Note that if app isn't updating whole buffer each frame, it will glitch.
This is the same as specifying SDL_DOUBLEBUF to SDL_SetVideoMode.
+SDL_OMAP_NO_TS_TRANSLATE:
+ Disable automatic touchscreen screen -> layer coordinate translation,
+ return real screen coordinates.
+
Config file
-----------
# same as SDL_OMAP_FORCE_DOUBLEBUF
force_doublebuf = 1/0
+# same as SDL_OMAP_NO_TS_TRANSLATE
+no_ts_translate = 1/0
+
# can be used to bind a key to SDL keysym, good for quick ports.
# Example:
# bind ev_home = sdlk_space