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ef79bbde P |
1 | /* |
2 | SDL - Simple DirectMedia Layer | |
3 | Copyright (C) 2008 Edgar Simo | |
4 | ||
5 | This library is free software; you can redistribute it and/or | |
6 | modify it under the terms of the GNU Lesser General Public | |
7 | License as published by the Free Software Foundation; either | |
8 | version 2.1 of the License, or (at your option) any later version. | |
9 | ||
10 | This library is distributed in the hope that it will be useful, | |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 | Lesser General Public License for more details. | |
14 | ||
15 | You should have received a copy of the GNU Lesser General Public | |
16 | License along with this library; if not, write to the Free Software | |
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | ||
19 | Sam Lantinga | |
20 | slouken@libsdl.org | |
21 | */ | |
22 | #include "SDL_config.h" | |
23 | ||
24 | #include "SDL_syshaptic.h" | |
25 | #include "SDL_haptic_c.h" | |
26 | #include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */ | |
27 | ||
28 | ||
29 | Uint8 SDL_numhaptics = 0; | |
30 | SDL_Haptic **SDL_haptics = NULL; | |
31 | ||
32 | ||
33 | /* | |
34 | * Initializes the Haptic devices. | |
35 | */ | |
36 | int | |
37 | SDL_HapticInit(void) | |
38 | { | |
39 | int arraylen; | |
40 | int status; | |
41 | ||
42 | SDL_numhaptics = 0; | |
43 | status = SDL_SYS_HapticInit(); | |
44 | if (status >= 0) { | |
45 | arraylen = (status + 1) * sizeof(*SDL_haptics); | |
46 | SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen); | |
47 | if (SDL_haptics == NULL) { /* Out of memory. */ | |
48 | SDL_numhaptics = 0; | |
49 | } else { | |
50 | SDL_memset(SDL_haptics, 0, arraylen); | |
51 | SDL_numhaptics = status; | |
52 | } | |
53 | status = 0; | |
54 | } | |
55 | ||
56 | return status; | |
57 | } | |
58 | ||
59 | ||
60 | /* | |
61 | * Checks to see if the haptic device is valid | |
62 | */ | |
63 | static int | |
64 | ValidHaptic(SDL_Haptic * haptic) | |
65 | { | |
66 | int i; | |
67 | int valid; | |
68 | ||
69 | valid = 0; | |
70 | if (haptic != NULL) { | |
71 | for (i = 0; i < SDL_numhaptics; i++) { | |
72 | if (SDL_haptics[i] == haptic) { | |
73 | valid = 1; | |
74 | break; | |
75 | } | |
76 | } | |
77 | } | |
78 | ||
79 | /* Create the error here. */ | |
80 | if (valid == 0) { | |
81 | SDL_SetError("Haptic: Invalid haptic device identifier"); | |
82 | } | |
83 | ||
84 | return valid; | |
85 | } | |
86 | ||
87 | ||
88 | /* | |
89 | * Returns the number of available devices. | |
90 | */ | |
91 | int | |
92 | SDL_NumHaptics(void) | |
93 | { | |
94 | return SDL_numhaptics; | |
95 | } | |
96 | ||
97 | ||
98 | /* | |
99 | * Gets the name of a Haptic device by index. | |
100 | */ | |
101 | const char * | |
102 | SDL_HapticName(int device_index) | |
103 | { | |
104 | if ((device_index < 0) || (device_index >= SDL_numhaptics)) { | |
105 | SDL_SetError("Haptic: There are %d haptic devices available", | |
106 | SDL_numhaptics); | |
107 | return NULL; | |
108 | } | |
109 | return SDL_SYS_HapticName(device_index); | |
110 | } | |
111 | ||
112 | ||
113 | /* | |
114 | * Opens a Haptic device. | |
115 | */ | |
116 | SDL_Haptic * | |
117 | SDL_HapticOpen(int device_index) | |
118 | { | |
119 | int i; | |
120 | SDL_Haptic *haptic; | |
121 | ||
122 | if ((device_index < 0) || (device_index >= SDL_numhaptics)) { | |
123 | SDL_SetError("Haptic: There are %d haptic devices available", | |
124 | SDL_numhaptics); | |
125 | return NULL; | |
126 | } | |
127 | ||
128 | /* If the haptic is already open, return it */ | |
129 | for (i = 0; SDL_haptics[i]; i++) { | |
130 | if (device_index == SDL_haptics[i]->index) { | |
131 | haptic = SDL_haptics[i]; | |
132 | ++haptic->ref_count; | |
133 | return haptic; | |
134 | } | |
135 | } | |
136 | ||
137 | /* Create the haptic device */ | |
138 | haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); | |
139 | if (haptic == NULL) { | |
140 | SDL_OutOfMemory(); | |
141 | return NULL; | |
142 | } | |
143 | ||
144 | /* Initialize the haptic device */ | |
145 | SDL_memset(haptic, 0, (sizeof *haptic)); | |
146 | haptic->index = device_index; | |
147 | if (SDL_SYS_HapticOpen(haptic) < 0) { | |
148 | SDL_free(haptic); | |
149 | return NULL; | |
150 | } | |
151 | ||
152 | /* Disable autocenter and set gain to max. */ | |
153 | if (haptic->supported & SDL_HAPTIC_GAIN) | |
154 | SDL_HapticSetGain(haptic, 100); | |
155 | if (haptic->supported & SDL_HAPTIC_AUTOCENTER) | |
156 | SDL_HapticSetAutocenter(haptic, 0); | |
157 | ||
158 | /* Add haptic to list */ | |
159 | ++haptic->ref_count; | |
160 | for (i = 0; SDL_haptics[i]; i++) | |
161 | /* Skip to next haptic */ ; | |
162 | SDL_haptics[i] = haptic; | |
163 | ||
164 | return haptic; | |
165 | } | |
166 | ||
167 | ||
168 | /* | |
169 | * Returns 1 if the device has been opened. | |
170 | */ | |
171 | int | |
172 | SDL_HapticOpened(int device_index) | |
173 | { | |
174 | int i, opened; | |
175 | ||
176 | opened = 0; | |
177 | for (i = 0; SDL_haptics[i]; i++) { | |
178 | if (SDL_haptics[i]->index == (Uint8) device_index) { | |
179 | opened = 1; | |
180 | break; | |
181 | } | |
182 | } | |
183 | return opened; | |
184 | } | |
185 | ||
186 | ||
187 | /* | |
188 | * Returns the index to a haptic device. | |
189 | */ | |
190 | int | |
191 | SDL_HapticIndex(SDL_Haptic * haptic) | |
192 | { | |
193 | if (!ValidHaptic(haptic)) { | |
194 | return -1; | |
195 | } | |
196 | ||
197 | return haptic->index; | |
198 | } | |
199 | ||
200 | ||
201 | /* | |
202 | * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't. | |
203 | */ | |
204 | int | |
205 | SDL_MouseIsHaptic(void) | |
206 | { | |
207 | if (SDL_SYS_HapticMouse() < 0) | |
208 | return SDL_FALSE; | |
209 | return SDL_TRUE; | |
210 | } | |
211 | ||
212 | ||
213 | /* | |
214 | * Returns the haptic device if mouse is haptic or NULL elsewise. | |
215 | */ | |
216 | SDL_Haptic * | |
217 | SDL_HapticOpenFromMouse(void) | |
218 | { | |
219 | int device_index; | |
220 | ||
221 | device_index = SDL_SYS_HapticMouse(); | |
222 | ||
223 | if (device_index < 0) { | |
224 | SDL_SetError("Haptic: Mouse isn't a haptic device."); | |
225 | return NULL; | |
226 | } | |
227 | ||
228 | return SDL_HapticOpen(device_index); | |
229 | } | |
230 | ||
231 | ||
232 | /* | |
233 | * Returns SDL_TRUE if joystick has haptic features. | |
234 | */ | |
235 | int | |
236 | SDL_JoystickIsHaptic(SDL_Joystick * joystick) | |
237 | { | |
238 | int ret; | |
239 | ||
240 | /* Must be a valid joystick */ | |
241 | if (!SDL_PrivateJoystickValid(&joystick)) { | |
242 | return -1; | |
243 | } | |
244 | ||
245 | ret = SDL_SYS_JoystickIsHaptic(joystick); | |
246 | ||
247 | if (ret > 0) | |
248 | return SDL_TRUE; | |
249 | else if (ret == 0) | |
250 | return SDL_FALSE; | |
251 | else | |
252 | return -1; | |
253 | } | |
254 | ||
255 | ||
256 | /* | |
257 | * Opens a haptic device from a joystick. | |
258 | */ | |
259 | SDL_Haptic * | |
260 | SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) | |
261 | { | |
262 | int i; | |
263 | SDL_Haptic *haptic; | |
264 | ||
265 | /* Must be a valid joystick */ | |
266 | if (!SDL_PrivateJoystickValid(&joystick)) { | |
267 | SDL_SetError("Haptic: Joystick isn't valid."); | |
268 | return NULL; | |
269 | } | |
270 | ||
271 | /* Joystick must be haptic */ | |
272 | if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) { | |
273 | SDL_SetError("Haptic: Joystick isn't a haptic device."); | |
274 | return NULL; | |
275 | } | |
276 | ||
277 | /* Check to see if joystick's haptic is already open */ | |
278 | for (i = 0; SDL_haptics[i]; i++) { | |
279 | if (SDL_SYS_JoystickSameHaptic(SDL_haptics[i], joystick)) { | |
280 | haptic = SDL_haptics[i]; | |
281 | ++haptic->ref_count; | |
282 | return haptic; | |
283 | } | |
284 | } | |
285 | ||
286 | /* Create the haptic device */ | |
287 | haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); | |
288 | if (haptic == NULL) { | |
289 | SDL_OutOfMemory(); | |
290 | return NULL; | |
291 | } | |
292 | ||
293 | /* Initialize the haptic device */ | |
294 | SDL_memset(haptic, 0, sizeof(SDL_Haptic)); | |
295 | if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) { | |
296 | SDL_free(haptic); | |
297 | return NULL; | |
298 | } | |
299 | ||
300 | /* Add haptic to list */ | |
301 | ++haptic->ref_count; | |
302 | for (i = 0; SDL_haptics[i]; i++) | |
303 | /* Skip to next haptic */ ; | |
304 | SDL_haptics[i] = haptic; | |
305 | ||
306 | return haptic; | |
307 | } | |
308 | ||
309 | ||
310 | /* | |
311 | * Closes a SDL_Haptic device. | |
312 | */ | |
313 | void | |
314 | SDL_HapticClose(SDL_Haptic * haptic) | |
315 | { | |
316 | int i; | |
317 | ||
318 | /* Must be valid */ | |
319 | if (!ValidHaptic(haptic)) { | |
320 | return; | |
321 | } | |
322 | ||
323 | /* Check if it's still in use */ | |
324 | if (--haptic->ref_count < 0) { | |
325 | return; | |
326 | } | |
327 | ||
328 | /* Close it, properly removing effects if needed */ | |
329 | for (i = 0; i < haptic->neffects; i++) { | |
330 | if (haptic->effects[i].hweffect != NULL) { | |
331 | SDL_HapticDestroyEffect(haptic, i); | |
332 | } | |
333 | } | |
334 | SDL_SYS_HapticClose(haptic); | |
335 | ||
336 | /* Remove from the list */ | |
337 | for (i = 0; SDL_haptics[i]; ++i) { | |
338 | if (haptic == SDL_haptics[i]) { | |
339 | SDL_haptics[i] = NULL; | |
340 | SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1], | |
341 | (SDL_numhaptics - i) * sizeof(haptic)); | |
342 | break; | |
343 | } | |
344 | } | |
345 | ||
346 | /* Free */ | |
347 | SDL_free(haptic); | |
348 | } | |
349 | ||
350 | /* | |
351 | * Cleans up after the subsystem. | |
352 | */ | |
353 | void | |
354 | SDL_HapticQuit(void) | |
355 | { | |
356 | SDL_SYS_HapticQuit(); | |
357 | if (SDL_haptics != NULL) { | |
358 | SDL_free(SDL_haptics); | |
359 | SDL_haptics = NULL; | |
360 | } | |
361 | SDL_numhaptics = 0; | |
362 | } | |
363 | ||
364 | /* | |
365 | * Returns the number of effects a haptic device has. | |
366 | */ | |
367 | int | |
368 | SDL_HapticNumEffects(SDL_Haptic * haptic) | |
369 | { | |
370 | if (!ValidHaptic(haptic)) { | |
371 | return -1; | |
372 | } | |
373 | ||
374 | return haptic->neffects; | |
375 | } | |
376 | ||
377 | ||
378 | /* | |
379 | * Returns the number of effects a haptic device can play. | |
380 | */ | |
381 | int | |
382 | SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) | |
383 | { | |
384 | if (!ValidHaptic(haptic)) { | |
385 | return -1; | |
386 | } | |
387 | ||
388 | return haptic->nplaying; | |
389 | } | |
390 | ||
391 | ||
392 | /* | |
393 | * Returns supported effects by the device. | |
394 | */ | |
395 | unsigned int | |
396 | SDL_HapticQuery(SDL_Haptic * haptic) | |
397 | { | |
398 | if (!ValidHaptic(haptic)) { | |
399 | return -1; | |
400 | } | |
401 | ||
402 | return haptic->supported; | |
403 | } | |
404 | ||
405 | ||
406 | /* | |
407 | * Returns the number of axis on the device. | |
408 | */ | |
409 | int | |
410 | SDL_HapticNumAxes(SDL_Haptic * haptic) | |
411 | { | |
412 | if (!ValidHaptic(haptic)) { | |
413 | return -1; | |
414 | } | |
415 | ||
416 | return haptic->naxes; | |
417 | } | |
418 | ||
419 | /* | |
420 | * Checks to see if the device can support the effect. | |
421 | */ | |
422 | int | |
423 | SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) | |
424 | { | |
425 | if (!ValidHaptic(haptic)) { | |
426 | return -1; | |
427 | } | |
428 | ||
429 | if ((haptic->supported & effect->type) != 0) | |
430 | return SDL_TRUE; | |
431 | return SDL_FALSE; | |
432 | } | |
433 | ||
434 | /* | |
435 | * Creates a new haptic effect. | |
436 | */ | |
437 | int | |
438 | SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) | |
439 | { | |
440 | int i; | |
441 | ||
442 | /* Check for device validity. */ | |
443 | if (!ValidHaptic(haptic)) { | |
444 | return -1; | |
445 | } | |
446 | ||
447 | /* Check to see if effect is supported */ | |
448 | if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) { | |
449 | SDL_SetError("Haptic: Effect not supported by haptic device."); | |
450 | return -1; | |
451 | } | |
452 | ||
453 | /* See if there's a free slot */ | |
454 | for (i = 0; i < haptic->neffects; i++) { | |
455 | if (haptic->effects[i].hweffect == NULL) { | |
456 | ||
457 | /* Now let the backend create the real effect */ | |
458 | if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect) | |
459 | != 0) { | |
460 | return -1; /* Backend failed to create effect */ | |
461 | } | |
462 | ||
463 | SDL_memcpy(&haptic->effects[i].effect, effect, | |
464 | sizeof(SDL_HapticEffect)); | |
465 | return i; | |
466 | } | |
467 | } | |
468 | ||
469 | SDL_SetError("Haptic: Device has no free space left."); | |
470 | return -1; | |
471 | } | |
472 | ||
473 | /* | |
474 | * Checks to see if an effect is valid. | |
475 | */ | |
476 | static int | |
477 | ValidEffect(SDL_Haptic * haptic, int effect) | |
478 | { | |
479 | if ((effect < 0) || (effect >= haptic->neffects)) { | |
480 | SDL_SetError("Haptic: Invalid effect identifier."); | |
481 | return 0; | |
482 | } | |
483 | return 1; | |
484 | } | |
485 | ||
486 | /* | |
487 | * Updates an effect. | |
488 | */ | |
489 | int | |
490 | SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, | |
491 | SDL_HapticEffect * data) | |
492 | { | |
493 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | |
494 | return -1; | |
495 | } | |
496 | ||
497 | /* Can't change type dynamically. */ | |
498 | if (data->type != haptic->effects[effect].effect.type) { | |
499 | SDL_SetError("Haptic: Updating effect type is illegal."); | |
500 | return -1; | |
501 | } | |
502 | ||
503 | /* Updates the effect */ | |
504 | if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) < | |
505 | 0) { | |
506 | return -1; | |
507 | } | |
508 | ||
509 | SDL_memcpy(&haptic->effects[effect].effect, data, | |
510 | sizeof(SDL_HapticEffect)); | |
511 | return 0; | |
512 | } | |
513 | ||
514 | ||
515 | /* | |
516 | * Runs the haptic effect on the device. | |
517 | */ | |
518 | int | |
519 | SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) | |
520 | { | |
521 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | |
522 | return -1; | |
523 | } | |
524 | ||
525 | /* Run the effect */ | |
526 | if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations) | |
527 | < 0) { | |
528 | return -1; | |
529 | } | |
530 | ||
531 | return 0; | |
532 | } | |
533 | ||
534 | /* | |
535 | * Stops the haptic effect on the device. | |
536 | */ | |
537 | int | |
538 | SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) | |
539 | { | |
540 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | |
541 | return -1; | |
542 | } | |
543 | ||
544 | /* Stop the effect */ | |
545 | if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) { | |
546 | return -1; | |
547 | } | |
548 | ||
549 | return 0; | |
550 | } | |
551 | ||
552 | /* | |
553 | * Gets rid of a haptic effect. | |
554 | */ | |
555 | void | |
556 | SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) | |
557 | { | |
558 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | |
559 | return; | |
560 | } | |
561 | ||
562 | /* Not allocated */ | |
563 | if (haptic->effects[effect].hweffect == NULL) { | |
564 | return; | |
565 | } | |
566 | ||
567 | SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]); | |
568 | } | |
569 | ||
570 | /* | |
571 | * Gets the status of a haptic effect. | |
572 | */ | |
573 | int | |
574 | SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect) | |
575 | { | |
576 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | |
577 | return -1; | |
578 | } | |
579 | ||
580 | if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) { | |
581 | SDL_SetError("Haptic: Device does not support status queries."); | |
582 | return -1; | |
583 | } | |
584 | ||
585 | return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]); | |
586 | } | |
587 | ||
588 | /* | |
589 | * Sets the global gain of the device. | |
590 | */ | |
591 | int | |
592 | SDL_HapticSetGain(SDL_Haptic * haptic, int gain) | |
593 | { | |
594 | const char *env; | |
595 | int real_gain, max_gain; | |
596 | ||
597 | if (!ValidHaptic(haptic)) { | |
598 | return -1; | |
599 | } | |
600 | ||
601 | if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) { | |
602 | SDL_SetError("Haptic: Device does not support setting gain."); | |
603 | return -1; | |
604 | } | |
605 | ||
606 | if ((gain < 0) || (gain > 100)) { | |
607 | SDL_SetError("Haptic: Gain must be between 0 and 100."); | |
608 | return -1; | |
609 | } | |
610 | ||
611 | /* We use the envvar to get the maximum gain. */ | |
612 | env = SDL_getenv("SDL_HAPTIC_GAIN_MAX"); | |
613 | if (env != NULL) { | |
614 | max_gain = SDL_atoi(env); | |
615 | ||
616 | /* Check for sanity. */ | |
617 | if (max_gain < 0) | |
618 | max_gain = 0; | |
619 | else if (max_gain > 100) | |
620 | max_gain = 100; | |
621 | ||
622 | /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */ | |
623 | real_gain = (gain * max_gain) / 100; | |
624 | } else { | |
625 | real_gain = gain; | |
626 | } | |
627 | ||
628 | if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) { | |
629 | return -1; | |
630 | } | |
631 | ||
632 | return 0; | |
633 | } | |
634 | ||
635 | /* | |
636 | * Makes the device autocenter, 0 disables. | |
637 | */ | |
638 | int | |
639 | SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) | |
640 | { | |
641 | if (!ValidHaptic(haptic)) { | |
642 | return -1; | |
643 | } | |
644 | ||
645 | if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) { | |
646 | SDL_SetError("Haptic: Device does not support setting autocenter."); | |
647 | return -1; | |
648 | } | |
649 | ||
650 | if ((autocenter < 0) || (autocenter > 100)) { | |
651 | SDL_SetError("Haptic: Autocenter must be between 0 and 100."); | |
652 | return -1; | |
653 | } | |
654 | ||
655 | if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) { | |
656 | return -1; | |
657 | } | |
658 | ||
659 | return 0; | |
660 | } | |
661 | ||
662 | /* | |
663 | * Pauses the haptic device. | |
664 | */ | |
665 | int | |
666 | SDL_HapticPause(SDL_Haptic * haptic) | |
667 | { | |
668 | if (!ValidHaptic(haptic)) { | |
669 | return -1; | |
670 | } | |
671 | ||
672 | if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { | |
673 | SDL_SetError("Haptic: Device does not support setting pausing."); | |
674 | return -1; | |
675 | } | |
676 | ||
677 | return SDL_SYS_HapticPause(haptic); | |
678 | } | |
679 | ||
680 | /* | |
681 | * Unpauses the haptic device. | |
682 | */ | |
683 | int | |
684 | SDL_HapticUnpause(SDL_Haptic * haptic) | |
685 | { | |
686 | if (!ValidHaptic(haptic)) { | |
687 | return -1; | |
688 | } | |
689 | ||
690 | if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { | |
691 | return 0; /* Not going to be paused, so we pretend it's unpaused. */ | |
692 | } | |
693 | ||
694 | return SDL_SYS_HapticUnpause(haptic); | |
695 | } | |
696 | ||
697 | /* | |
698 | * Stops all the currently playing effects. | |
699 | */ | |
700 | int | |
701 | SDL_HapticStopAll(SDL_Haptic * haptic) | |
702 | { | |
703 | if (!ValidHaptic(haptic)) { | |
704 | return -1; | |
705 | } | |
706 | ||
707 | return SDL_SYS_HapticStopAll(haptic); | |
708 | } |