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don't force double buffering
[sdl_omap.git]
/
README.OMAP
diff --git
a/README.OMAP
b/README.OMAP
index
0b5bb4c
..
b39fb33
100644
(file)
--- a/
README.OMAP
+++ b/
README.OMAP
@@
-39,7
+39,7
@@
SDL_OMAP_LAYER_SIZE:
Output layer size. Regardless what you set with SDL_SetVideoMode(), output
will be scaled to this size using hardware. Valid values:
"WxH", for example "640x480"
Output layer size. Regardless what you set with SDL_SetVideoMode(), output
will be scaled to this size using hardware. Valid values:
"WxH", for example "640x480"
- "fullscreen"
for
to cover whole screen.
+ "fullscreen" to cover whole screen.
SDL_OMAP_VSYNC:
Enables waiting for vertical sync on SDL_Flip() calls.
SDL_OMAP_VSYNC:
Enables waiting for vertical sync on SDL_Flip() calls.
@@
-49,6
+49,11
@@
SDL_OMAP_DEFAULT_MODE:
If the app doesn't specify resolution in SDL_SetVideoMode(), then use this.
Should be specified in "WxH" format, for example "640x480".
If the app doesn't specify resolution in SDL_SetVideoMode(), then use this.
Should be specified in "WxH" format, for example "640x480".
+SDL_OMAP_FORCE_DOUBLEBUF:
+ This can force double buffering to on, which can help to eliminate tearing.
+ Note that if app isn't updating whole buffer each frame, it will glitch.
+ This is the same as specifying SDL_DOUBLEBUF to SDL_SetVideoMode.
+
Config file
-----------
Config file
-----------
@@
-60,6
+65,9
@@
options (only when omapdss driver is active):
# same as SDL_OMAP_VSYNC
force_vsync = 1/0
# same as SDL_OMAP_VSYNC
force_vsync = 1/0
+# same as SDL_OMAP_FORCE_DOUBLEBUF
+force_doublebuf = 1/0
+
# can be used to bind a key to SDL keysym, good for quick ports.
# Example:
# bind ev_home = sdlk_space
# can be used to bind a key to SDL keysym, good for quick ports.
# Example:
# bind ev_home = sdlk_space