Add "scaled" and "pixelperfect" layer sizes.
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1OMAP specific SDL driver
2by GraÅžvydas "notaz" Ignotas
3
4
5About
6-----
7
8This is a quick SDL driver to make use of some OMAP features, namely double
9buffering and hardware scaler.
10
11Features:
12
13 * hardware scaling support (up and down)
14 * doublebuffering support (can eliminate tearing)
15 * vsync support (can give smooth scrolling if done right)
16 * keymap change with a config file
17 * 16/24/32bpp display support
18 * touchscreen input translation to scaler source image coordinates
19 * screen surface cropping / border removal support
20
21Caveats:
22 * disabled by default (falls back to x11/fbcon SDL drivers) unless
23 SDL_VIDEODRIVER environment variable is set
24 * no windowed mode support, fullscreen only
25 * requires functional DSS2 driver with /dev/fb1 mapped to overlay1 or
26 overlay2 and enough free VRAM available for requested display mode.
27
28Although this was created for pandora, there is nothing preventing this to work
29on other OMAP platforms as well (well, nothing intentional at least).
30
31
32Usage / environment
33-------------------
34
35To enable this driver, SDL_VIDEODRIVER environment variable must be set to
36"omapdss". It can be set by calling setenv() in the code, but it's better to
37just set it in launcher script so that it can be changed easily without
38recompiling as needed:
39---
40#!/bin/sh
41export SDL_VIDEODRIVER=omapdss
42./your_program_here
43---
44
45Other environment variables:
46
47SDL_OMAP_LAYER_SIZE:
48 Output layer size. Regardless what you set with SDL_SetVideoMode(), output
49 will be scaled to this size using hardware with zero processing cost.
50 Note: scaling amount range is limited to roughly 1/4x-8x. The exact range
51 depends on various factors like version of the driver or OMAP hardware itself.
52 Valid values:
53 "WxH", for example "640x480"
54 "fullscreen" to cover whole screen.
55 "scaled" to upscale the screen proportionally, letterboxing or pillarboxing.
56 "pixelperfect" to upscale by a whole-number factor (e.g. 2x or 3x size).
57
58SDL_OMAP_BORDER_CUT:
59 This can be used to move parts of SDL surface out of screen, in other
60 words cut borders and zoom in. Format: <left>,<right>,<top>,<bottom>
61 For example, "0,0,16,0" would hide top 16 lines offscreen, making 17th
62 (16th if you count from 0) line the first visible.
63 Note: like for layer size ranges are limited.
64
65SDL_OMAP_VSYNC:
66 Enables waiting for vertical sync on SDL_Flip() calls.
67 Set to "1" to enable, "0" to disable.
68
69SDL_OMAP_DEFAULT_MODE:
70 If the app doesn't specify resolution in SDL_SetVideoMode(), then use this.
71 Should be specified in "WxH" format, for example "640x480".
72
73SDL_OMAP_FORCE_DOUBLEBUF:
74 This can force double buffering to on, which can help to eliminate tearing.
75 Note that if app isn't updating whole buffer each frame, it will glitch.
76 This is the same as specifying SDL_DOUBLEBUF to SDL_SetVideoMode.
77
78SDL_OMAP_NO_TS_TRANSLATE:
79 Disable automatic touchscreen screen -> layer coordinate translation,
80 return real screen coordinates.
81
82SDL_OMAP_TS_FORCE_TSLIB:
83 Always use tslib to read touchscreen. Without this, use X events when they
84 are available (this gives external input device support).
85
86
87Config file
88-----------
89
90Optionally a file named "omapsdl.cfg" can be created in the game's working
91directory. It has lower priority than environment variables, and has these
92options (only when omapdss driver is active):
93
94# same as SDL_OMAP_VSYNC
95force_vsync = 1/0
96
97# same as SDL_OMAP_FORCE_DOUBLEBUF
98force_doublebuf = 1/0
99
100# same as SDL_OMAP_NO_TS_TRANSLATE
101no_ts_translate = 1/0
102
103# same as SDL_OMAP_TS_FORCE_TSLIB
104ts_force_tslib = 1/0
105
106# can be used to bind a key to SDL keysym, good for quick ports.
107# Example:
108# bind ev_home = sdlk_space
109bind ev_<evdev_key> = <sdl_key>
110
111
112Source
113------
114
115Available at git://notaz.gp2x.de/~notaz/sdl_omap.git
116