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1 | #include <stdio.h> |
2 | #include <stdarg.h> |
3 | #include <string.h> |
4 | |
1820b5a7 |
5 | #include <pspkernel.h> |
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6 | #include <pspiofilemgr.h> |
1820b5a7 |
7 | #include <pspdisplay.h> |
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8 | #include <psppower.h> |
9caf44b5 |
9 | #include <psprtc.h> |
1820b5a7 |
10 | #include <pspgu.h> |
11 | |
12 | #include "psp.h" |
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13 | #include "emu.h" |
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14 | #include "../common/lprintf.h" |
15 | |
16 | PSP_MODULE_INFO("PicoDrive", 0, 1, 34); |
17 | |
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18 | unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE]; |
19 | |
20 | void *psp_screen = VRAM_FB0; |
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21 | static int current_screen = 0; /* front bufer */ |
22 | |
9caf44b5 |
23 | #define ANALOG_DEADZONE 80 |
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24 | |
25 | /* Exit callback */ |
26 | static int exit_callback(int arg1, int arg2, void *common) |
27 | { |
28 | sceKernelExitGame(); |
29 | return 0; |
30 | } |
31 | |
b542be46 |
32 | /* Power Callback */ |
33 | static int power_callback(int unknown, int pwrflags, void *common) |
34 | { |
35 | /* check for power switch and suspending as one is manual and the other automatic */ |
36 | if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING) |
37 | { |
38 | lprintf("power_callback: flags: 0x%08X: suspending\n", pwrflags); |
39 | engineState = PGS_Menu; |
40 | } |
41 | sceDisplayWaitVblankStart(); |
42 | return 0; |
43 | } |
44 | |
1820b5a7 |
45 | /* Callback thread */ |
46 | static int callback_thread(SceSize args, void *argp) |
47 | { |
48 | int cbid; |
49 | |
4b167c12 |
50 | lprintf("callback_thread started with id %08x, priority %i\n", |
a4221917 |
51 | sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority()); |
1820b5a7 |
52 | |
53 | cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); |
54 | sceKernelRegisterExitCallback(cbid); |
b542be46 |
55 | cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL); |
56 | scePowerRegisterCallback(0, cbid); |
1820b5a7 |
57 | |
58 | sceKernelSleepThreadCB(); |
59 | |
60 | return 0; |
61 | } |
62 | |
63 | void psp_init(void) |
64 | { |
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65 | SceUID thid; |
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66 | |
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67 | lprintf("running in %08x kernel\n", sceKernelDevkitVersion()), |
4b167c12 |
68 | lprintf("entered psp_init, threadId %08x, priority %i\n", sceKernelGetThreadId(), |
a4221917 |
69 | sceKernelGetThreadCurrentPriority()); |
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70 | |
71 | thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); |
72 | if (thid >= 0) |
73 | { |
74 | sceKernelStartThread(thid, 0, 0); |
75 | } |
76 | |
77 | /* video */ |
78 | sceDisplaySetMode(0, 480, 272); |
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79 | sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
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80 | current_screen = 1; |
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81 | psp_screen = VRAM_FB0; |
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82 | |
83 | /* gu */ |
84 | sceGuInit(); |
85 | |
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86 | sceGuStart(GU_DIRECT, guCmdList); |
8ab3e3c1 |
87 | sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512); |
88 | sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care |
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89 | sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT); |
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90 | sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512); |
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91 | sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2)); |
92 | sceGuViewport(2048, 2048, 480, 272); |
93 | sceGuDepthRange(0xc350, 0x2710); |
94 | sceGuScissor(0, 0, 480, 272); |
95 | sceGuEnable(GU_SCISSOR_TEST); |
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96 | |
97 | sceGuDepthMask(0xffff); |
98 | sceGuDisable(GU_DEPTH_TEST); |
99 | |
100 | sceGuFrontFace(GU_CW); |
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101 | sceGuEnable(GU_TEXTURE_2D); |
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102 | sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); |
8ab3e3c1 |
103 | sceGuAmbientColor(0xffffffff); |
104 | sceGuColor(0xffffffff); |
9112b6ce |
105 | sceGuFinish(); |
106 | sceGuSync(0, 0); |
107 | |
108 | sceDisplayWaitVblankStart(); |
109 | sceGuDisplay(GU_TRUE); |
110 | |
111 | |
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112 | /* input */ |
113 | sceCtrlSetSamplingCycle(0); |
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114 | sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); |
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115 | } |
116 | |
117 | void psp_finish(void) |
118 | { |
119 | sceGuTerm(); |
120 | |
121 | //sceKernelSleepThread(); |
122 | sceKernelExitGame(); |
123 | } |
124 | |
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125 | void psp_video_flip(int wait_vsync) |
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126 | { |
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127 | if (wait_vsync) sceDisplayWaitVblankStart(); |
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128 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, |
129 | wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME); |
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130 | current_screen ^= 1; |
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131 | psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1; |
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132 | } |
133 | |
134 | void *psp_video_get_active_fb(void) |
135 | { |
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136 | return current_screen ? VRAM_FB1 : VRAM_FB0; |
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137 | } |
138 | |
139 | void psp_video_switch_to_single(void) |
140 | { |
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141 | psp_screen = VRAM_FB0; |
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142 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
143 | current_screen = 0; |
144 | } |
145 | |
146 | void psp_msleep(int ms) |
147 | { |
148 | sceKernelDelayThread(ms * 1000); |
149 | } |
150 | |
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151 | unsigned int psp_pad_read(int blocking) |
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152 | { |
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153 | unsigned int buttons; |
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154 | SceCtrlData pad; |
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155 | if (blocking) |
156 | sceCtrlReadBufferPositive(&pad, 1); |
157 | else sceCtrlPeekBufferPositive(&pad, 1); |
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158 | buttons = pad.Buttons; |
159 | |
160 | // analog.. |
161 | buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT); |
162 | if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT; |
163 | if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT; |
164 | if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP; |
165 | if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN; |
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166 | |
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167 | return buttons; |
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168 | } |
169 | |
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170 | int psp_get_cpu_clock(void) |
171 | { |
172 | return scePowerGetCpuClockFrequencyInt(); |
173 | } |
174 | |
175 | int psp_set_cpu_clock(int clock) |
176 | { |
177 | int ret = scePowerSetClockFrequency(clock, clock, clock/2); |
178 | if (ret != 0) lprintf("failed to set clock: %i\n", ret); |
179 | |
180 | return ret; |
181 | } |
182 | |
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183 | char *psp_get_status_line(void) |
184 | { |
185 | static char buff[64]; |
186 | int ret, bat_percent, bat_time; |
187 | pspTime time; |
188 | |
189 | ret = sceRtcGetCurrentClockLocalTime(&time); |
190 | bat_percent = scePowerGetBatteryLifePercent(); |
191 | bat_time = scePowerGetBatteryLifeTime(); |
192 | if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL; |
193 | |
194 | snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent); |
195 | if (!scePowerIsPowerOnline()) |
196 | snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60); |
197 | return buff; |
198 | } |
199 | |
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200 | /* alt logging */ |
201 | #define LOG_FILE "log.log" |
202 | |
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203 | static SceUID logfd = -1; |
204 | |
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205 | void lprintf_f(const char *fmt, ...) |
206 | { |
207 | va_list vl; |
208 | char buff[256]; |
209 | |
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210 | if (logfd == -2) return; // disabled |
211 | |
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212 | if (logfd < 0) |
213 | { |
214 | logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777); |
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215 | if (logfd < 0) { |
216 | logfd = -2; |
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217 | return; |
9caf44b5 |
218 | } |
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219 | } |
220 | |
221 | va_start(vl, fmt); |
222 | vsnprintf(buff, sizeof(buff), fmt, vl); |
223 | va_end(vl); |
224 | |
225 | sceIoWrite(logfd, buff, strlen(buff)); |
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226 | |
227 | // make sure it gets flushed |
228 | sceIoClose(logfd); |
229 | logfd = -1; |
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230 | } |
231 | |
232 | |