDL-1.2.14
[sdl_omap.git] / src / video / windx5 / SDL_dx5video.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "directx.h"
25
26/* Not yet in the mingw32 cross-compile headers */
27#ifndef CDS_FULLSCREEN
28#define CDS_FULLSCREEN 4
29#endif
30
31#include "SDL_timer.h"
32#include "SDL_events.h"
33#include "SDL_syswm.h"
34#include "../SDL_sysvideo.h"
35#include "../SDL_blit.h"
36#include "../SDL_pixels_c.h"
37#include "SDL_dx5video.h"
38#include "../wincommon/SDL_syswm_c.h"
39#include "../wincommon/SDL_sysmouse_c.h"
40#include "SDL_dx5events_c.h"
41#include "SDL_dx5yuv_c.h"
42#include "../wincommon/SDL_wingl_c.h"
43
44#ifdef _WIN32_WCE
45#define NO_CHANGEDISPLAYSETTINGS
46#endif
47#ifndef WS_MAXIMIZE
48#define WS_MAXIMIZE 0
49#endif
50#ifndef SWP_NOCOPYBITS
51#define SWP_NOCOPYBITS 0
52#endif
53#ifndef PC_NOCOLLAPSE
54#define PC_NOCOLLAPSE 0
55#endif
56
57
58/* DirectX function pointers for video and events */
59HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
60HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter);
61
62/* This is the rect EnumModes2 uses */
63struct DX5EnumRect {
64 SDL_Rect r;
65 int refreshRate;
66 struct DX5EnumRect* next;
67};
68static struct DX5EnumRect *enumlists[NUM_MODELISTS];
69
70/*
71 * Experimentally determined values for c_cfDI* constants used in DirectX 5.0
72 */
73
74/* Keyboard */
75
76static DIOBJECTDATAFORMAT KBD_fmt[] = {
77 { &GUID_Key, 0, 0x8000000C, 0x00000000 },
78 { &GUID_Key, 1, 0x8000010C, 0x00000000 },
79 { &GUID_Key, 2, 0x8000020C, 0x00000000 },
80 { &GUID_Key, 3, 0x8000030C, 0x00000000 },
81 { &GUID_Key, 4, 0x8000040C, 0x00000000 },
82 { &GUID_Key, 5, 0x8000050C, 0x00000000 },
83 { &GUID_Key, 6, 0x8000060C, 0x00000000 },
84 { &GUID_Key, 7, 0x8000070C, 0x00000000 },
85 { &GUID_Key, 8, 0x8000080C, 0x00000000 },
86 { &GUID_Key, 9, 0x8000090C, 0x00000000 },
87 { &GUID_Key, 10, 0x80000A0C, 0x00000000 },
88 { &GUID_Key, 11, 0x80000B0C, 0x00000000 },
89 { &GUID_Key, 12, 0x80000C0C, 0x00000000 },
90 { &GUID_Key, 13, 0x80000D0C, 0x00000000 },
91 { &GUID_Key, 14, 0x80000E0C, 0x00000000 },
92 { &GUID_Key, 15, 0x80000F0C, 0x00000000 },
93 { &GUID_Key, 16, 0x8000100C, 0x00000000 },
94 { &GUID_Key, 17, 0x8000110C, 0x00000000 },
95 { &GUID_Key, 18, 0x8000120C, 0x00000000 },
96 { &GUID_Key, 19, 0x8000130C, 0x00000000 },
97 { &GUID_Key, 20, 0x8000140C, 0x00000000 },
98 { &GUID_Key, 21, 0x8000150C, 0x00000000 },
99 { &GUID_Key, 22, 0x8000160C, 0x00000000 },
100 { &GUID_Key, 23, 0x8000170C, 0x00000000 },
101 { &GUID_Key, 24, 0x8000180C, 0x00000000 },
102 { &GUID_Key, 25, 0x8000190C, 0x00000000 },
103 { &GUID_Key, 26, 0x80001A0C, 0x00000000 },
104 { &GUID_Key, 27, 0x80001B0C, 0x00000000 },
105 { &GUID_Key, 28, 0x80001C0C, 0x00000000 },
106 { &GUID_Key, 29, 0x80001D0C, 0x00000000 },
107 { &GUID_Key, 30, 0x80001E0C, 0x00000000 },
108 { &GUID_Key, 31, 0x80001F0C, 0x00000000 },
109 { &GUID_Key, 32, 0x8000200C, 0x00000000 },
110 { &GUID_Key, 33, 0x8000210C, 0x00000000 },
111 { &GUID_Key, 34, 0x8000220C, 0x00000000 },
112 { &GUID_Key, 35, 0x8000230C, 0x00000000 },
113 { &GUID_Key, 36, 0x8000240C, 0x00000000 },
114 { &GUID_Key, 37, 0x8000250C, 0x00000000 },
115 { &GUID_Key, 38, 0x8000260C, 0x00000000 },
116 { &GUID_Key, 39, 0x8000270C, 0x00000000 },
117 { &GUID_Key, 40, 0x8000280C, 0x00000000 },
118 { &GUID_Key, 41, 0x8000290C, 0x00000000 },
119 { &GUID_Key, 42, 0x80002A0C, 0x00000000 },
120 { &GUID_Key, 43, 0x80002B0C, 0x00000000 },
121 { &GUID_Key, 44, 0x80002C0C, 0x00000000 },
122 { &GUID_Key, 45, 0x80002D0C, 0x00000000 },
123 { &GUID_Key, 46, 0x80002E0C, 0x00000000 },
124 { &GUID_Key, 47, 0x80002F0C, 0x00000000 },
125 { &GUID_Key, 48, 0x8000300C, 0x00000000 },
126 { &GUID_Key, 49, 0x8000310C, 0x00000000 },
127 { &GUID_Key, 50, 0x8000320C, 0x00000000 },
128 { &GUID_Key, 51, 0x8000330C, 0x00000000 },
129 { &GUID_Key, 52, 0x8000340C, 0x00000000 },
130 { &GUID_Key, 53, 0x8000350C, 0x00000000 },
131 { &GUID_Key, 54, 0x8000360C, 0x00000000 },
132 { &GUID_Key, 55, 0x8000370C, 0x00000000 },
133 { &GUID_Key, 56, 0x8000380C, 0x00000000 },
134 { &GUID_Key, 57, 0x8000390C, 0x00000000 },
135 { &GUID_Key, 58, 0x80003A0C, 0x00000000 },
136 { &GUID_Key, 59, 0x80003B0C, 0x00000000 },
137 { &GUID_Key, 60, 0x80003C0C, 0x00000000 },
138 { &GUID_Key, 61, 0x80003D0C, 0x00000000 },
139 { &GUID_Key, 62, 0x80003E0C, 0x00000000 },
140 { &GUID_Key, 63, 0x80003F0C, 0x00000000 },
141 { &GUID_Key, 64, 0x8000400C, 0x00000000 },
142 { &GUID_Key, 65, 0x8000410C, 0x00000000 },
143 { &GUID_Key, 66, 0x8000420C, 0x00000000 },
144 { &GUID_Key, 67, 0x8000430C, 0x00000000 },
145 { &GUID_Key, 68, 0x8000440C, 0x00000000 },
146 { &GUID_Key, 69, 0x8000450C, 0x00000000 },
147 { &GUID_Key, 70, 0x8000460C, 0x00000000 },
148 { &GUID_Key, 71, 0x8000470C, 0x00000000 },
149 { &GUID_Key, 72, 0x8000480C, 0x00000000 },
150 { &GUID_Key, 73, 0x8000490C, 0x00000000 },
151 { &GUID_Key, 74, 0x80004A0C, 0x00000000 },
152 { &GUID_Key, 75, 0x80004B0C, 0x00000000 },
153 { &GUID_Key, 76, 0x80004C0C, 0x00000000 },
154 { &GUID_Key, 77, 0x80004D0C, 0x00000000 },
155 { &GUID_Key, 78, 0x80004E0C, 0x00000000 },
156 { &GUID_Key, 79, 0x80004F0C, 0x00000000 },
157 { &GUID_Key, 80, 0x8000500C, 0x00000000 },
158 { &GUID_Key, 81, 0x8000510C, 0x00000000 },
159 { &GUID_Key, 82, 0x8000520C, 0x00000000 },
160 { &GUID_Key, 83, 0x8000530C, 0x00000000 },
161 { &GUID_Key, 84, 0x8000540C, 0x00000000 },
162 { &GUID_Key, 85, 0x8000550C, 0x00000000 },
163 { &GUID_Key, 86, 0x8000560C, 0x00000000 },
164 { &GUID_Key, 87, 0x8000570C, 0x00000000 },
165 { &GUID_Key, 88, 0x8000580C, 0x00000000 },
166 { &GUID_Key, 89, 0x8000590C, 0x00000000 },
167 { &GUID_Key, 90, 0x80005A0C, 0x00000000 },
168 { &GUID_Key, 91, 0x80005B0C, 0x00000000 },
169 { &GUID_Key, 92, 0x80005C0C, 0x00000000 },
170 { &GUID_Key, 93, 0x80005D0C, 0x00000000 },
171 { &GUID_Key, 94, 0x80005E0C, 0x00000000 },
172 { &GUID_Key, 95, 0x80005F0C, 0x00000000 },
173 { &GUID_Key, 96, 0x8000600C, 0x00000000 },
174 { &GUID_Key, 97, 0x8000610C, 0x00000000 },
175 { &GUID_Key, 98, 0x8000620C, 0x00000000 },
176 { &GUID_Key, 99, 0x8000630C, 0x00000000 },
177 { &GUID_Key, 100, 0x8000640C, 0x00000000 },
178 { &GUID_Key, 101, 0x8000650C, 0x00000000 },
179 { &GUID_Key, 102, 0x8000660C, 0x00000000 },
180 { &GUID_Key, 103, 0x8000670C, 0x00000000 },
181 { &GUID_Key, 104, 0x8000680C, 0x00000000 },
182 { &GUID_Key, 105, 0x8000690C, 0x00000000 },
183 { &GUID_Key, 106, 0x80006A0C, 0x00000000 },
184 { &GUID_Key, 107, 0x80006B0C, 0x00000000 },
185 { &GUID_Key, 108, 0x80006C0C, 0x00000000 },
186 { &GUID_Key, 109, 0x80006D0C, 0x00000000 },
187 { &GUID_Key, 110, 0x80006E0C, 0x00000000 },
188 { &GUID_Key, 111, 0x80006F0C, 0x00000000 },
189 { &GUID_Key, 112, 0x8000700C, 0x00000000 },
190 { &GUID_Key, 113, 0x8000710C, 0x00000000 },
191 { &GUID_Key, 114, 0x8000720C, 0x00000000 },
192 { &GUID_Key, 115, 0x8000730C, 0x00000000 },
193 { &GUID_Key, 116, 0x8000740C, 0x00000000 },
194 { &GUID_Key, 117, 0x8000750C, 0x00000000 },
195 { &GUID_Key, 118, 0x8000760C, 0x00000000 },
196 { &GUID_Key, 119, 0x8000770C, 0x00000000 },
197 { &GUID_Key, 120, 0x8000780C, 0x00000000 },
198 { &GUID_Key, 121, 0x8000790C, 0x00000000 },
199 { &GUID_Key, 122, 0x80007A0C, 0x00000000 },
200 { &GUID_Key, 123, 0x80007B0C, 0x00000000 },
201 { &GUID_Key, 124, 0x80007C0C, 0x00000000 },
202 { &GUID_Key, 125, 0x80007D0C, 0x00000000 },
203 { &GUID_Key, 126, 0x80007E0C, 0x00000000 },
204 { &GUID_Key, 127, 0x80007F0C, 0x00000000 },
205 { &GUID_Key, 128, 0x8000800C, 0x00000000 },
206 { &GUID_Key, 129, 0x8000810C, 0x00000000 },
207 { &GUID_Key, 130, 0x8000820C, 0x00000000 },
208 { &GUID_Key, 131, 0x8000830C, 0x00000000 },
209 { &GUID_Key, 132, 0x8000840C, 0x00000000 },
210 { &GUID_Key, 133, 0x8000850C, 0x00000000 },
211 { &GUID_Key, 134, 0x8000860C, 0x00000000 },
212 { &GUID_Key, 135, 0x8000870C, 0x00000000 },
213 { &GUID_Key, 136, 0x8000880C, 0x00000000 },
214 { &GUID_Key, 137, 0x8000890C, 0x00000000 },
215 { &GUID_Key, 138, 0x80008A0C, 0x00000000 },
216 { &GUID_Key, 139, 0x80008B0C, 0x00000000 },
217 { &GUID_Key, 140, 0x80008C0C, 0x00000000 },
218 { &GUID_Key, 141, 0x80008D0C, 0x00000000 },
219 { &GUID_Key, 142, 0x80008E0C, 0x00000000 },
220 { &GUID_Key, 143, 0x80008F0C, 0x00000000 },
221 { &GUID_Key, 144, 0x8000900C, 0x00000000 },
222 { &GUID_Key, 145, 0x8000910C, 0x00000000 },
223 { &GUID_Key, 146, 0x8000920C, 0x00000000 },
224 { &GUID_Key, 147, 0x8000930C, 0x00000000 },
225 { &GUID_Key, 148, 0x8000940C, 0x00000000 },
226 { &GUID_Key, 149, 0x8000950C, 0x00000000 },
227 { &GUID_Key, 150, 0x8000960C, 0x00000000 },
228 { &GUID_Key, 151, 0x8000970C, 0x00000000 },
229 { &GUID_Key, 152, 0x8000980C, 0x00000000 },
230 { &GUID_Key, 153, 0x8000990C, 0x00000000 },
231 { &GUID_Key, 154, 0x80009A0C, 0x00000000 },
232 { &GUID_Key, 155, 0x80009B0C, 0x00000000 },
233 { &GUID_Key, 156, 0x80009C0C, 0x00000000 },
234 { &GUID_Key, 157, 0x80009D0C, 0x00000000 },
235 { &GUID_Key, 158, 0x80009E0C, 0x00000000 },
236 { &GUID_Key, 159, 0x80009F0C, 0x00000000 },
237 { &GUID_Key, 160, 0x8000A00C, 0x00000000 },
238 { &GUID_Key, 161, 0x8000A10C, 0x00000000 },
239 { &GUID_Key, 162, 0x8000A20C, 0x00000000 },
240 { &GUID_Key, 163, 0x8000A30C, 0x00000000 },
241 { &GUID_Key, 164, 0x8000A40C, 0x00000000 },
242 { &GUID_Key, 165, 0x8000A50C, 0x00000000 },
243 { &GUID_Key, 166, 0x8000A60C, 0x00000000 },
244 { &GUID_Key, 167, 0x8000A70C, 0x00000000 },
245 { &GUID_Key, 168, 0x8000A80C, 0x00000000 },
246 { &GUID_Key, 169, 0x8000A90C, 0x00000000 },
247 { &GUID_Key, 170, 0x8000AA0C, 0x00000000 },
248 { &GUID_Key, 171, 0x8000AB0C, 0x00000000 },
249 { &GUID_Key, 172, 0x8000AC0C, 0x00000000 },
250 { &GUID_Key, 173, 0x8000AD0C, 0x00000000 },
251 { &GUID_Key, 174, 0x8000AE0C, 0x00000000 },
252 { &GUID_Key, 175, 0x8000AF0C, 0x00000000 },
253 { &GUID_Key, 176, 0x8000B00C, 0x00000000 },
254 { &GUID_Key, 177, 0x8000B10C, 0x00000000 },
255 { &GUID_Key, 178, 0x8000B20C, 0x00000000 },
256 { &GUID_Key, 179, 0x8000B30C, 0x00000000 },
257 { &GUID_Key, 180, 0x8000B40C, 0x00000000 },
258 { &GUID_Key, 181, 0x8000B50C, 0x00000000 },
259 { &GUID_Key, 182, 0x8000B60C, 0x00000000 },
260 { &GUID_Key, 183, 0x8000B70C, 0x00000000 },
261 { &GUID_Key, 184, 0x8000B80C, 0x00000000 },
262 { &GUID_Key, 185, 0x8000B90C, 0x00000000 },
263 { &GUID_Key, 186, 0x8000BA0C, 0x00000000 },
264 { &GUID_Key, 187, 0x8000BB0C, 0x00000000 },
265 { &GUID_Key, 188, 0x8000BC0C, 0x00000000 },
266 { &GUID_Key, 189, 0x8000BD0C, 0x00000000 },
267 { &GUID_Key, 190, 0x8000BE0C, 0x00000000 },
268 { &GUID_Key, 191, 0x8000BF0C, 0x00000000 },
269 { &GUID_Key, 192, 0x8000C00C, 0x00000000 },
270 { &GUID_Key, 193, 0x8000C10C, 0x00000000 },
271 { &GUID_Key, 194, 0x8000C20C, 0x00000000 },
272 { &GUID_Key, 195, 0x8000C30C, 0x00000000 },
273 { &GUID_Key, 196, 0x8000C40C, 0x00000000 },
274 { &GUID_Key, 197, 0x8000C50C, 0x00000000 },
275 { &GUID_Key, 198, 0x8000C60C, 0x00000000 },
276 { &GUID_Key, 199, 0x8000C70C, 0x00000000 },
277 { &GUID_Key, 200, 0x8000C80C, 0x00000000 },
278 { &GUID_Key, 201, 0x8000C90C, 0x00000000 },
279 { &GUID_Key, 202, 0x8000CA0C, 0x00000000 },
280 { &GUID_Key, 203, 0x8000CB0C, 0x00000000 },
281 { &GUID_Key, 204, 0x8000CC0C, 0x00000000 },
282 { &GUID_Key, 205, 0x8000CD0C, 0x00000000 },
283 { &GUID_Key, 206, 0x8000CE0C, 0x00000000 },
284 { &GUID_Key, 207, 0x8000CF0C, 0x00000000 },
285 { &GUID_Key, 208, 0x8000D00C, 0x00000000 },
286 { &GUID_Key, 209, 0x8000D10C, 0x00000000 },
287 { &GUID_Key, 210, 0x8000D20C, 0x00000000 },
288 { &GUID_Key, 211, 0x8000D30C, 0x00000000 },
289 { &GUID_Key, 212, 0x8000D40C, 0x00000000 },
290 { &GUID_Key, 213, 0x8000D50C, 0x00000000 },
291 { &GUID_Key, 214, 0x8000D60C, 0x00000000 },
292 { &GUID_Key, 215, 0x8000D70C, 0x00000000 },
293 { &GUID_Key, 216, 0x8000D80C, 0x00000000 },
294 { &GUID_Key, 217, 0x8000D90C, 0x00000000 },
295 { &GUID_Key, 218, 0x8000DA0C, 0x00000000 },
296 { &GUID_Key, 219, 0x8000DB0C, 0x00000000 },
297 { &GUID_Key, 220, 0x8000DC0C, 0x00000000 },
298 { &GUID_Key, 221, 0x8000DD0C, 0x00000000 },
299 { &GUID_Key, 222, 0x8000DE0C, 0x00000000 },
300 { &GUID_Key, 223, 0x8000DF0C, 0x00000000 },
301 { &GUID_Key, 224, 0x8000E00C, 0x00000000 },
302 { &GUID_Key, 225, 0x8000E10C, 0x00000000 },
303 { &GUID_Key, 226, 0x8000E20C, 0x00000000 },
304 { &GUID_Key, 227, 0x8000E30C, 0x00000000 },
305 { &GUID_Key, 228, 0x8000E40C, 0x00000000 },
306 { &GUID_Key, 229, 0x8000E50C, 0x00000000 },
307 { &GUID_Key, 230, 0x8000E60C, 0x00000000 },
308 { &GUID_Key, 231, 0x8000E70C, 0x00000000 },
309 { &GUID_Key, 232, 0x8000E80C, 0x00000000 },
310 { &GUID_Key, 233, 0x8000E90C, 0x00000000 },
311 { &GUID_Key, 234, 0x8000EA0C, 0x00000000 },
312 { &GUID_Key, 235, 0x8000EB0C, 0x00000000 },
313 { &GUID_Key, 236, 0x8000EC0C, 0x00000000 },
314 { &GUID_Key, 237, 0x8000ED0C, 0x00000000 },
315 { &GUID_Key, 238, 0x8000EE0C, 0x00000000 },
316 { &GUID_Key, 239, 0x8000EF0C, 0x00000000 },
317 { &GUID_Key, 240, 0x8000F00C, 0x00000000 },
318 { &GUID_Key, 241, 0x8000F10C, 0x00000000 },
319 { &GUID_Key, 242, 0x8000F20C, 0x00000000 },
320 { &GUID_Key, 243, 0x8000F30C, 0x00000000 },
321 { &GUID_Key, 244, 0x8000F40C, 0x00000000 },
322 { &GUID_Key, 245, 0x8000F50C, 0x00000000 },
323 { &GUID_Key, 246, 0x8000F60C, 0x00000000 },
324 { &GUID_Key, 247, 0x8000F70C, 0x00000000 },
325 { &GUID_Key, 248, 0x8000F80C, 0x00000000 },
326 { &GUID_Key, 249, 0x8000F90C, 0x00000000 },
327 { &GUID_Key, 250, 0x8000FA0C, 0x00000000 },
328 { &GUID_Key, 251, 0x8000FB0C, 0x00000000 },
329 { &GUID_Key, 252, 0x8000FC0C, 0x00000000 },
330 { &GUID_Key, 253, 0x8000FD0C, 0x00000000 },
331 { &GUID_Key, 254, 0x8000FE0C, 0x00000000 },
332 { &GUID_Key, 255, 0x8000FF0C, 0x00000000 },
333};
334
335const DIDATAFORMAT c_dfDIKeyboard = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), 0x00000002, 256, 256, KBD_fmt };
336
337
338/* Mouse */
339
340static DIOBJECTDATAFORMAT PTR_fmt[] = {
341 { &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 },
342 { &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 },
343 { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 },
344 { NULL, 12, 0x00FFFF0C, 0x00000000 },
345 { NULL, 13, 0x00FFFF0C, 0x00000000 },
346 { NULL, 14, 0x80FFFF0C, 0x00000000 },
347 { NULL, 15, 0x80FFFF0C, 0x00000000 },
348};
349
350const DIDATAFORMAT c_dfDIMouse = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), 0x00000002, 16, 7, PTR_fmt };
351
352static DIOBJECTDATAFORMAT PTR2_fmt[] = {
353 { &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 },
354 { &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 },
355 { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 },
356 { NULL, 12, 0x00FFFF0C, 0x00000000 },
357 { NULL, 13, 0x00FFFF0C, 0x00000000 },
358 { NULL, 14, 0x80FFFF0C, 0x00000000 },
359 { NULL, 15, 0x80FFFF0C, 0x00000000 },
360 { NULL, 16, 0x80FFFF0C, 0x00000000 },
361 { NULL, 17, 0x80FFFF0C, 0x00000000 },
362 { NULL, 18, 0x80FFFF0C, 0x00000000 },
363 { NULL, 19, 0x80FFFF0C, 0x00000000 }
364};
365
366const DIDATAFORMAT c_dfDIMouse2 = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), 0x00000002, 20, 11, PTR2_fmt };
367
368
369/* Joystick */
370
371static DIOBJECTDATAFORMAT JOY_fmt[] = {
372 { &GUID_XAxis, 0, 0x80FFFF03, 0x00000100 },
373 { &GUID_YAxis, 4, 0x80FFFF03, 0x00000100 },
374 { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000100 },
375 { &GUID_RxAxis, 12, 0x80FFFF03, 0x00000100 },
376 { &GUID_RyAxis, 16, 0x80FFFF03, 0x00000100 },
377 { &GUID_RzAxis, 20, 0x80FFFF03, 0x00000100 },
378 { &GUID_Slider, 24, 0x80FFFF03, 0x00000100 },
379 { &GUID_Slider, 28, 0x80FFFF03, 0x00000100 },
380 { &GUID_POV, 32, 0x80FFFF10, 0x00000000 },
381 { &GUID_POV, 36, 0x80FFFF10, 0x00000000 },
382 { &GUID_POV, 40, 0x80FFFF10, 0x00000000 },
383 { &GUID_POV, 44, 0x80FFFF10, 0x00000000 },
384 { NULL, 48, 0x80FFFF0C, 0x00000000 },
385 { NULL, 49, 0x80FFFF0C, 0x00000000 },
386 { NULL, 50, 0x80FFFF0C, 0x00000000 },
387 { NULL, 51, 0x80FFFF0C, 0x00000000 },
388 { NULL, 52, 0x80FFFF0C, 0x00000000 },
389 { NULL, 53, 0x80FFFF0C, 0x00000000 },
390 { NULL, 54, 0x80FFFF0C, 0x00000000 },
391 { NULL, 55, 0x80FFFF0C, 0x00000000 },
392 { NULL, 56, 0x80FFFF0C, 0x00000000 },
393 { NULL, 57, 0x80FFFF0C, 0x00000000 },
394 { NULL, 58, 0x80FFFF0C, 0x00000000 },
395 { NULL, 59, 0x80FFFF0C, 0x00000000 },
396 { NULL, 60, 0x80FFFF0C, 0x00000000 },
397 { NULL, 61, 0x80FFFF0C, 0x00000000 },
398 { NULL, 62, 0x80FFFF0C, 0x00000000 },
399 { NULL, 63, 0x80FFFF0C, 0x00000000 },
400 { NULL, 64, 0x80FFFF0C, 0x00000000 },
401 { NULL, 65, 0x80FFFF0C, 0x00000000 },
402 { NULL, 66, 0x80FFFF0C, 0x00000000 },
403 { NULL, 67, 0x80FFFF0C, 0x00000000 },
404 { NULL, 68, 0x80FFFF0C, 0x00000000 },
405 { NULL, 69, 0x80FFFF0C, 0x00000000 },
406 { NULL, 70, 0x80FFFF0C, 0x00000000 },
407 { NULL, 71, 0x80FFFF0C, 0x00000000 },
408 { NULL, 72, 0x80FFFF0C, 0x00000000 },
409 { NULL, 73, 0x80FFFF0C, 0x00000000 },
410 { NULL, 74, 0x80FFFF0C, 0x00000000 },
411 { NULL, 75, 0x80FFFF0C, 0x00000000 },
412 { NULL, 76, 0x80FFFF0C, 0x00000000 },
413 { NULL, 77, 0x80FFFF0C, 0x00000000 },
414 { NULL, 78, 0x80FFFF0C, 0x00000000 },
415 { NULL, 79, 0x80FFFF0C, 0x00000000 },
416};
417
418const DIDATAFORMAT c_dfDIJoystick = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), 0x00000001, 80, 44, JOY_fmt };
419
420
421/* Initialization/Query functions */
422static int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat);
423static SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
424static SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
425static int DX5_SetColors(_THIS, int firstcolor, int ncolors,
426 SDL_Color *colors);
427static int DX5_SetGammaRamp(_THIS, Uint16 *ramp);
428static int DX5_GetGammaRamp(_THIS, Uint16 *ramp);
429static void DX5_VideoQuit(_THIS);
430
431/* Hardware surface functions */
432static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface);
433static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
434static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
435static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
436static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha);
437static int DX5_LockHWSurface(_THIS, SDL_Surface *surface);
438static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface);
439static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface);
440static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface);
441
442static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface,
443 LPDIRECTDRAWSURFACE3 requested, Uint32 flag);
444
445/* Windows message handling functions */
446static void DX5_Activate(_THIS, BOOL active, BOOL minimized);
447static void DX5_RealizePalette(_THIS);
448static void DX5_PaletteChanged(_THIS, HWND window);
449static void DX5_WinPAINT(_THIS, HDC hdc);
450
451/* WinDIB driver functions for manipulating gamma ramps */
452extern int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
453extern int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
454extern void DIB_QuitGamma(_THIS);
455
456/* DX5 driver bootstrap functions */
457
458static int DX5_Available(void)
459{
460 HINSTANCE DInputDLL;
461 HINSTANCE DDrawDLL;
462 int dinput_ok;
463 int ddraw_ok;
464
465 /* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */
466 dinput_ok = 0;
467 DInputDLL = LoadLibrary(TEXT("DINPUT.DLL"));
468 if ( DInputDLL != NULL ) {
469 dinput_ok = 1;
470 FreeLibrary(DInputDLL);
471 }
472 ddraw_ok = 0;
473 DDrawDLL = LoadLibrary(TEXT("DDRAW.DLL"));
474 if ( DDrawDLL != NULL ) {
475 HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
476 LPDIRECTDRAW DDraw;
477
478 /* Try to create a valid DirectDraw object */
479 DDrawCreate = (void *)GetProcAddress(DDrawDLL, TEXT("DirectDrawCreate"));
480 if ( (DDrawCreate != NULL)
481 && !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) {
482 if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw,
483 NULL, DDSCL_NORMAL)) ) {
484 DDSURFACEDESC desc;
485 LPDIRECTDRAWSURFACE DDrawSurf;
486 LPDIRECTDRAWSURFACE3 DDrawSurf3;
487
488 /* Try to create a DirectDrawSurface3 object */
489 SDL_memset(&desc, 0, sizeof(desc));
490 desc.dwSize = sizeof(desc);
491 desc.dwFlags = DDSD_CAPS;
492 desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY;
493 if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc,
494 &DDrawSurf, NULL)) ) {
495 if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf,
496 &IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) {
497 /* Yay! */
498 ddraw_ok = 1;
499
500 /* Clean up.. */
501 IDirectDrawSurface3_Release(DDrawSurf3);
502 }
503 IDirectDrawSurface_Release(DDrawSurf);
504 }
505 }
506 IDirectDraw_Release(DDraw);
507 }
508 FreeLibrary(DDrawDLL);
509 }
510 return(dinput_ok && ddraw_ok);
511}
512
513/* Functions for loading the DirectX functions dynamically */
514static HINSTANCE DDrawDLL = NULL;
515static HINSTANCE DInputDLL = NULL;
516
517static void DX5_Unload(void)
518{
519 if ( DDrawDLL != NULL ) {
520 FreeLibrary(DDrawDLL);
521 DDrawCreate = NULL;
522 DDrawDLL = NULL;
523 }
524 if ( DInputDLL != NULL ) {
525 FreeLibrary(DInputDLL);
526 DInputCreate = NULL;
527 DInputDLL = NULL;
528 }
529}
530static int DX5_Load(void)
531{
532 int status;
533
534 DX5_Unload();
535 DDrawDLL = LoadLibrary(TEXT("DDRAW.DLL"));
536 if ( DDrawDLL != NULL ) {
537 DDrawCreate = (void *)GetProcAddress(DDrawDLL,
538 TEXT("DirectDrawCreate"));
539 }
540 DInputDLL = LoadLibrary(TEXT("DINPUT.DLL"));
541 if ( DInputDLL != NULL ) {
542 DInputCreate = (void *)GetProcAddress(DInputDLL,
543 TEXT("DirectInputCreateA"));
544 }
545 if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) {
546 status = 0;
547 } else {
548 DX5_Unload();
549 status = -1;
550 }
551 return status;
552}
553
554static void DX5_DeleteDevice(SDL_VideoDevice *this)
555{
556 /* Free DirectDraw object */
557 if ( ddraw2 != NULL ) {
558 IDirectDraw2_Release(ddraw2);
559 }
560 DX5_Unload();
561 if ( this ) {
562 if ( this->hidden ) {
563 SDL_free(this->hidden);
564 }
565 if ( this->gl_data ) {
566 SDL_free(this->gl_data);
567 }
568 SDL_free(this);
569 }
570}
571
572static SDL_VideoDevice *DX5_CreateDevice(int devindex)
573{
574 SDL_VideoDevice *device;
575
576 /* Load DirectX */
577 if ( DX5_Load() < 0 ) {
578 return(NULL);
579 }
580
581 /* Initialize all variables that we clean on shutdown */
582 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
583 if ( device ) {
584 SDL_memset(device, 0, (sizeof *device));
585 device->hidden = (struct SDL_PrivateVideoData *)
586 SDL_malloc((sizeof *device->hidden));
587 device->gl_data = (struct SDL_PrivateGLData *)
588 SDL_malloc((sizeof *device->gl_data));
589 }
590 if ( (device == NULL) || (device->hidden == NULL) ||
591 (device->gl_data == NULL) ) {
592 SDL_OutOfMemory();
593 DX5_DeleteDevice(device);
594 return(NULL);
595 }
596 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
597 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
598
599 /* Set the function pointers */
600 device->VideoInit = DX5_VideoInit;
601 device->ListModes = DX5_ListModes;
602 device->SetVideoMode = DX5_SetVideoMode;
603 device->UpdateMouse = WIN_UpdateMouse;
604 device->CreateYUVOverlay = DX5_CreateYUVOverlay;
605 device->SetColors = DX5_SetColors;
606 device->UpdateRects = NULL;
607 device->VideoQuit = DX5_VideoQuit;
608 device->AllocHWSurface = DX5_AllocHWSurface;
609 device->CheckHWBlit = DX5_CheckHWBlit;
610 device->FillHWRect = DX5_FillHWRect;
611 device->SetHWColorKey = DX5_SetHWColorKey;
612 device->SetHWAlpha = DX5_SetHWAlpha;
613 device->LockHWSurface = DX5_LockHWSurface;
614 device->UnlockHWSurface = DX5_UnlockHWSurface;
615 device->FlipHWSurface = DX5_FlipHWSurface;
616 device->FreeHWSurface = DX5_FreeHWSurface;
617 device->SetGammaRamp = DX5_SetGammaRamp;
618 device->GetGammaRamp = DX5_GetGammaRamp;
619#if SDL_VIDEO_OPENGL
620 device->GL_LoadLibrary = WIN_GL_LoadLibrary;
621 device->GL_GetProcAddress = WIN_GL_GetProcAddress;
622 device->GL_GetAttribute = WIN_GL_GetAttribute;
623 device->GL_MakeCurrent = WIN_GL_MakeCurrent;
624 device->GL_SwapBuffers = WIN_GL_SwapBuffers;
625#endif
626 device->SetCaption = WIN_SetWMCaption;
627 device->SetIcon = WIN_SetWMIcon;
628 device->IconifyWindow = WIN_IconifyWindow;
629 device->GrabInput = WIN_GrabInput;
630 device->GetWMInfo = WIN_GetWMInfo;
631 device->FreeWMCursor = WIN_FreeWMCursor;
632 device->CreateWMCursor = WIN_CreateWMCursor;
633 device->ShowWMCursor = WIN_ShowWMCursor;
634 device->WarpWMCursor = WIN_WarpWMCursor;
635 device->CheckMouseMode = WIN_CheckMouseMode;
636 device->InitOSKeymap = DX5_InitOSKeymap;
637 device->PumpEvents = DX5_PumpEvents;
638
639 /* Set up the windows message handling functions */
640 WIN_Activate = DX5_Activate;
641 WIN_RealizePalette = DX5_RealizePalette;
642 WIN_PaletteChanged = DX5_PaletteChanged;
643 WIN_WinPAINT = DX5_WinPAINT;
644 HandleMessage = DX5_HandleMessage;
645
646 device->free = DX5_DeleteDevice;
647
648 /* We're finally ready */
649 return device;
650}
651
652VideoBootStrap DIRECTX_bootstrap = {
653 "directx", "Win95/98/2000 DirectX",
654 DX5_Available, DX5_CreateDevice
655};
656
657static int cmpmodes(const void *va, const void *vb)
658{
659 SDL_Rect *a = *(SDL_Rect **)va;
660 SDL_Rect *b = *(SDL_Rect **)vb;
661 if ( a->w == b->w )
662 return b->h - a->h;
663 else
664 return b->w - a->w;
665}
666
667static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
668{
669 SDL_VideoDevice *this = (SDL_VideoDevice *)udata;
670 struct DX5EnumRect *enumrect;
671#if defined(NONAMELESSUNION)
672 int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount;
673 int refreshRate = desc->u2.dwRefreshRate;
674#else
675 int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
676 int refreshRate = desc->dwRefreshRate;
677#endif
678 int maxRefreshRate;
679
680 if ( desc->dwWidth <= SDL_desktop_mode.dmPelsWidth &&
681 desc->dwHeight <= SDL_desktop_mode.dmPelsHeight ) {
682 maxRefreshRate = SDL_desktop_mode.dmDisplayFrequency;
683 } else {
684 maxRefreshRate = 85; /* safe value? */
685 }
686
687 switch (bpp) {
688 case 8:
689 case 16:
690 case 24:
691 case 32:
692 bpp /= 8; --bpp;
693 if ( enumlists[bpp] &&
694 enumlists[bpp]->r.w == (Uint16)desc->dwWidth &&
695 enumlists[bpp]->r.h == (Uint16)desc->dwHeight ) {
696 if ( refreshRate > enumlists[bpp]->refreshRate &&
697 refreshRate <= maxRefreshRate ) {
698 enumlists[bpp]->refreshRate = refreshRate;
699#ifdef DDRAW_DEBUG
700 fprintf(stderr, "New refresh rate for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate);
701#endif
702 }
703 break;
704 }
705 ++SDL_nummodes[bpp];
706 enumrect = (struct DX5EnumRect*)SDL_malloc(sizeof(struct DX5EnumRect));
707 if ( !enumrect ) {
708 SDL_OutOfMemory();
709 return(DDENUMRET_CANCEL);
710 }
711 enumrect->refreshRate = refreshRate;
712 enumrect->r.x = 0;
713 enumrect->r.y = 0;
714 enumrect->r.w = (Uint16)desc->dwWidth;
715 enumrect->r.h = (Uint16)desc->dwHeight;
716 enumrect->next = enumlists[bpp];
717 enumlists[bpp] = enumrect;
718#ifdef DDRAW_DEBUG
719 fprintf(stderr, "New mode for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate);
720#endif
721 break;
722 }
723
724 return(DDENUMRET_OK);
725}
726
727void SetDDerror(const char *function, int code)
728{
729 static char *error;
730 static char errbuf[1024];
731
732 errbuf[0] = 0;
733 switch (code) {
734 case DDERR_GENERIC:
735 error = "Undefined error!";
736 break;
737 case DDERR_EXCEPTION:
738 error = "Exception encountered";
739 break;
740 case DDERR_INVALIDOBJECT:
741 error = "Invalid object";
742 break;
743 case DDERR_INVALIDPARAMS:
744 error = "Invalid parameters";
745 break;
746 case DDERR_NOTFOUND:
747 error = "Object not found";
748 break;
749 case DDERR_INVALIDRECT:
750 error = "Invalid rectangle";
751 break;
752 case DDERR_INVALIDCAPS:
753 error = "Invalid caps member";
754 break;
755 case DDERR_INVALIDPIXELFORMAT:
756 error = "Invalid pixel format";
757 break;
758 case DDERR_OUTOFMEMORY:
759 error = "Out of memory";
760 break;
761 case DDERR_OUTOFVIDEOMEMORY:
762 error = "Out of video memory";
763 break;
764 case DDERR_SURFACEBUSY:
765 error = "Surface busy";
766 break;
767 case DDERR_SURFACELOST:
768 error = "Surface was lost";
769 break;
770 case DDERR_WASSTILLDRAWING:
771 error = "DirectDraw is still drawing";
772 break;
773 case DDERR_INVALIDSURFACETYPE:
774 error = "Invalid surface type";
775 break;
776 case DDERR_NOEXCLUSIVEMODE:
777 error = "Not in exclusive access mode";
778 break;
779 case DDERR_NOPALETTEATTACHED:
780 error = "No palette attached";
781 break;
782 case DDERR_NOPALETTEHW:
783 error = "No palette hardware";
784 break;
785 case DDERR_NOT8BITCOLOR:
786 error = "Not 8-bit color";
787 break;
788 case DDERR_EXCLUSIVEMODEALREADYSET:
789 error = "Exclusive mode was already set";
790 break;
791 case DDERR_HWNDALREADYSET:
792 error = "Window handle already set";
793 break;
794 case DDERR_HWNDSUBCLASSED:
795 error = "Window handle is subclassed";
796 break;
797 case DDERR_NOBLTHW:
798 error = "No blit hardware";
799 break;
800 case DDERR_IMPLICITLYCREATED:
801 error = "Surface was implicitly created";
802 break;
803 case DDERR_INCOMPATIBLEPRIMARY:
804 error = "Incompatible primary surface";
805 break;
806 case DDERR_NOCOOPERATIVELEVELSET:
807 error = "No cooperative level set";
808 break;
809 case DDERR_NODIRECTDRAWHW:
810 error = "No DirectDraw hardware";
811 break;
812 case DDERR_NOEMULATION:
813 error = "No emulation available";
814 break;
815 case DDERR_NOFLIPHW:
816 error = "No flip hardware";
817 break;
818 case DDERR_NOTFLIPPABLE:
819 error = "Surface not flippable";
820 break;
821 case DDERR_PRIMARYSURFACEALREADYEXISTS:
822 error = "Primary surface already exists";
823 break;
824 case DDERR_UNSUPPORTEDMODE:
825 error = "Unsupported mode";
826 break;
827 case DDERR_WRONGMODE:
828 error = "Surface created in different mode";
829 break;
830 case DDERR_UNSUPPORTED:
831 error = "Operation not supported";
832 break;
833 case E_NOINTERFACE:
834 error = "Interface not present";
835 break;
836 default:
837 SDL_snprintf(errbuf, SDL_arraysize(errbuf),
838 "%s: Unknown DirectDraw error: 0x%x",
839 function, code);
840 break;
841 }
842 if ( ! errbuf[0] ) {
843 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error);
844 }
845 SDL_SetError("%s", errbuf);
846 return;
847}
848
849
850static int DX5_UpdateVideoInfo(_THIS)
851{
852 /* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */
853#if DIRECTDRAW_VERSION <= 0x300
854#error Your version of DirectX must be greater than or equal to 5.0
855#endif
856#ifndef IDirectDrawGammaControl_SetGammaRamp
857 /*if gamma is undefined then we really have directx <= 0x500*/
858 DDCAPS DDCaps;
859#else
860 DDCAPS_DX5 DDCaps;
861#endif
862 HRESULT result;
863
864 /* Fill in our hardware acceleration capabilities */
865 SDL_memset(&DDCaps, 0, sizeof(DDCaps));
866 DDCaps.dwSize = sizeof(DDCaps);
867 result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL);
868 if ( result != DD_OK ) {
869 SetDDerror("DirectDraw2::GetCaps", result);
870 return(-1);
871 }
872 this->info.hw_available = 1;
873 if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) {
874 this->info.blit_hw = 1;
875 }
876 if ( ((DDCaps.dwCaps & DDCAPS_COLORKEY) == DDCAPS_COLORKEY) &&
877 ((DDCaps.dwCKeyCaps & DDCKEYCAPS_SRCBLT) == DDCKEYCAPS_SRCBLT) ) {
878 this->info.blit_hw_CC = 1;
879 }
880 if ( (DDCaps.dwCaps & DDCAPS_ALPHA) == DDCAPS_ALPHA ) {
881 /* This is only for alpha channel, and DirectX 6
882 doesn't support 2D alpha blits yet, so set it 0
883 */
884 this->info.blit_hw_A = 0;
885 }
886 if ( (DDCaps.dwCaps & DDCAPS_CANBLTSYSMEM) == DDCAPS_CANBLTSYSMEM ) {
887 this->info.blit_sw = 1;
888 /* This isn't necessarily true, but the HEL will cover us */
889 this->info.blit_sw_CC = this->info.blit_hw_CC;
890 this->info.blit_sw_A = this->info.blit_hw_A;
891 }
892 if ( (DDCaps.dwCaps & DDCAPS_BLTCOLORFILL) == DDCAPS_BLTCOLORFILL ) {
893 this->info.blit_fill = 1;
894 }
895
896 /* Find out how much video memory is available */
897 { DDSCAPS ddsCaps;
898 DWORD total_mem;
899 ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY;
900 result = IDirectDraw2_GetAvailableVidMem(ddraw2,
901 &ddsCaps, &total_mem, NULL);
902 if ( result != DD_OK ) {
903 total_mem = DDCaps.dwVidMemTotal;
904 }
905 this->info.video_mem = total_mem/1024;
906 }
907 return(0);
908}
909
910int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat)
911{
912 HRESULT result;
913 LPDIRECTDRAW ddraw;
914 int i, j;
915 HDC hdc;
916
917 /* Intialize everything */
918 ddraw2 = NULL;
919 SDL_primary = NULL;
920 SDL_clipper = NULL;
921 SDL_palette = NULL;
922 for ( i=0; i<NUM_MODELISTS; ++i ) {
923 SDL_nummodes[i] = 0;
924 SDL_modelist[i] = NULL;
925 SDL_modeindex[i] = 0;
926 }
927 colorchange_expected = 0;
928
929 /* Create the window */
930 if ( DX5_CreateWindow(this) < 0 ) {
931 return(-1);
932 }
933
934#if !SDL_AUDIO_DISABLED
935 DX5_SoundFocus(SDL_Window);
936#endif
937
938 /* Create the DirectDraw object */
939 result = DDrawCreate(NULL, &ddraw, NULL);
940 if ( result != DD_OK ) {
941 SetDDerror("DirectDrawCreate", result);
942 return(-1);
943 }
944 result = IDirectDraw_QueryInterface(ddraw, &IID_IDirectDraw2,
945 (LPVOID *)&ddraw2);
946 IDirectDraw_Release(ddraw);
947 if ( result != DD_OK ) {
948 SetDDerror("DirectDraw::QueryInterface", result);
949 return(-1);
950 }
951
952 /* Determine the screen depth */
953 hdc = GetDC(SDL_Window);
954 vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) *
955 GetDeviceCaps(hdc,BITSPIXEL);
956 ReleaseDC(SDL_Window, hdc);
957
958#ifndef NO_CHANGEDISPLAYSETTINGS
959 /* Query for the desktop resolution */
960 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
961 this->info.current_w = SDL_desktop_mode.dmPelsWidth;
962 this->info.current_h = SDL_desktop_mode.dmPelsHeight;
963#endif
964
965 /* Enumerate the available fullscreen modes */
966 for ( i=0; i<NUM_MODELISTS; ++i )
967 enumlists[i] = NULL;
968
969 result = IDirectDraw2_EnumDisplayModes(ddraw2,DDEDM_REFRESHRATES,NULL,this,EnumModes2);
970 if ( result != DD_OK ) {
971 SetDDerror("DirectDraw2::EnumDisplayModes", result);
972 return(-1);
973 }
974 for ( i=0; i<NUM_MODELISTS; ++i ) {
975 struct DX5EnumRect *rect;
976 SDL_modelist[i] = (SDL_Rect **)
977 SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
978 if ( SDL_modelist[i] == NULL ) {
979 SDL_OutOfMemory();
980 return(-1);
981 }
982 for ( j = 0, rect = enumlists[i]; rect; ++j, rect = rect->next ) {
983 SDL_modelist[i][j] = &rect->r;
984 }
985 SDL_modelist[i][j] = NULL;
986
987 if ( SDL_nummodes[i] > 0 ) {
988 SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes);
989 }
990 }
991
992 /* Fill in some window manager capabilities */
993 this->info.wm_available = 1;
994
995 /* Fill in the video hardware capabilities */
996 DX5_UpdateVideoInfo(this);
997
998 return(0);
999}
1000
1001SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
1002{
1003 int bpp;
1004
1005 bpp = format->BitsPerPixel;
1006 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1007 /* FIXME: No support for 1 bpp or 4 bpp formats */
1008 switch (bpp) { /* Does windows support other BPP? */
1009 case 8:
1010 case 16:
1011 case 24:
1012 case 32:
1013 bpp = (bpp/8)-1;
1014 if ( SDL_nummodes[bpp] > 0 )
1015 return(SDL_modelist[bpp]);
1016 /* Fall through */
1017 default:
1018 return((SDL_Rect **)0);
1019 }
1020 } else {
1021 if ( this->screen->format->BitsPerPixel == bpp ) {
1022 return((SDL_Rect **)-1);
1023 } else {
1024 return((SDL_Rect **)0);
1025 }
1026 }
1027}
1028
1029/* Various screen update functions available */
1030static void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
1031static void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
1032
1033SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
1034 int width, int height, int bpp, Uint32 flags)
1035{
1036 SDL_Surface *video;
1037 int prev_w, prev_h;
1038 HRESULT result;
1039 DWORD sharemode;
1040 DWORD style;
1041 const DWORD directstyle =
1042 (WS_POPUP);
1043 const DWORD windowstyle =
1044 (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
1045 const DWORD resizestyle =
1046 (WS_THICKFRAME|WS_MAXIMIZEBOX);
1047 DDSURFACEDESC ddsd;
1048 LPDIRECTDRAWSURFACE dd_surface1;
1049 LPDIRECTDRAWSURFACE3 dd_surface3;
1050
1051 SDL_resizing = 1;
1052#ifdef DDRAW_DEBUG
1053 fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp);
1054#endif
1055 /* Clean up any previous DirectDraw surfaces */
1056 if ( current->hwdata ) {
1057 this->FreeHWSurface(this, current);
1058 current->hwdata = NULL;
1059 }
1060 if ( SDL_primary != NULL ) {
1061 IDirectDrawSurface3_Release(SDL_primary);
1062 SDL_primary = NULL;
1063 }
1064
1065#ifndef NO_CHANGEDISPLAYSETTINGS
1066 /* Unset any previous OpenGL fullscreen mode */
1067 if ( (current->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
1068 (SDL_OPENGL|SDL_FULLSCREEN) ) {
1069 ChangeDisplaySettings(NULL, 0);
1070 }
1071#endif
1072
1073 /* Clean up any GL context that may be hanging around */
1074 if ( current->flags & SDL_OPENGL ) {
1075 WIN_GL_ShutDown(this);
1076 }
1077
1078 /* If we are setting a GL mode, use GDI, not DirectX (yuck) */
1079 if ( flags & SDL_OPENGL ) {
1080 Uint32 Rmask, Gmask, Bmask;
1081
1082 /* Recalculate the bitmasks if necessary */
1083 if ( bpp == current->format->BitsPerPixel ) {
1084 video = current;
1085 } else {
1086 switch (bpp) {
1087 case 15:
1088 case 16:
1089 if ( 0 /*DIB_SussScreenDepth() == 15*/ ) {
1090 /* 5-5-5 */
1091 Rmask = 0x00007c00;
1092 Gmask = 0x000003e0;
1093 Bmask = 0x0000001f;
1094 } else {
1095 /* 5-6-5 */
1096 Rmask = 0x0000f800;
1097 Gmask = 0x000007e0;
1098 Bmask = 0x0000001f;
1099 }
1100 break;
1101 case 24:
1102 case 32:
1103 /* GDI defined as 8-8-8 */
1104 Rmask = 0x00ff0000;
1105 Gmask = 0x0000ff00;
1106 Bmask = 0x000000ff;
1107 break;
1108 default:
1109 Rmask = 0x00000000;
1110 Gmask = 0x00000000;
1111 Bmask = 0x00000000;
1112 break;
1113 }
1114 video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp,
1115 Rmask, Gmask, Bmask, 0);
1116 if ( video == NULL ) {
1117 SDL_OutOfMemory();
1118 return(NULL);
1119 }
1120 }
1121
1122 /* Fill in part of the video surface */
1123 prev_w = video->w;
1124 prev_h = video->h;
1125 video->flags = 0; /* Clear flags */
1126 video->w = width;
1127 video->h = height;
1128 video->pitch = SDL_CalculatePitch(video);
1129
1130#ifndef NO_CHANGEDISPLAYSETTINGS
1131 /* Set fullscreen mode if appropriate.
1132 Ugh, since our list of valid video modes comes from
1133 the DirectX driver, we may not actually be able to
1134 change to the desired resolution here.
1135 FIXME: Should we do a closest match?
1136 */
1137 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1138 DEVMODE settings;
1139 BOOL changed;
1140
1141 SDL_memset(&settings, 0, sizeof(DEVMODE));
1142 settings.dmSize = sizeof(DEVMODE);
1143 settings.dmBitsPerPel = video->format->BitsPerPixel;
1144 settings.dmPelsWidth = width;
1145 settings.dmPelsHeight = height;
1146 settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
1147 if ( width <= (int)SDL_desktop_mode.dmPelsWidth &&
1148 height <= (int)SDL_desktop_mode.dmPelsHeight ) {
1149 settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
1150 settings.dmFields |= DM_DISPLAYFREQUENCY;
1151 }
1152 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
1153 if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) {
1154 settings.dmFields &= ~DM_DISPLAYFREQUENCY;
1155 changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
1156 }
1157 if ( changed ) {
1158 video->flags |= SDL_FULLSCREEN;
1159 SDL_fullscreen_mode = settings;
1160 }
1161 }
1162#endif /* !NO_CHANGEDISPLAYSETTINGS */
1163
1164 style = GetWindowLong(SDL_Window, GWL_STYLE);
1165 style &= ~(resizestyle|WS_MAXIMIZE);
1166 if ( video->flags & SDL_FULLSCREEN ) {
1167 style &= ~windowstyle;
1168 style |= directstyle;
1169 } else {
1170 if ( flags & SDL_NOFRAME ) {
1171 style &= ~windowstyle;
1172 style |= directstyle;
1173 video->flags |= SDL_NOFRAME;
1174 } else {
1175 style &= ~directstyle;
1176 style |= windowstyle;
1177 if ( flags & SDL_RESIZABLE ) {
1178 style |= resizestyle;
1179 video->flags |= SDL_RESIZABLE;
1180 }
1181 }
1182#if WS_MAXIMIZE
1183 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
1184#endif
1185 }
1186
1187 /* DJM: Don't piss of anyone who has setup his own window */
1188 if ( !SDL_windowid )
1189 SetWindowLong(SDL_Window, GWL_STYLE, style);
1190
1191 /* Resize the window (copied from SDL WinDIB driver) */
1192 if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
1193 RECT bounds;
1194 int x, y;
1195 HWND top;
1196 UINT swp_flags;
1197 const char *window = NULL;
1198 const char *center = NULL;
1199
1200 if ( video->w != prev_w || video->h != prev_h ) {
1201 window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
1202 center = SDL_getenv("SDL_VIDEO_CENTERED");
1203 if ( window ) {
1204 if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) {
1205 SDL_windowX = x;
1206 SDL_windowY = y;
1207 }
1208 if ( SDL_strcmp(window, "center") == 0 ) {
1209 center = window;
1210 }
1211 }
1212 }
1213 swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);
1214
1215 bounds.left = SDL_windowX;
1216 bounds.top = SDL_windowY;
1217 bounds.right = SDL_windowX+video->w;
1218 bounds.bottom = SDL_windowY+video->h;
1219 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0);
1220 width = bounds.right-bounds.left;
1221 height = bounds.bottom-bounds.top;
1222 if ( (flags & SDL_FULLSCREEN) ) {
1223 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
1224 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
1225 } else if ( center ) {
1226 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
1227 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
1228 } else if ( SDL_windowX || SDL_windowY || window ) {
1229 x = bounds.left;
1230 y = bounds.top;
1231 } else {
1232 x = y = -1;
1233 swp_flags |= SWP_NOMOVE;
1234 }
1235 if ( flags & SDL_FULLSCREEN ) {
1236 top = HWND_TOPMOST;
1237 } else {
1238 top = HWND_NOTOPMOST;
1239 }
1240 SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
1241 if ( !(flags & SDL_FULLSCREEN) ) {
1242 SDL_windowX = SDL_bounds.left;
1243 SDL_windowY = SDL_bounds.top;
1244 }
1245 SetForegroundWindow(SDL_Window);
1246 }
1247 SDL_resizing = 0;
1248
1249 /* Set up for OpenGL */
1250 if ( WIN_GL_SetupWindow(this) < 0 ) {
1251 return(NULL);
1252 }
1253 video->flags |= SDL_OPENGL;
1254 return(video);
1255 }
1256
1257 /* Set the appropriate window style */
1258 style = GetWindowLong(SDL_Window, GWL_STYLE);
1259 style &= ~(resizestyle|WS_MAXIMIZE);
1260 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1261 style &= ~windowstyle;
1262 style |= directstyle;
1263 } else {
1264 if ( flags & SDL_NOFRAME ) {
1265 style &= ~windowstyle;
1266 style |= directstyle;
1267 } else {
1268 style &= ~directstyle;
1269 style |= windowstyle;
1270 if ( flags & SDL_RESIZABLE ) {
1271 style |= resizestyle;
1272 }
1273 }
1274#if WS_MAXIMIZE
1275 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
1276#endif
1277 }
1278 /* DJM: Don't piss of anyone who has setup his own window */
1279 if ( !SDL_windowid )
1280 SetWindowLong(SDL_Window, GWL_STYLE, style);
1281
1282 /* Set DirectDraw sharing mode.. exclusive when fullscreen */
1283 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1284 sharemode = DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE|DDSCL_ALLOWREBOOT;
1285 } else {
1286 sharemode = DDSCL_NORMAL;
1287 }
1288 result = IDirectDraw2_SetCooperativeLevel(ddraw2,SDL_Window,sharemode);
1289 if ( result != DD_OK ) {
1290 SetDDerror("DirectDraw2::SetCooperativeLevel", result);
1291 return(NULL);
1292 }
1293
1294 /* Set the display mode, if we are in fullscreen mode */
1295 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1296 RECT bounds;
1297 struct DX5EnumRect *rect;
1298 int maxRefreshRate;
1299
1300 /* Cover up desktop during mode change */
1301 bounds.left = 0;
1302 bounds.top = 0;
1303 bounds.right = GetSystemMetrics(SM_CXSCREEN);
1304 bounds.bottom = GetSystemMetrics(SM_CYSCREEN);
1305 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0);
1306 SetWindowPos(SDL_Window, HWND_TOPMOST,
1307 bounds.left, bounds.top,
1308 bounds.right - bounds.left,
1309 bounds.bottom - bounds.top, SWP_NOCOPYBITS);
1310 ShowWindow(SDL_Window, SW_SHOW);
1311 while ( GetForegroundWindow() != SDL_Window ) {
1312 SetForegroundWindow(SDL_Window);
1313 SDL_Delay(100);
1314 }
1315
1316 /* find maximum monitor refresh rate for this resolution */
1317 /* Dmitry Yakimov ftech@tula.net */
1318 maxRefreshRate = 0; /* system default */
1319 for ( rect = enumlists[bpp / 8 - 1]; rect; rect = rect->next ) {
1320 if ( (width == rect->r.w) && (height == rect->r.h) ) {
1321 maxRefreshRate = rect->refreshRate;
1322 break;
1323 }
1324 }
1325#ifdef DDRAW_DEBUG
1326 fprintf(stderr, "refresh rate = %d Hz\n", maxRefreshRate);
1327#endif
1328
1329 result = IDirectDraw2_SetDisplayMode(ddraw2, width, height, bpp, maxRefreshRate, 0);
1330 if ( result != DD_OK ) {
1331 result = IDirectDraw2_SetDisplayMode(ddraw2, width, height, bpp, 0, 0);
1332 if ( result != DD_OK ) {
1333 /* We couldn't set fullscreen mode, try window */
1334 return(DX5_SetVideoMode(this, current, width, height, bpp, flags & ~SDL_FULLSCREEN));
1335 }
1336 }
1337 DX5_DInputReset(this, 1);
1338 } else {
1339 DX5_DInputReset(this, 0);
1340 }
1341 DX5_UpdateVideoInfo(this);
1342
1343 /* Create a primary DirectDraw surface */
1344 SDL_memset(&ddsd, 0, sizeof(ddsd));
1345 ddsd.dwSize = sizeof(ddsd);
1346 ddsd.dwFlags = DDSD_CAPS;
1347 ddsd.ddsCaps.dwCaps = (DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY);
1348 if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
1349 /* There's no windowed double-buffering */
1350 flags &= ~SDL_DOUBLEBUF;
1351 }
1352 if ( (flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1353 ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT;
1354 ddsd.ddsCaps.dwCaps |= (DDSCAPS_COMPLEX|DDSCAPS_FLIP);
1355 ddsd.dwBackBufferCount = 1;
1356 }
1357 result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL);
1358 if ( (result != DD_OK) && ((flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) ) {
1359 ddsd.dwFlags &= ~DDSD_BACKBUFFERCOUNT;
1360 ddsd.ddsCaps.dwCaps &= ~(DDSCAPS_COMPLEX|DDSCAPS_FLIP);
1361 ddsd.dwBackBufferCount = 0;
1362 result = IDirectDraw2_CreateSurface(ddraw2,
1363 &ddsd, &dd_surface1, NULL);
1364 }
1365 if ( result != DD_OK ) {
1366 SetDDerror("DirectDraw2::CreateSurface(PRIMARY)", result);
1367 return(NULL);
1368 }
1369 result = IDirectDrawSurface_QueryInterface(dd_surface1,
1370 &IID_IDirectDrawSurface3, (LPVOID *)&SDL_primary);
1371 if ( result != DD_OK ) {
1372 SetDDerror("DirectDrawSurface::QueryInterface", result);
1373 return(NULL);
1374 }
1375 IDirectDrawSurface_Release(dd_surface1);
1376
1377 /* Get the format of the primary DirectDraw surface */
1378 SDL_memset(&ddsd, 0, sizeof(ddsd));
1379 ddsd.dwSize = sizeof(ddsd);
1380 ddsd.dwFlags = DDSD_PIXELFORMAT|DDSD_CAPS;
1381 result = IDirectDrawSurface3_GetSurfaceDesc(SDL_primary, &ddsd);
1382 if ( result != DD_OK ) {
1383 SetDDerror("DirectDrawSurface::GetSurfaceDesc", result);
1384 return(NULL);
1385 }
1386 if ( ! (ddsd.ddpfPixelFormat.dwFlags&DDPF_RGB) ) {
1387 SDL_SetError("Primary DDRAW surface is not RGB format");
1388 return(NULL);
1389 }
1390
1391 /* Free old palette and create a new one if we're in 8-bit mode */
1392 if ( SDL_palette != NULL ) {
1393 IDirectDrawPalette_Release(SDL_palette);
1394 SDL_palette = NULL;
1395 }
1396#if defined(NONAMELESSUNION)
1397 if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) {
1398#else
1399 if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) {
1400#endif
1401 int i;
1402
1403 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1404 /* We have access to the entire palette */
1405 for ( i=0; i<256; ++i ) {
1406 SDL_colors[i].peFlags =
1407 (PC_NOCOLLAPSE|PC_RESERVED);
1408 SDL_colors[i].peRed = 0;
1409 SDL_colors[i].peGreen = 0;
1410 SDL_colors[i].peBlue = 0;
1411 }
1412 } else {
1413 /* First 10 colors are reserved by Windows */
1414 for ( i=0; i<10; ++i ) {
1415 SDL_colors[i].peFlags = PC_EXPLICIT;
1416 SDL_colors[i].peRed = i;
1417 SDL_colors[i].peGreen = 0;
1418 SDL_colors[i].peBlue = 0;
1419 }
1420 for ( i=10; i<(10+236); ++i ) {
1421 SDL_colors[i].peFlags = PC_NOCOLLAPSE;
1422 SDL_colors[i].peRed = 0;
1423 SDL_colors[i].peGreen = 0;
1424 SDL_colors[i].peBlue = 0;
1425 }
1426 /* Last 10 colors are reserved by Windows */
1427 for ( i=246; i<256; ++i ) {
1428 SDL_colors[i].peFlags = PC_EXPLICIT;
1429 SDL_colors[i].peRed = i;
1430 SDL_colors[i].peGreen = 0;
1431 SDL_colors[i].peBlue = 0;
1432 }
1433 }
1434 result = IDirectDraw2_CreatePalette(ddraw2,
1435 (DDPCAPS_8BIT|DDPCAPS_ALLOW256),
1436 SDL_colors, &SDL_palette, NULL);
1437 if ( result != DD_OK ) {
1438 SetDDerror("DirectDraw2::CreatePalette", result);
1439 return(NULL);
1440 }
1441 result = IDirectDrawSurface3_SetPalette(SDL_primary,
1442 SDL_palette);
1443 if ( result != DD_OK ) {
1444 SetDDerror("DirectDrawSurface3::SetPalette", result);
1445 return(NULL);
1446 }
1447 }
1448
1449 /* Create our video surface using the same pixel format */
1450 video = current;
1451 if ( (width != video->w) || (height != video->h)
1452 || (video->format->BitsPerPixel !=
1453#if defined(NONAMELESSUNION)
1454 ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) {
1455#else
1456 ddsd.ddpfPixelFormat.dwRGBBitCount) ) {
1457#endif
1458 SDL_FreeSurface(video);
1459 video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
1460#if defined(NONAMELESSUNION)
1461 ddsd.ddpfPixelFormat.u1.dwRGBBitCount,
1462 ddsd.ddpfPixelFormat.u2.dwRBitMask,
1463 ddsd.ddpfPixelFormat.u3.dwGBitMask,
1464 ddsd.ddpfPixelFormat.u4.dwBBitMask,
1465#else
1466 ddsd.ddpfPixelFormat.dwRGBBitCount,
1467 ddsd.ddpfPixelFormat.dwRBitMask,
1468 ddsd.ddpfPixelFormat.dwGBitMask,
1469 ddsd.ddpfPixelFormat.dwBBitMask,
1470#endif
1471 0);
1472 if ( video == NULL ) {
1473 SDL_OutOfMemory();
1474 return(NULL);
1475 }
1476 prev_w = video->w;
1477 prev_h = video->h;
1478 video->w = width;
1479 video->h = height;
1480 video->pitch = 0;
1481 }
1482 video->flags = 0; /* Clear flags */
1483
1484 /* If not fullscreen, locking is possible, but it doesn't do what
1485 the caller really expects -- if the locked surface is written to,
1486 the appropriate portion of the entire screen is modified, not
1487 the application window, as we would like.
1488 Note that it is still possible to write directly to display
1489 memory, but the application must respect the clip list of
1490 the surface. There might be some odd timing interactions
1491 involving clip list updates and background refreshing as
1492 Windows moves other windows across our window.
1493 We currently don't support this, even though it might be a
1494 good idea since BeOS has an implementation of BDirectWindow
1495 that does the same thing. This would be most useful for
1496 applications that do complete screen updates every frame.
1497 -- Fixme?
1498 */
1499 if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
1500 /* Necessary if we're going from fullscreen to window */
1501 if ( video->pixels == NULL ) {
1502 video->pitch = (width*video->format->BytesPerPixel);
1503 /* Pitch needs to be QWORD (8-byte) aligned */
1504 video->pitch = (video->pitch + 7) & ~7;
1505 video->pixels = (void *)SDL_malloc(video->h*video->pitch);
1506 if ( video->pixels == NULL ) {
1507 if ( video != current ) {
1508 SDL_FreeSurface(video);
1509 }
1510 SDL_OutOfMemory();
1511 return(NULL);
1512 }
1513 }
1514 dd_surface3 = NULL;
1515#if 0 /* FIXME: enable this when SDL consistently reports lost surfaces */
1516 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
1517 video->flags |= SDL_HWSURFACE;
1518 } else {
1519 video->flags |= SDL_SWSURFACE;
1520 }
1521#else
1522 video->flags |= SDL_SWSURFACE;
1523#endif
1524 if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) {
1525 video->flags |= SDL_RESIZABLE;
1526 }
1527 if ( flags & SDL_NOFRAME ) {
1528 video->flags |= SDL_NOFRAME;
1529 }
1530 } else {
1531 /* Necessary if we're going from window to fullscreen */
1532 if ( video->pixels != NULL ) {
1533 SDL_free(video->pixels);
1534 video->pixels = NULL;
1535 }
1536 dd_surface3 = SDL_primary;
1537 video->flags |= SDL_HWSURFACE;
1538 }
1539
1540 /* See if the primary surface has double-buffering enabled */
1541 if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) {
1542 video->flags |= SDL_DOUBLEBUF;
1543 }
1544
1545 /* Allocate the SDL surface associated with the primary surface */
1546 if ( DX5_AllocDDSurface(this, video, dd_surface3,
1547 video->flags&SDL_HWSURFACE) < 0 ) {
1548 if ( video != current ) {
1549 SDL_FreeSurface(video);
1550 }
1551 return(NULL);
1552 }
1553
1554 /* Use the appropriate blitting function */
1555 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
1556 video->flags |= SDL_FULLSCREEN;
1557 if ( video->format->palette != NULL ) {
1558 video->flags |= SDL_HWPALETTE;
1559 }
1560 this->UpdateRects = DX5_DirectUpdate;
1561 } else {
1562 this->UpdateRects = DX5_WindowUpdate;
1563 }
1564
1565 /* Make our window the proper size, set the clipper, then show it */
1566 if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
1567 /* Create and set a clipper on our primary surface */
1568 if ( SDL_clipper == NULL ) {
1569 result = IDirectDraw2_CreateClipper(ddraw2,
1570 0, &SDL_clipper, NULL);
1571 if ( result != DD_OK ) {
1572 if ( video != current ) {
1573 SDL_FreeSurface(video);
1574 }
1575 SetDDerror("DirectDraw2::CreateClipper",result);
1576 return(NULL);
1577 }
1578 }
1579 result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window);
1580 if ( result != DD_OK ) {
1581 if ( video != current ) {
1582 SDL_FreeSurface(video);
1583 }
1584 SetDDerror("DirectDrawClipper::SetHWnd", result);
1585 return(NULL);
1586 }
1587 result = IDirectDrawSurface3_SetClipper(SDL_primary,
1588 SDL_clipper);
1589 if ( result != DD_OK ) {
1590 if ( video != current ) {
1591 SDL_FreeSurface(video);
1592 }
1593 SetDDerror("DirectDrawSurface3::SetClipper", result);
1594 return(NULL);
1595 }
1596
1597 /* Resize the window (copied from SDL WinDIB driver) */
1598 if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
1599 RECT bounds;
1600 int x, y;
1601 UINT swp_flags;
1602 const char *window = NULL;
1603 const char *center = NULL;
1604
1605 if ( video->w != prev_w || video->h != prev_h ) {
1606 window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
1607 center = SDL_getenv("SDL_VIDEO_CENTERED");
1608 if ( window ) {
1609 if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) {
1610 SDL_windowX = x;
1611 SDL_windowY = y;
1612 }
1613 if ( SDL_strcmp(window, "center") == 0 ) {
1614 center = window;
1615 }
1616 }
1617 }
1618 swp_flags = SWP_NOCOPYBITS;
1619
1620 bounds.left = SDL_windowX;
1621 bounds.top = SDL_windowY;
1622 bounds.right = SDL_windowX+video->w;
1623 bounds.bottom = SDL_windowY+video->h;
1624 AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0);
1625 width = bounds.right-bounds.left;
1626 height = bounds.bottom-bounds.top;
1627 if ( center ) {
1628 x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
1629 y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
1630 } else if ( SDL_windowX || SDL_windowY || window ) {
1631 x = bounds.left;
1632 y = bounds.top;
1633 } else {
1634 x = y = -1;
1635 swp_flags |= SWP_NOMOVE;
1636 }
1637 SetWindowPos(SDL_Window, HWND_NOTOPMOST, x, y, width, height, swp_flags);
1638 SDL_windowX = SDL_bounds.left;
1639 SDL_windowY = SDL_bounds.top;
1640 }
1641
1642 }
1643 ShowWindow(SDL_Window, SW_SHOW);
1644 SetForegroundWindow(SDL_Window);
1645 SDL_resizing = 0;
1646
1647 /* JC 14 Mar 2006
1648 Flush the message loop or this can cause big problems later
1649 Especially if the user decides to use dialog boxes or assert()!
1650 */
1651 WIN_FlushMessageQueue();
1652
1653 /* We're live! */
1654 return(video);
1655}
1656
1657struct private_hwdata {
1658 LPDIRECTDRAWSURFACE3 dd_surface;
1659 LPDIRECTDRAWSURFACE3 dd_writebuf;
1660};
1661
1662static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface,
1663 LPDIRECTDRAWSURFACE3 requested, Uint32 flag)
1664{
1665 LPDIRECTDRAWSURFACE dd_surface1;
1666 LPDIRECTDRAWSURFACE3 dd_surface3;
1667 DDSURFACEDESC ddsd;
1668 HRESULT result;
1669
1670 /* Clear the hardware flag, in case we fail */
1671 surface->flags &= ~flag;
1672
1673 /* Allocate the hardware acceleration data */
1674 surface->hwdata = (struct private_hwdata *)
1675 SDL_malloc(sizeof(*surface->hwdata));
1676 if ( surface->hwdata == NULL ) {
1677 SDL_OutOfMemory();
1678 return(-1);
1679 }
1680 dd_surface3 = NULL;
1681
1682 /* Set up the surface description */
1683 SDL_memset(&ddsd, 0, sizeof(ddsd));
1684 ddsd.dwSize = sizeof(ddsd);
1685 ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|
1686 DDSD_PITCH|DDSD_PIXELFORMAT);
1687 ddsd.dwWidth = surface->w;
1688 ddsd.dwHeight= surface->h;
1689#if defined(NONAMELESSUNION)
1690 ddsd.u1.lPitch = surface->pitch;
1691#else
1692 ddsd.lPitch = surface->pitch;
1693#endif
1694 if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
1695 ddsd.ddsCaps.dwCaps =
1696 (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
1697 } else {
1698 ddsd.ddsCaps.dwCaps =
1699 (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY);
1700 }
1701 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1702 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1703 if ( surface->format->palette ) {
1704 ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
1705 }
1706#if defined(NONAMELESSUNION)
1707 ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel;
1708 ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask;
1709 ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask;
1710 ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask;
1711#else
1712 ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel;
1713 ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask;
1714 ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask;
1715 ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask;
1716#endif
1717
1718 /* Create the DirectDraw video surface */
1719 if ( requested != NULL ) {
1720 dd_surface3 = requested;
1721 } else {
1722 result = IDirectDraw2_CreateSurface(ddraw2,
1723 &ddsd, &dd_surface1, NULL);
1724 if ( result != DD_OK ) {
1725 SetDDerror("DirectDraw2::CreateSurface", result);
1726 goto error_end;
1727 }
1728 result = IDirectDrawSurface_QueryInterface(dd_surface1,
1729 &IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
1730 IDirectDrawSurface_Release(dd_surface1);
1731 if ( result != DD_OK ) {
1732 SetDDerror("DirectDrawSurface::QueryInterface", result);
1733 goto error_end;
1734 }
1735 }
1736
1737 if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
1738 /* Check to see whether the surface actually ended up
1739 in video memory, and fail if not. We expect the
1740 surfaces we create here to actually be in hardware!
1741 */
1742 result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps);
1743 if ( result != DD_OK ) {
1744 SetDDerror("DirectDrawSurface3::GetCaps", result);
1745 goto error_end;
1746 }
1747 if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) !=
1748 DDSCAPS_VIDEOMEMORY ) {
1749 SDL_SetError("No room in video memory");
1750 goto error_end;
1751 }
1752 } else {
1753 /* Try to hook our surface memory */
1754 ddsd.dwFlags = DDSD_LPSURFACE;
1755 ddsd.lpSurface = surface->pixels;
1756 result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3,
1757 &ddsd, 0);
1758 if ( result != DD_OK ) {
1759 SetDDerror("DirectDraw2::SetSurfaceDesc", result);
1760 goto error_end;
1761 }
1762
1763 }
1764
1765 /* Make sure the surface format was set properly */
1766 SDL_memset(&ddsd, 0, sizeof(ddsd));
1767 ddsd.dwSize = sizeof(ddsd);
1768 result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
1769 &ddsd, (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
1770 if ( result != DD_OK ) {
1771 SetDDerror("DirectDrawSurface3::Lock", result);
1772 goto error_end;
1773 }
1774 IDirectDrawSurface3_Unlock(dd_surface3, NULL);
1775
1776 if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) {
1777 if ( ddsd.lpSurface != surface->pixels ) {
1778 SDL_SetError("DDraw didn't use SDL surface memory");
1779 goto error_end;
1780 }
1781 if (
1782#if defined(NONAMELESSUNION)
1783 ddsd.u1.lPitch
1784#else
1785 ddsd.lPitch
1786#endif
1787 != (LONG)surface->pitch ) {
1788 SDL_SetError("DDraw created surface with wrong pitch");
1789 goto error_end;
1790 }
1791 } else {
1792#if defined(NONAMELESSUNION)
1793 surface->pitch = (Uint16)ddsd.u1.lPitch;
1794#else
1795 surface->pitch = (Uint16)ddsd.lPitch;
1796#endif
1797 }
1798#if defined(NONAMELESSUNION)
1799 if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount !=
1800 surface->format->BitsPerPixel) ||
1801 (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) ||
1802 (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) ||
1803 (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){
1804#else
1805 if ( (ddsd.ddpfPixelFormat.dwRGBBitCount !=
1806 surface->format->BitsPerPixel) ||
1807 (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) ||
1808 (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) ||
1809 (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){
1810#endif
1811 SDL_SetError("DDraw didn't use SDL surface description");
1812 goto error_end;
1813 }
1814 if ( (ddsd.dwWidth != (DWORD)surface->w) ||
1815 (ddsd.dwHeight != (DWORD)surface->h) ) {
1816 SDL_SetError("DDraw created surface with wrong size");
1817 goto error_end;
1818 }
1819
1820 /* Set the surface private data */
1821 surface->flags |= flag;
1822 surface->hwdata->dd_surface = dd_surface3;
1823 if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1824 LPDIRECTDRAWSURFACE3 dd_writebuf;
1825
1826 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
1827 result = IDirectDrawSurface3_GetAttachedSurface(dd_surface3,
1828 &ddsd.ddsCaps, &dd_writebuf);
1829 if ( result != DD_OK ) {
1830 SetDDerror("DirectDrawSurface3::GetAttachedSurface",
1831 result);
1832 } else {
1833 dd_surface3 = dd_writebuf;
1834 }
1835 }
1836 surface->hwdata->dd_writebuf = dd_surface3;
1837
1838 /* We're ready to go! */
1839 return(0);
1840
1841 /* Okay, so goto's are cheesy, but there are so many possible
1842 errors in this function, and the cleanup is the same in
1843 every single case. Is there a better way, other than deeply
1844 nesting the code?
1845 */
1846error_end:
1847 if ( (dd_surface3 != NULL) && (dd_surface3 != requested) ) {
1848 IDirectDrawSurface_Release(dd_surface3);
1849 }
1850 SDL_free(surface->hwdata);
1851 surface->hwdata = NULL;
1852 return(-1);
1853}
1854
1855static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface)
1856{
1857 /* DDraw limitation -- you need to set cooperative level first */
1858 if ( SDL_primary == NULL ) {
1859 SDL_SetError("You must set a non-GL video mode first");
1860 return(-1);
1861 }
1862 return(DX5_AllocDDSurface(this, surface, NULL, SDL_HWSURFACE));
1863}
1864
1865#ifdef DDRAW_DEBUG
1866void PrintSurface(char *title, LPDIRECTDRAWSURFACE3 surface, Uint32 flags)
1867{
1868 DDSURFACEDESC ddsd;
1869
1870 /* Lock and load! */
1871 SDL_memset(&ddsd, 0, sizeof(ddsd));
1872 ddsd.dwSize = sizeof(ddsd);
1873 if ( IDirectDrawSurface3_Lock(surface, NULL, &ddsd,
1874 (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL) != DD_OK ) {
1875 return;
1876 }
1877 IDirectDrawSurface3_Unlock(surface, NULL);
1878
1879 fprintf(stderr, "%s:\n", title);
1880 fprintf(stderr, "\tSize: %dx%d in %s at %ld bpp (pitch = %ld)\n",
1881 ddsd.dwWidth, ddsd.dwHeight,
1882 (flags & SDL_HWSURFACE) ? "hardware" : "software",
1883#if defined(NONAMELESSUNION)
1884 ddsd.ddpfPixelFormat.u1.dwRGBBitCount, ddsd.u1.lPitch);
1885#else
1886 ddsd.ddpfPixelFormat.dwRGBBitCount, ddsd.lPitch);
1887#endif
1888 fprintf(stderr, "\tR = 0x%X, G = 0x%X, B = 0x%X\n",
1889#if defined(NONAMELESSUNION)
1890 ddsd.ddpfPixelFormat.u2.dwRBitMask,
1891 ddsd.ddpfPixelFormat.u3.dwGBitMask,
1892 ddsd.ddpfPixelFormat.u4.dwBBitMask);
1893#else
1894 ddsd.ddpfPixelFormat.dwRBitMask,
1895 ddsd.ddpfPixelFormat.dwGBitMask,
1896 ddsd.ddpfPixelFormat.dwBBitMask);
1897#endif
1898}
1899#endif /* DDRAW_DEBUG */
1900
1901static int DX5_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
1902 SDL_Surface *dst, SDL_Rect *dstrect)
1903{
1904 LPDIRECTDRAWSURFACE3 src_surface;
1905 LPDIRECTDRAWSURFACE3 dst_surface;
1906 DWORD flags;
1907 RECT rect;
1908 HRESULT result;
1909
1910 /* Set it up.. the desination must have a DDRAW surface */
1911 src_surface = src->hwdata->dd_writebuf;
1912 dst_surface = dst->hwdata->dd_writebuf;
1913 rect.top = (LONG)srcrect->y;
1914 rect.bottom = (LONG)srcrect->y+srcrect->h;
1915 rect.left = (LONG)srcrect->x;
1916 rect.right = (LONG)srcrect->x+srcrect->w;
1917 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY )
1918 flags = DDBLTFAST_SRCCOLORKEY;
1919 else
1920 flags = DDBLTFAST_NOCOLORKEY;
1921 /* FIXME: We can remove this flag for _really_ fast blit queuing,
1922 but it will affect the return values of locks and flips.
1923 */
1924 flags |= DDBLTFAST_WAIT;
1925
1926 /* Do the blit! */
1927 result = IDirectDrawSurface3_BltFast(dst_surface,
1928 dstrect->x, dstrect->y, src_surface, &rect, flags);
1929 if ( result != DD_OK ) {
1930 if ( result == DDERR_SURFACELOST ) {
1931 result = IDirectDrawSurface3_Restore(src_surface);
1932 result = IDirectDrawSurface3_Restore(dst_surface);
1933 /* The surfaces need to be reloaded with artwork */
1934 SDL_SetError("Blit surfaces were lost, reload them");
1935 return(-2);
1936 }
1937 SetDDerror("IDirectDrawSurface3::BltFast", result);
1938#ifdef DDRAW_DEBUG
1939 fprintf(stderr, "Original dest rect: %dx%d at %d,%d\n", dstrect->w, dstrect->h, dstrect->x, dstrect->y);
1940 fprintf(stderr, "HW accelerated %sblit to from 0x%p to 0x%p at (%d,%d)\n",
1941 (src->flags & SDL_SRCCOLORKEY) ? "colorkey " : "", src, dst,
1942 dstrect->x, dstrect->y);
1943 PrintSurface("SRC", src_surface, src->flags);
1944 PrintSurface("DST", dst_surface, dst->flags);
1945 fprintf(stderr, "Source rectangle: (%d,%d) - (%d,%d)\n",
1946 rect.left, rect.top, rect.right, rect.bottom);
1947#endif
1948 /* Unexpected error, fall back to software blit */
1949 return(src->map->sw_blit(src, srcrect, dst, dstrect));
1950 }
1951 return(0);
1952}
1953
1954static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
1955{
1956 int accelerated;
1957
1958 /* We need to have a DDraw surface for HW blits */
1959 if ( (src->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) {
1960 /* Allocate a DDraw surface for the blit */
1961 if ( src->hwdata == NULL ) {
1962 DX5_AllocDDSurface(this, src, NULL, SDL_SWSURFACE);
1963 }
1964 }
1965 if ( src->hwdata == NULL ) {
1966 return(0);
1967 }
1968
1969 /* Set initial acceleration on */
1970 src->flags |= SDL_HWACCEL;
1971
1972 /* Set the surface attributes */
1973 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
1974 if ( DX5_SetHWColorKey(this, src, src->format->colorkey) < 0 ) {
1975 src->flags &= ~SDL_HWACCEL;
1976 }
1977 }
1978 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
1979 if ( DX5_SetHWAlpha(this, src, src->format->alpha) < 0 ) {
1980 src->flags &= ~SDL_HWACCEL;
1981 }
1982 }
1983
1984 /* Check to see if final surface blit is accelerated */
1985 accelerated = !!(src->flags & SDL_HWACCEL);
1986 if ( accelerated ) {
1987#ifdef DDRAW_DEBUG
1988 fprintf(stderr, "Setting accelerated blit on 0x%p\n", src);
1989#endif
1990 src->map->hw_blit = DX5_HWAccelBlit;
1991 }
1992 return(accelerated);
1993}
1994
1995static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
1996{
1997 LPDIRECTDRAWSURFACE3 dst_surface;
1998 RECT area;
1999 DDBLTFX bltfx;
2000 HRESULT result;
2001
2002#ifdef DDRAW_DEBUG
2003 fprintf(stderr, "HW accelerated fill at (%d,%d)\n", dstrect->x, dstrect->y);
2004#endif
2005 dst_surface = dst->hwdata->dd_writebuf;
2006 area.top = (LONG)dstrect->y;
2007 area.bottom = (LONG)dstrect->y+dstrect->h;
2008 area.left = (LONG)dstrect->x;
2009 area.right = (LONG)dstrect->x+dstrect->w;
2010 bltfx.dwSize = sizeof(bltfx);
2011#if defined(NONAMELESSUNION)
2012 bltfx.u5.dwFillColor = color;
2013#else
2014 bltfx.dwFillColor = color;
2015#endif
2016 result = IDirectDrawSurface3_Blt(dst_surface,
2017 &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
2018 if ( result == DDERR_SURFACELOST ) {
2019 IDirectDrawSurface3_Restore(dst_surface);
2020 result = IDirectDrawSurface3_Blt(dst_surface,
2021 &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
2022 }
2023 if ( result != DD_OK ) {
2024 SetDDerror("IDirectDrawSurface3::Blt", result);
2025 return(-1);
2026 }
2027 return(0);
2028}
2029
2030static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
2031{
2032 DDCOLORKEY colorkey;
2033 HRESULT result;
2034
2035 /* Set the surface colorkey */
2036 colorkey.dwColorSpaceLowValue = key;
2037 colorkey.dwColorSpaceHighValue = key;
2038 result = IDirectDrawSurface3_SetColorKey(
2039 surface->hwdata->dd_surface, DDCKEY_SRCBLT, &colorkey);
2040 if ( result != DD_OK ) {
2041 SetDDerror("IDirectDrawSurface3::SetColorKey", result);
2042 return(-1);
2043 }
2044 return(0);
2045}
2046static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha)
2047{
2048 return(-1);
2049}
2050
2051static int DX5_LockHWSurface(_THIS, SDL_Surface *surface)
2052{
2053 HRESULT result;
2054 LPDIRECTDRAWSURFACE3 dd_surface;
2055 DDSURFACEDESC ddsd;
2056
2057 /* Lock and load! */
2058 dd_surface = surface->hwdata->dd_writebuf;
2059 SDL_memset(&ddsd, 0, sizeof(ddsd));
2060 ddsd.dwSize = sizeof(ddsd);
2061 result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd,
2062 (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
2063 if ( result == DDERR_SURFACELOST ) {
2064 result = IDirectDrawSurface3_Restore(
2065 surface->hwdata->dd_surface);
2066 result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd,
2067 (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
2068 }
2069 if ( result != DD_OK ) {
2070 SetDDerror("DirectDrawSurface3::Lock", result);
2071 return(-1);
2072 }
2073 /* Pitch might have changed -- recalculate pitch and offset */
2074#if defined(NONAMELESSUNION)
2075 if ( surface->pitch != ddsd.u1.lPitch ) {
2076 surface->pitch = ddsd.u1.lPitch;
2077#else
2078 if ( surface->pitch != ddsd.lPitch ) {
2079 surface->pitch = (Uint16)ddsd.lPitch;
2080#endif
2081 surface->offset =
2082 ((ddsd.dwHeight-surface->h)/2)*surface->pitch +
2083 ((ddsd.dwWidth-surface->w)/2)*
2084 surface->format->BytesPerPixel;
2085 }
2086 surface->pixels = ddsd.lpSurface;
2087 return(0);
2088}
2089
2090static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface)
2091{
2092 IDirectDrawSurface3_Unlock(surface->hwdata->dd_writebuf, NULL);
2093 surface->pixels = NULL;
2094}
2095
2096static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface)
2097{
2098 HRESULT result;
2099 LPDIRECTDRAWSURFACE3 dd_surface;
2100
2101 dd_surface = surface->hwdata->dd_surface;
2102
2103 /* to prevent big slowdown on fast computers, wait here instead of driver ring 0 code */
2104 /* Dmitry Yakimov (ftech@tula.net) */
2105 while(IDirectDrawSurface3_GetFlipStatus(dd_surface, DDGBS_ISBLTDONE) == DDERR_WASSTILLDRAWING);
2106
2107 result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT);
2108 if ( result == DDERR_SURFACELOST ) {
2109 result = IDirectDrawSurface3_Restore(
2110 surface->hwdata->dd_surface);
2111 while(IDirectDrawSurface3_GetFlipStatus(dd_surface, DDGBS_ISBLTDONE) == DDERR_WASSTILLDRAWING);
2112 result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT);
2113 }
2114 if ( result != DD_OK ) {
2115 SetDDerror("DirectDrawSurface3::Flip", result);
2116 return(-1);
2117 }
2118 return(0);
2119}
2120
2121static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface)
2122{
2123 if ( surface->hwdata ) {
2124 if ( surface->hwdata->dd_surface != SDL_primary ) {
2125 IDirectDrawSurface3_Release(surface->hwdata->dd_surface);
2126 }
2127 SDL_free(surface->hwdata);
2128 surface->hwdata = NULL;
2129 }
2130}
2131
2132void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
2133{
2134 HRESULT result;
2135 int i;
2136 RECT src, dst;
2137
2138 for ( i=0; i<numrects; ++i ) {
2139 src.top = (LONG)rects[i].y;
2140 src.bottom = (LONG)rects[i].y+rects[i].h;
2141 src.left = (LONG)rects[i].x;
2142 src.right = (LONG)rects[i].x+rects[i].w;
2143 dst.top = SDL_bounds.top+src.top;
2144 dst.left = SDL_bounds.left+src.left;
2145 dst.bottom = SDL_bounds.top+src.bottom;
2146 dst.right = SDL_bounds.left+src.right;
2147 result = IDirectDrawSurface3_Blt(SDL_primary, &dst,
2148 this->screen->hwdata->dd_surface, &src,
2149 DDBLT_WAIT, NULL);
2150 /* Doh! Check for lost surface and restore it */
2151 if ( result == DDERR_SURFACELOST ) {
2152 IDirectDrawSurface3_Restore(SDL_primary);
2153 IDirectDrawSurface3_Blt(SDL_primary, &dst,
2154 this->screen->hwdata->dd_surface, &src,
2155 DDBLT_WAIT, NULL);
2156 }
2157 }
2158}
2159
2160void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
2161{
2162}
2163
2164/* Compress a full palette into the limited number of colors given to us
2165 by windows.
2166
2167 The "best" way to do this is to sort the colors by diversity and place
2168 the most diverse colors into the limited palette. Unfortunately this
2169 results in widely varying colors being displayed in the interval during
2170 which the windows palette has been set, and the mapping of the shadow
2171 surface to the new palette. This is especially noticeable during fades.
2172
2173 To deal with this problem, we can copy a predetermined portion of the
2174 full palette, and use that as the limited palette. This allows colors
2175 to fade smoothly as the remapping is very similar on each palette change.
2176 Unfortunately, this breaks applications which partition the palette into
2177 distinct and widely varying areas, expecting all colors to be available.
2178
2179 I'm making them both available, chosen at compile time.
2180 If you want the chunk-o-palette algorithm, define SIMPLE_COMPRESSION,
2181 otherwise the sort-by-diversity algorithm will be used.
2182*/
2183#define SIMPLE_COMPRESSION
2184#define CS_CS_DIST(A, B) ({ \
2185 int r = (A.r - B.r); \
2186 int g = (A.g - B.g); \
2187 int b = (A.b - B.b); \
2188 (r*r + g*g + b*b); \
2189})
2190static void DX5_CompressPalette(_THIS, SDL_Color *colors, int ncolors, int maxcolors)
2191{
2192#ifdef SIMPLE_COMPRESSION
2193 int i, j;
2194#else
2195 static SDL_Color zero = { 0, 0, 0, 0 };
2196 int i, j;
2197 int max, dist;
2198 int prev, next;
2199 int *pool;
2200 int *seen, *order;
2201#endif
2202
2203 /* Does this happen? */
2204 if ( maxcolors > ncolors ) {
2205 maxcolors = ncolors;
2206 }
2207
2208#ifdef SIMPLE_COMPRESSION
2209 /* Just copy the first "maxcolors" colors */
2210 for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
2211 SDL_colors[j].peRed = colors[i].r;
2212 SDL_colors[j].peGreen = colors[i].g;
2213 SDL_colors[j].peBlue = colors[i].b;
2214 }
2215#else
2216 /* Allocate memory for the arrays we use */
2217 pool = SDL_stack_alloc(int, 2*ncolors);
2218 if ( pool == NULL ) {
2219 /* No worries, just return */;
2220 return;
2221 }
2222 seen = pool;
2223 SDL_memset(seen, 0, ncolors*sizeof(int));
2224 order = pool+ncolors;
2225
2226 /* Start with the brightest color */
2227 max = 0;
2228 for ( i=0; i<ncolors; ++i ) {
2229 dist = CS_CS_DIST(zero, colors[i]);
2230 if ( dist >= max ) {
2231 max = dist;
2232 next = i;
2233 }
2234 }
2235 j = 0;
2236 order[j++] = next;
2237 seen[next] = 1;
2238 prev = next;
2239
2240 /* Keep going through all the colors */
2241 while ( j < maxcolors ) {
2242 max = 0;
2243 for ( i=0; i<ncolors; ++i ) {
2244 if ( seen[i] ) {
2245 continue;
2246 }
2247 dist = CS_CS_DIST(colors[i], colors[prev]);
2248 if ( dist >= max ) {
2249 max = dist;
2250 next = i;
2251 }
2252 }
2253 order[j++] = next;
2254 seen[next] = 1;
2255 prev = next;
2256 }
2257
2258 /* Compress the colors to the palette */
2259 for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
2260 SDL_colors[j].peRed = colors[order[i]].r;
2261 SDL_colors[j].peGreen = colors[order[i]].g;
2262 SDL_colors[j].peBlue = colors[order[i]].b;
2263 }
2264 SDL_stack_free(pool);
2265#endif /* SIMPLE_COMPRESSION */
2266}
2267
2268/* Set the system colormap in both fullscreen and windowed modes */
2269int DX5_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
2270{
2271 int i;
2272 int alloct_all;
2273
2274 /* Copy palette colors into display palette */
2275 alloct_all = 0;
2276 if ( SDL_palette != NULL ) {
2277 if ( (this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
2278 /* We can set all entries explicitly */
2279 for ( i=0; i< ncolors; ++i ) {
2280 int j = firstcolor + i;
2281 SDL_colors[j].peRed = colors[i].r;
2282 SDL_colors[j].peGreen = colors[i].g;
2283 SDL_colors[j].peBlue = colors[i].b;
2284 }
2285 /* This sends an WM_PALETTECHANGED message to us */
2286 colorchange_expected = 1;
2287 IDirectDrawPalette_SetEntries(SDL_palette, 0,
2288 firstcolor, ncolors, &SDL_colors[firstcolor]);
2289 alloct_all = 1;
2290 } else {
2291 /* Grab the 236 most diverse colors in the palette */
2292 DX5_CompressPalette(this, colors, ncolors, 236);
2293 /* This sends an WM_PALETTECHANGED message to us */
2294 colorchange_expected = 1;
2295 IDirectDrawPalette_SetEntries(SDL_palette, 0,
2296 0, 256, SDL_colors);
2297 }
2298 }
2299 return(alloct_all);
2300}
2301
2302/* Gamma code is only available on DirectX 7 and newer */
2303static int DX5_SetGammaRamp(_THIS, Uint16 *ramp)
2304{
2305#ifdef IDirectDrawGammaControl_SetGammaRamp
2306 LPDIRECTDRAWGAMMACONTROL gamma;
2307 DDGAMMARAMP gamma_ramp;
2308 HRESULT result;
2309#endif
2310
2311 /* In windowed or OpenGL mode, use windib gamma code */
2312 if ( ! DDRAW_FULLSCREEN() ) {
2313 return DIB_SetGammaRamp(this, ramp);
2314 }
2315
2316#ifndef IDirectDrawGammaControl_SetGammaRamp
2317 SDL_SetError("SDL compiled without DirectX gamma ramp support");
2318 return -1;
2319#else
2320 /* Check for a video mode! */
2321 if ( ! SDL_primary ) {
2322 SDL_SetError("A video mode must be set for gamma correction");
2323 return(-1);
2324 }
2325
2326 /* Get the gamma control object */
2327 result = IDirectDrawSurface3_QueryInterface(SDL_primary,
2328 &IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
2329 if ( result != DD_OK ) {
2330 SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
2331 return(-1);
2332 }
2333
2334 /* Set up the gamma ramp */
2335 SDL_memcpy(gamma_ramp.red, &ramp[0*256], 256*sizeof(*ramp));
2336 SDL_memcpy(gamma_ramp.green, &ramp[1*256], 256*sizeof(*ramp));
2337 SDL_memcpy(gamma_ramp.blue, &ramp[2*256], 256*sizeof(*ramp));
2338 result = IDirectDrawGammaControl_SetGammaRamp(gamma, 0, &gamma_ramp);
2339 if ( result != DD_OK ) {
2340 SetDDerror("DirectDrawGammaControl::SetGammaRamp()", result);
2341 }
2342
2343 /* Release the interface and return */
2344 IDirectDrawGammaControl_Release(gamma);
2345 return (result == DD_OK) ? 0 : -1;
2346#endif /* !IDirectDrawGammaControl_SetGammaRamp */
2347}
2348
2349static int DX5_GetGammaRamp(_THIS, Uint16 *ramp)
2350{
2351#ifdef IDirectDrawGammaControl_SetGammaRamp
2352 LPDIRECTDRAWGAMMACONTROL gamma;
2353 DDGAMMARAMP gamma_ramp;
2354 HRESULT result;
2355#endif
2356
2357 /* In windowed or OpenGL mode, use windib gamma code */
2358 if ( ! DDRAW_FULLSCREEN() ) {
2359 return DIB_GetGammaRamp(this, ramp);
2360 }
2361
2362#ifndef IDirectDrawGammaControl_SetGammaRamp
2363 SDL_SetError("SDL compiled without DirectX gamma ramp support");
2364 return -1;
2365#else
2366 /* Check for a video mode! */
2367 if ( ! SDL_primary ) {
2368 SDL_SetError("A video mode must be set for gamma correction");
2369 return(-1);
2370 }
2371
2372 /* Get the gamma control object */
2373 result = IDirectDrawSurface3_QueryInterface(SDL_primary,
2374 &IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
2375 if ( result != DD_OK ) {
2376 SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
2377 return(-1);
2378 }
2379
2380 /* Set up the gamma ramp */
2381 result = IDirectDrawGammaControl_GetGammaRamp(gamma, 0, &gamma_ramp);
2382 if ( result == DD_OK ) {
2383 SDL_memcpy(&ramp[0*256], gamma_ramp.red, 256*sizeof(*ramp));
2384 SDL_memcpy(&ramp[1*256], gamma_ramp.green, 256*sizeof(*ramp));
2385 SDL_memcpy(&ramp[2*256], gamma_ramp.blue, 256*sizeof(*ramp));
2386 } else {
2387 SetDDerror("DirectDrawGammaControl::GetGammaRamp()", result);
2388 }
2389
2390 /* Release the interface and return */
2391 IDirectDrawGammaControl_Release(gamma);
2392 return (result == DD_OK) ? 0 : -1;
2393#endif /* !IDirectDrawGammaControl_SetGammaRamp */
2394}
2395
2396void DX5_VideoQuit(_THIS)
2397{
2398 int i, j;
2399
2400 /* If we're fullscreen GL, we need to reset the display */
2401 if ( this->screen != NULL ) {
2402#ifndef NO_CHANGEDISPLAYSETTINGS
2403 if ( (this->screen->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
2404 (SDL_OPENGL|SDL_FULLSCREEN) ) {
2405 ChangeDisplaySettings(NULL, 0);
2406 ShowWindow(SDL_Window, SW_HIDE);
2407 }
2408#endif
2409 if ( this->screen->flags & SDL_OPENGL ) {
2410 WIN_GL_ShutDown(this);
2411 }
2412 }
2413
2414 /* Free any palettes we used */
2415 if ( SDL_palette != NULL ) {
2416 IDirectDrawPalette_Release(SDL_palette);
2417 SDL_palette = NULL;
2418 }
2419
2420 /* Allow the primary surface to be freed */
2421 if ( SDL_primary != NULL ) {
2422 SDL_primary = NULL;
2423 }
2424
2425 /* Free video mode lists */
2426 for ( i=0; i<NUM_MODELISTS; ++i ) {
2427 if ( SDL_modelist[i] != NULL ) {
2428 for ( j=0; SDL_modelist[i][j]; ++j )
2429 SDL_free(SDL_modelist[i][j]);
2430 SDL_free(SDL_modelist[i]);
2431 SDL_modelist[i] = NULL;
2432 }
2433 }
2434
2435 /* Free the window */
2436 DIB_QuitGamma(this);
2437 if ( SDL_Window ) {
2438 DX5_DestroyWindow(this);
2439 }
2440
2441 /* Free our window icon */
2442 if ( screen_icn ) {
2443 DestroyIcon(screen_icn);
2444 screen_icn = NULL;
2445 }
2446}
2447
2448/* Exported for the windows message loop only */
2449void DX5_Activate(_THIS, BOOL active, BOOL minimized)
2450{
2451}
2452void DX5_RealizePalette(_THIS)
2453{
2454 if ( SDL_palette ) {
2455 IDirectDrawSurface3_SetPalette(SDL_primary, SDL_palette);
2456 }
2457}
2458static void DX5_Recolor8Bit(_THIS, SDL_Surface *surface, Uint8 *mapping)
2459{
2460 int row, col;
2461 Uint8 *pixels;
2462
2463 if ( surface->w && surface->h ) {
2464 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
2465 if ( this->LockHWSurface(this, surface) < 0 ) {
2466 return;
2467 }
2468 }
2469 for ( row=0; row<surface->h; ++row ) {
2470 pixels = (Uint8 *)surface->pixels+row*surface->pitch;
2471 for ( col=0; col<surface->w; ++col, ++pixels ) {
2472 *pixels = mapping[*pixels];
2473 }
2474 }
2475 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
2476 this->UnlockHWSurface(this, surface);
2477 }
2478 SDL_UpdateRect(surface, 0, 0, 0, 0);
2479 }
2480}
2481void DX5_PaletteChanged(_THIS, HWND window)
2482{
2483 SDL_Palette *palette;
2484 SDL_Color *saved = NULL;
2485 HDC hdc;
2486 int i;
2487 PALETTEENTRY *entries;
2488
2489 /* This is true when the window is closing */
2490 if ( (SDL_primary == NULL) || (SDL_VideoSurface == NULL) )
2491 return;
2492
2493 /* We need to get the colors as they were set */
2494 palette = this->physpal;
2495 if(!palette)
2496 palette = SDL_VideoSurface->format->palette;
2497 if ( palette == NULL ) { /* Sometimes we don't have a palette */
2498 return;
2499 }
2500 entries = SDL_stack_alloc(PALETTEENTRY, palette->ncolors);
2501 hdc = GetDC(window);
2502 GetSystemPaletteEntries(hdc, 0, palette->ncolors, entries);
2503 ReleaseDC(window, hdc);
2504 if ( ! colorchange_expected ) {
2505 saved = SDL_stack_alloc(SDL_Color, palette->ncolors);
2506 SDL_memcpy(saved, palette->colors,
2507 palette->ncolors*sizeof(SDL_Color));
2508 }
2509 for ( i=0; i<palette->ncolors; ++i ) {
2510 palette->colors[i].r = entries[i].peRed;
2511 palette->colors[i].g = entries[i].peGreen;
2512 palette->colors[i].b = entries[i].peBlue;
2513 }
2514 SDL_stack_free(entries);
2515 if ( ! colorchange_expected ) {
2516 Uint8 mapping[256];
2517
2518 SDL_memset(mapping, 0, sizeof(mapping));
2519 for ( i=0; i<palette->ncolors; ++i ) {
2520 mapping[i] = SDL_FindColor(palette,
2521 saved[i].r, saved[i].g, saved[i].b);
2522 }
2523 DX5_Recolor8Bit(this, SDL_VideoSurface, mapping);
2524 SDL_stack_free(saved);
2525 }
2526 colorchange_expected = 0;
2527
2528 /* Notify all mapped surfaces of the change */
2529 SDL_FormatChanged(SDL_VideoSurface);
2530}
2531
2532/* Exported for the windows message loop only */
2533void DX5_WinPAINT(_THIS, HDC hdc)
2534{
2535 SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0);
2536}