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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
13 | Ari64. It was created for Pandora handheld, but should be usable on other |
14 | devices after some code adjustments. |
15 | |
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16 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
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17 | |
18 | |
19 | Usage |
20 | ----- |
21 | |
22 | This version features a framebuffer driven menu that can be used to run |
23 | games and configure the emulator. |
24 | |
25 | Supportd CD image formats: |
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26 | - .bin/.cue |
27 | - .bin/.toc |
28 | - .img/.ccd/.sub |
29 | - .mdf/.mds |
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30 | - .Z/.Z.table |
31 | |
32 | CDDA (CD audio) support requires .cue/.bin format. |
33 | |
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34 | The emulator can simulate BIOS, which means BIOS files are not required, |
35 | however implementation is not complete and some games still need real BIOS |
36 | to work. To use real BIOS, copy uncompressed BIOS files to |
37 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
38 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
39 | |
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40 | |
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41 | Plugins |
42 | ------- |
43 | |
44 | GPU (graphics) and SPU (sound) plugins can be selected in |
45 | [BIOS/Plugins] menu: |
46 | |
47 | builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. |
48 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. |
49 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
50 | Occasionally faster but has lots of glitches and seems to |
51 | be rather unstable (may crash the system). |
52 | builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. |
53 | spunull.so - NULL plugin, i.e. no sound emulation. |
54 | |
55 | |
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56 | Changelog |
57 | --------- |
58 | |
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59 | r4 (2011-01-15) |
60 | + added real BIOS support (and various things for it to work) |
61 | * fixed various recompiler issues |
62 | + added interpreter option (useful to overcome dynarec bugs) |
63 | * fixed some memory card related issues with HLE bios |
64 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
65 | |
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66 | r3 (2011-01-05): |
67 | + added Pickle's port of gpu-gles from psx4m project |
68 | + added PCSX4ALL gpu as a plugin |
69 | * improved gpu plugin support |
70 | + added savestate preview |
71 | * various frontend fixes |
72 | |
73 | r2 (2010-12-29): |
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74 | * fixed memcard paths |
75 | * fixed a keybind copy-paste bug |
76 | * properly implemented pad handling |
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77 | (inputs no longer control both emulated pads at once) |
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78 | * fixed a crash caused by framebuffer out of range access |
79 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
80 | * fixed BxxZAL (Medal of Honor) |
81 | * fixed alignment crash in color space conversion code (Lunar) |
82 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
83 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
84 | + added per-game configs (controls still not saved though) |
85 | + added simple plugin select interface to the menu |
86 | |
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87 | r1 (2010-12-25): |
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88 | * initial release |
89 | |
90 | |
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91 | Credits / License |
92 | ----------------- |
93 | |
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94 | Emulator core: |
95 | |
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96 | (C) 1999-2003 PCSX Team |
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97 | (c) 1998 Vision Thing |
98 | Linuzappz <linuzappz@pcsx.net> |
99 | Shadow <shadow@pcsx.net> |
100 | Pete Bernett <psswitch@online.de> |
101 | NoComp <NoComp@mailcity.com> |
102 | Nik3d |
103 | Akumax <akumax@pcsx.net> |
104 | |
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105 | (C) 2005-2009 PCSX-df Team |
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106 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
107 | (c) Andrew Burton <adb@iinet.net.au> |
108 | (c) Stephen Chao <schao@myrealbox.com> |
109 | (c) Marcus Comstedt <marcus@mc.pp.se> |
110 | Stefan Sikora <hoshy@schrauberstube.de> |
111 | |
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112 | (C) 2009-2010 PCSX-Reloaded Team |
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113 | edgbla (Root counters, various core/plugin fixes) |
114 | Firnis (GTE code from PCSX-Revolution Project) |
115 | Gabriele Gorla (MDEC decoder) |
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116 | Peter Collingbourne (Various core/psxbios fixes) |
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117 | Dario, NeToU, siveritas (Various bugfixes) |
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118 | shalma (GTE Divider, various core fixes) |
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119 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
120 | |
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121 | PCSX4ALL GPU plugin: |
122 | (C) 2010 PCSX4ALL Team |
123 | (C) 2010 Unai |
124 | Franxis <franxism@gmail.com> |
125 | Chui <sdl_gp32@yahoo.es> |
126 | |
127 | GLES plugin (psx4m project): |
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128 | (C) 1999-2009 by Pete Bernert |
129 | EQ |
130 | Olli Hinkka |
131 | Proger |
132 | Pickle |
133 | |
134 | builtin GPU/SPU plugins: |
135 | Pete Bernert and the P.E.Op.S. team |
136 | |
137 | MIPS->ARM recompiler: |
138 | (C) 2009-2010 Ari64 |
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139 | |
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140 | integration, optimization and frontend: |
141 | (C) 2010-2011 notaz |
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142 | |
143 | Source code is released under GNU GPL license, version 2 or later. |
144 | See COPYING included in the archive (.pnd can be extracted using unsquashfs). |
145 | The source code is available in a GIT repository at: |
146 | |
147 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
148 | |