dualcore integration in famc, bram cart C code, psp bugfixes
[picodrive.git] / platform / psp / psp.c
CommitLineData
7d4906bf 1#include <stdio.h>
2#include <stdarg.h>
3#include <string.h>
4
1820b5a7 5#include <pspkernel.h>
7d4906bf 6#include <pspiofilemgr.h>
1820b5a7 7#include <pspdisplay.h>
70357ce5 8#include <psppower.h>
9caf44b5 9#include <psprtc.h>
1820b5a7 10#include <pspgu.h>
11
12#include "psp.h"
13#include "../common/lprintf.h"
14
15PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
16
9112b6ce 17unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
18
19void *psp_screen = VRAM_FB0;
1820b5a7 20static int current_screen = 0; /* front bufer */
21
9caf44b5 22#define ANALOG_DEADZONE 80
1820b5a7 23
24/* Exit callback */
25static int exit_callback(int arg1, int arg2, void *common)
26{
27 sceKernelExitGame();
28 return 0;
29}
30
31/* Callback thread */
32static int callback_thread(SceSize args, void *argp)
33{
34 int cbid;
35
4b167c12 36 lprintf("callback_thread started with id %08x, priority %i\n",
a4221917 37 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
1820b5a7 38
39 cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
40 sceKernelRegisterExitCallback(cbid);
41
42 sceKernelSleepThreadCB();
43
44 return 0;
45}
46
47void psp_init(void)
48{
a4221917 49 SceUID thid;
1820b5a7 50
9caf44b5 51 lprintf("running in %08x kernel\n", sceKernelDevkitVersion()),
4b167c12 52 lprintf("entered psp_init, threadId %08x, priority %i\n", sceKernelGetThreadId(),
a4221917 53 sceKernelGetThreadCurrentPriority());
1820b5a7 54
55 thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
56 if (thid >= 0)
57 {
58 sceKernelStartThread(thid, 0, 0);
59 }
60
61 /* video */
62 sceDisplaySetMode(0, 480, 272);
9112b6ce 63 sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
1820b5a7 64 current_screen = 1;
9112b6ce 65 psp_screen = VRAM_FB0;
1820b5a7 66
67 /* gu */
68 sceGuInit();
69
9112b6ce 70 sceGuStart(GU_DIRECT, guCmdList);
8ab3e3c1 71 sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
72 sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
9112b6ce 73 sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
8ab3e3c1 74 sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
9112b6ce 75 sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
76 sceGuViewport(2048, 2048, 480, 272);
77 sceGuDepthRange(0xc350, 0x2710);
78 sceGuScissor(0, 0, 480, 272);
79 sceGuEnable(GU_SCISSOR_TEST);
9112b6ce 80
81 sceGuDepthMask(0xffff);
82 sceGuDisable(GU_DEPTH_TEST);
83
84 sceGuFrontFace(GU_CW);
9112b6ce 85 sceGuEnable(GU_TEXTURE_2D);
9112b6ce 86 sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
8ab3e3c1 87 sceGuAmbientColor(0xffffffff);
88 sceGuColor(0xffffffff);
9112b6ce 89 sceGuFinish();
90 sceGuSync(0, 0);
91
92 sceDisplayWaitVblankStart();
93 sceGuDisplay(GU_TRUE);
94
95
1820b5a7 96 /* input */
97 sceCtrlSetSamplingCycle(0);
9caf44b5 98 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
1820b5a7 99}
100
101void psp_finish(void)
102{
103 sceGuTerm();
104
105 //sceKernelSleepThread();
106 sceKernelExitGame();
107}
108
7d4906bf 109void psp_video_flip(int wait_vsync)
1820b5a7 110{
7d4906bf 111 if (wait_vsync) sceDisplayWaitVblankStart();
70357ce5 112 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
113 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
1820b5a7 114 current_screen ^= 1;
9112b6ce 115 psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
7d4906bf 116}
117
118void *psp_video_get_active_fb(void)
119{
9112b6ce 120 return current_screen ? VRAM_FB1 : VRAM_FB0;
1820b5a7 121}
122
123void psp_video_switch_to_single(void)
124{
9112b6ce 125 psp_screen = VRAM_FB0;
1820b5a7 126 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
127 current_screen = 0;
128}
129
130void psp_msleep(int ms)
131{
132 sceKernelDelayThread(ms * 1000);
133}
134
7d4906bf 135unsigned int psp_pad_read(int blocking)
1820b5a7 136{
9caf44b5 137 unsigned int buttons;
1820b5a7 138 SceCtrlData pad;
7d4906bf 139 if (blocking)
140 sceCtrlReadBufferPositive(&pad, 1);
141 else sceCtrlPeekBufferPositive(&pad, 1);
9caf44b5 142 buttons = pad.Buttons;
143
144 // analog..
145 buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
146 if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
147 if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
148 if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
149 if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
1820b5a7 150
9caf44b5 151 return buttons;
1820b5a7 152}
153
70357ce5 154int psp_get_cpu_clock(void)
155{
156 return scePowerGetCpuClockFrequencyInt();
157}
158
159int psp_set_cpu_clock(int clock)
160{
161 int ret = scePowerSetClockFrequency(clock, clock, clock/2);
162 if (ret != 0) lprintf("failed to set clock: %i\n", ret);
163
164 return ret;
165}
166
9caf44b5 167char *psp_get_status_line(void)
168{
169 static char buff[64];
170 int ret, bat_percent, bat_time;
171 pspTime time;
172
173 ret = sceRtcGetCurrentClockLocalTime(&time);
174 bat_percent = scePowerGetBatteryLifePercent();
175 bat_time = scePowerGetBatteryLifeTime();
176 if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
177
178 snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
179 if (!scePowerIsPowerOnline())
180 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
181 return buff;
182}
183
7d4906bf 184/* alt logging */
185#define LOG_FILE "log.log"
186
9caf44b5 187static SceUID logfd = -1;
188
7d4906bf 189void lprintf_f(const char *fmt, ...)
190{
191 va_list vl;
192 char buff[256];
193
9caf44b5 194 if (logfd == -2) return; // disabled
195
7d4906bf 196 if (logfd < 0)
197 {
198 logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
9caf44b5 199 if (logfd < 0) {
200 logfd = -2;
7d4906bf 201 return;
9caf44b5 202 }
7d4906bf 203 }
204
205 va_start(vl, fmt);
206 vsnprintf(buff, sizeof(buff), fmt, vl);
207 va_end(vl);
208
209 sceIoWrite(logfd, buff, strlen(buff));
9caf44b5 210
211 // make sure it gets flushed
212 sceIoClose(logfd);
213 logfd = -1;
7d4906bf 214}
215
216