minor psp fixes
[picodrive.git] / platform / psp / psp.c
CommitLineData
7d4906bf 1#include <stdio.h>
110df09c 2#include <stdlib.h>
7d4906bf 3#include <stdarg.h>
4#include <string.h>
5
1820b5a7 6#include <pspkernel.h>
7d4906bf 7#include <pspiofilemgr.h>
1820b5a7 8#include <pspdisplay.h>
70357ce5 9#include <psppower.h>
9caf44b5 10#include <psprtc.h>
1820b5a7 11#include <pspgu.h>
12
13#include "psp.h"
b542be46 14#include "emu.h"
1820b5a7 15#include "../common/lprintf.h"
16
17PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
110df09c 18PSP_HEAP_SIZE_MAX();
1820b5a7 19
9112b6ce 20unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
21
22void *psp_screen = VRAM_FB0;
1820b5a7 23static int current_screen = 0; /* front bufer */
24
110df09c 25static SceUID main_thread_id = -1;
26
9caf44b5 27#define ANALOG_DEADZONE 80
1820b5a7 28
29/* Exit callback */
30static int exit_callback(int arg1, int arg2, void *common)
31{
32 sceKernelExitGame();
33 return 0;
34}
35
b542be46 36/* Power Callback */
37static int power_callback(int unknown, int pwrflags, void *common)
38{
39 /* check for power switch and suspending as one is manual and the other automatic */
40 if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING)
41 {
42 lprintf("power_callback: flags: 0x%08X: suspending\n", pwrflags);
43 engineState = PGS_Menu;
44 }
45 sceDisplayWaitVblankStart();
46 return 0;
47}
48
1820b5a7 49/* Callback thread */
50static int callback_thread(SceSize args, void *argp)
51{
52 int cbid;
53
4b167c12 54 lprintf("callback_thread started with id %08x, priority %i\n",
a4221917 55 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
1820b5a7 56
57 cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
58 sceKernelRegisterExitCallback(cbid);
b542be46 59 cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
60 scePowerRegisterCallback(0, cbid);
1820b5a7 61
62 sceKernelSleepThreadCB();
63
64 return 0;
65}
66
67void psp_init(void)
68{
a4221917 69 SceUID thid;
1820b5a7 70
110df09c 71 main_thread_id = sceKernelGetThreadId();
72
73 lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
74 lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
a4221917 75 sceKernelGetThreadCurrentPriority());
1820b5a7 76
77 thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
78 if (thid >= 0)
79 {
80 sceKernelStartThread(thid, 0, 0);
81 }
82
83 /* video */
84 sceDisplaySetMode(0, 480, 272);
9112b6ce 85 sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
1820b5a7 86 current_screen = 1;
9112b6ce 87 psp_screen = VRAM_FB0;
1820b5a7 88
89 /* gu */
90 sceGuInit();
91
9112b6ce 92 sceGuStart(GU_DIRECT, guCmdList);
8ab3e3c1 93 sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
94 sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
9112b6ce 95 sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
8ab3e3c1 96 sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
9112b6ce 97 sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
98 sceGuViewport(2048, 2048, 480, 272);
99 sceGuDepthRange(0xc350, 0x2710);
100 sceGuScissor(0, 0, 480, 272);
101 sceGuEnable(GU_SCISSOR_TEST);
9112b6ce 102
103 sceGuDepthMask(0xffff);
104 sceGuDisable(GU_DEPTH_TEST);
105
106 sceGuFrontFace(GU_CW);
9112b6ce 107 sceGuEnable(GU_TEXTURE_2D);
9112b6ce 108 sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
8ab3e3c1 109 sceGuAmbientColor(0xffffffff);
110 sceGuColor(0xffffffff);
9112b6ce 111 sceGuFinish();
112 sceGuSync(0, 0);
113
114 sceDisplayWaitVblankStart();
115 sceGuDisplay(GU_TRUE);
116
117
1820b5a7 118 /* input */
119 sceCtrlSetSamplingCycle(0);
9caf44b5 120 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
1820b5a7 121}
122
123void psp_finish(void)
124{
125 sceGuTerm();
126
127 //sceKernelSleepThread();
128 sceKernelExitGame();
129}
130
7d4906bf 131void psp_video_flip(int wait_vsync)
1820b5a7 132{
7d4906bf 133 if (wait_vsync) sceDisplayWaitVblankStart();
70357ce5 134 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
135 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
1820b5a7 136 current_screen ^= 1;
9112b6ce 137 psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
7d4906bf 138}
139
140void *psp_video_get_active_fb(void)
141{
9112b6ce 142 return current_screen ? VRAM_FB1 : VRAM_FB0;
1820b5a7 143}
144
145void psp_video_switch_to_single(void)
146{
9112b6ce 147 psp_screen = VRAM_FB0;
1820b5a7 148 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
149 current_screen = 0;
150}
151
152void psp_msleep(int ms)
153{
154 sceKernelDelayThread(ms * 1000);
155}
156
7d4906bf 157unsigned int psp_pad_read(int blocking)
1820b5a7 158{
9caf44b5 159 unsigned int buttons;
1820b5a7 160 SceCtrlData pad;
7d4906bf 161 if (blocking)
162 sceCtrlReadBufferPositive(&pad, 1);
163 else sceCtrlPeekBufferPositive(&pad, 1);
9caf44b5 164 buttons = pad.Buttons;
165
166 // analog..
167 buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
168 if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
169 if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
170 if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
171 if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
1820b5a7 172
9caf44b5 173 return buttons;
1820b5a7 174}
175
70357ce5 176int psp_get_cpu_clock(void)
177{
178 return scePowerGetCpuClockFrequencyInt();
179}
180
181int psp_set_cpu_clock(int clock)
182{
183 int ret = scePowerSetClockFrequency(clock, clock, clock/2);
184 if (ret != 0) lprintf("failed to set clock: %i\n", ret);
185
186 return ret;
187}
188
9caf44b5 189char *psp_get_status_line(void)
190{
191 static char buff[64];
192 int ret, bat_percent, bat_time;
193 pspTime time;
194
195 ret = sceRtcGetCurrentClockLocalTime(&time);
196 bat_percent = scePowerGetBatteryLifePercent();
197 bat_time = scePowerGetBatteryLifeTime();
198 if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
199
200 snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
201 if (!scePowerIsPowerOnline())
202 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
203 return buff;
204}
205
7d4906bf 206/* alt logging */
110df09c 207#define LOG_FILE "log.txt"
208
209typedef struct _log_entry
210{
211 char buff[256];
212 struct _log_entry *next;
213} log_entry;
7d4906bf 214
110df09c 215static log_entry *le_root = NULL;
9caf44b5 216
7d4906bf 217void lprintf_f(const char *fmt, ...)
218{
219 va_list vl;
110df09c 220
221#ifdef LPRINTF_STDIO
222 va_start(vl, fmt);
223 vprintf(fmt, vl);
224 va_end(vl);
225#else
226 static SceUID logfd = -1;
7d4906bf 227 char buff[256];
110df09c 228 log_entry *le, *le1;
7d4906bf 229
9caf44b5 230 if (logfd == -2) return; // disabled
231
110df09c 232 va_start(vl, fmt);
233 vsnprintf(buff, sizeof(buff), fmt, vl);
234 va_end(vl);
235
236 // note: this is still unsafe code
237 if (main_thread_id != sceKernelGetThreadId())
7d4906bf 238 {
110df09c 239 le = malloc(sizeof(*le));
240 if (le == NULL) return;
241 le->next = NULL;
242 strcpy(le->buff, buff);
243 if (le_root == NULL) le_root = le;
244 else {
245 for (le1 = le_root; le1->next != NULL; le1 = le1->next);
246 le1->next = le;
9caf44b5 247 }
110df09c 248 return;
7d4906bf 249 }
250
110df09c 251 logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
252 if (logfd < 0) {
253 logfd = -2;
254 return;
255 }
256
257 if (le_root != NULL)
258 {
259 le1 = le_root;
260 le_root = NULL;
261 sceKernelDelayThread(1000);
262 while (le1 != NULL) {
263 le = le1;
264 le1 = le->next;
265 sceIoWrite(logfd, le->buff, strlen(le->buff));
266 free(le);
267 }
268 }
7d4906bf 269
270 sceIoWrite(logfd, buff, strlen(buff));
9caf44b5 271
272 // make sure it gets flushed
273 sceIoClose(logfd);
274 logfd = -1;
110df09c 275#endif
7d4906bf 276}
277
278