gpu_neon: fix sign extension
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
75e28f62
E
1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
f99193c2 18#include "../../gpulib/gpu_timing.h"
75e28f62 19
652c6b8b 20#ifndef command_lengths
75e28f62
E
21const u8 command_lengths[256] =
22{
23 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
24 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
25 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
26 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
27 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
28 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 29 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
75e28f62
E
30 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
31 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
32 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
33 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
34 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
35 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
38 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
39};
652c6b8b 40#endif
75e28f62
E
41
42void update_texture_ptr(psx_gpu_struct *psx_gpu)
43{
3867c6ef 44 u8 *texture_base;
75e28f62
E
45 u8 *texture_ptr;
46
47 switch((psx_gpu->render_state_base >> 8) & 0x3)
48 {
75e28f62 49 case TEXTURE_MODE_4BPP:
3867c6ef
E
50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
75e28f62
E
53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
57 break;
58
59 case TEXTURE_MODE_8BPP:
75e28f62
E
60 if(psx_gpu->current_texture_page & 0x1)
61 {
3867c6ef 62 texture_base =
75e28f62
E
63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
3867c6ef 67 texture_base =
75e28f62
E
68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
3867c6ef
E
71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
75e28f62
E
73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
76 break;
77
ee675369 78 default:
75e28f62 79 case TEXTURE_MODE_16BPP:
3867c6ef
E
80 texture_base = (u8 *)(psx_gpu->vram_ptr);
81 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
82 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
83
84 texture_ptr = texture_base;
75e28f62
E
85 texture_ptr += psx_gpu->texture_window_x * 2;
86 texture_ptr += (psx_gpu->texture_window_y) * 2048;
87 break;
88 }
89
3867c6ef 90 psx_gpu->texture_page_base = texture_base;
75e28f62
E
91 psx_gpu->texture_page_ptr = texture_ptr;
92}
93
94void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
95{
f3492649 96 texture_settings &= 0x1FF;
75e28f62
E
97 if(psx_gpu->texture_settings != texture_settings)
98 {
99 u32 new_texture_page = texture_settings & 0x1F;
100 u32 texture_mode = (texture_settings >> 7) & 0x3;
101 u32 render_state_base = psx_gpu->render_state_base;
102
b7ed0632 103 flush_render_block_buffer(psx_gpu);
75e28f62
E
104
105 render_state_base &= ~(0xF << 6);
106 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
107
108 psx_gpu->render_state_base = render_state_base;
109
110 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
111
112 if(texture_mode == TEXTURE_MODE_8BPP)
113 {
114 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
115 // wraps back around to the left edge.
116 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
117 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
118
119 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
120 {
121 u32 dirty_textures_8bpp_alternate_mask =
122 psx_gpu->dirty_textures_8bpp_alternate_mask;
123 psx_gpu->dirty_textures_8bpp_alternate_mask =
124 psx_gpu->dirty_textures_8bpp_mask;
125 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
126 }
127
128 psx_gpu->last_8bpp_texture_page = new_texture_page;
129 }
130
131 psx_gpu->current_texture_page = new_texture_page;
132 psx_gpu->texture_settings = texture_settings;
133
134 update_texture_ptr(psx_gpu);
135 }
136}
137
138void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
139{
140 if(psx_gpu->clut_settings != clut_settings)
141 {
142 flush_render_block_buffer(psx_gpu);
143 psx_gpu->clut_settings = clut_settings;
144 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
145 }
146}
147
148void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
149{
150 if(psx_gpu->triangle_color != triangle_color)
151 {
152 flush_render_block_buffer(psx_gpu);
153 psx_gpu->triangle_color = triangle_color;
154 }
155}
156
c1817bd9 157static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
158 u32 width, u32 height, u32 color)
159{
160 x &= ~0xF;
161 width = ((width + 0xF) & ~0xF);
162
163 flush_render_block_buffer(psx_gpu);
164
165 if(unlikely((x + width) > 1024))
166 {
167 u32 width_a = 1024 - x;
168 u32 width_b = width - width_a;
169
170 if(unlikely((y + height) > 512))
171 {
172 u32 height_a = 512 - y;
173 u32 height_b = height - height_a;
174
175 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
176 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
177 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
178 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
179 }
180 else
181 {
182 render_block_fill(psx_gpu, color, x, y, width_a, height);
183 render_block_fill(psx_gpu, color, 0, y, width_b, height);
184 }
185 }
186 else
187 {
188 if(unlikely((y + height) > 512))
189 {
190 u32 height_a = 512 - y;
191 u32 height_b = height - height_a;
192
193 render_block_fill(psx_gpu, color, x, y, width, height_a);
194 render_block_fill(psx_gpu, color, x, 0, width, height_b);
195 }
196 else
197 {
198 render_block_fill(psx_gpu, color, x, y, width, height);
199 }
200 }
201}
202
4be044ba
E
203#define sign_extend_11bit(value) \
204 (((s32)((value) << 21)) >> 21) \
205
75e28f62
E
206#define get_vertex_data_xy(vertex_number, offset16) \
207 vertexes[vertex_number].x = \
4a1885e2 208 sign_extend_11bit(list_s16[offset16]) + psx_gpu->offset_x; \
75e28f62 209 vertexes[vertex_number].y = \
4a1885e2 210 sign_extend_11bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
75e28f62
E
211
212#define get_vertex_data_uv(vertex_number, offset16) \
213 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
214 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
215
216#define get_vertex_data_rgb(vertex_number, offset32) \
217 vertexes[vertex_number].r = list[offset32] & 0xFF; \
218 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
219 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
220
221#define get_vertex_data_xy_uv(vertex_number, offset16) \
222 get_vertex_data_xy(vertex_number, offset16); \
223 get_vertex_data_uv(vertex_number, (offset16) + 2) \
224
225#define get_vertex_data_xy_rgb(vertex_number, offset16) \
226 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
227 get_vertex_data_xy(vertex_number, (offset16) + 2); \
228
229#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
230 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
231 get_vertex_data_xy(vertex_number, (offset16) + 2); \
232 get_vertex_data_uv(vertex_number, (offset16) + 4); \
233
234#define set_vertex_color_constant(vertex_number, color) \
235 vertexes[vertex_number].r = color & 0xFF; \
236 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
237 vertexes[vertex_number].b = (color >> 16) & 0xFF \
238
239#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
240 get_vertex_data_xy(vertex_number, offset16); \
241 set_vertex_color_constant(vertex_number, color) \
242
b243416b 243#ifndef SET_Ex
244#define SET_Ex(r, v)
245#endif
246
f99193c2 247u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
d02ab9fc 248 s32 *cpu_cycles_sum_out, s32 *cpu_cycles_last, u32 *last_command)
75e28f62 249{
3b7b0065 250 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
d02ab9fc 251 u32 current_command = 0, command_length;
252 u32 cpu_cycles_sum = 0, cpu_cycles = *cpu_cycles_last;
b243416b 253
254 u32 *list_start = list;
75e28f62
E
255 u32 *list_end = list + (size / 4);
256
257 for(; list < list_end; list += 1 + command_length)
258 {
f99193c2 259 s16 *list_s16 = (void *)list;
260 current_command = *list >> 24;
261 command_length = command_lengths[current_command];
262 if (list + 1 + command_length > list_end) {
263 current_command = (u32)-1;
264 break;
265 }
266
267 switch(current_command)
268 {
269 case 0x00:
270 break;
271
272 case 0x02:
87c45ad1
E
273 {
274 u32 x = list_s16[2] & 0x3FF;
275 u32 y = list_s16[3] & 0x1FF;
276 u32 width = list_s16[4] & 0x3FF;
277 u32 height = list_s16[5] & 0x1FF;
278 u32 color = list[0] & 0xFFFFFF;
279
c1817bd9 280 do_fill(psx_gpu, x, y, width, height, color);
d02ab9fc 281 gput_sum(cpu_cycles_sum, cpu_cycles, gput_fill(width, height));
f99193c2 282 break;
87c45ad1 283 }
f99193c2 284
285 case 0x20 ... 0x23:
75e28f62
E
286 {
287 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
288
289 get_vertex_data_xy(0, 2);
290 get_vertex_data_xy(1, 4);
291 get_vertex_data_xy(2, 6);
f9248bbf 292
75e28f62 293 render_triangle(psx_gpu, vertexes, current_command);
d02ab9fc 294 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base());
f99193c2 295 break;
75e28f62
E
296 }
297
f99193c2 298 case 0x24 ... 0x27:
75e28f62
E
299 {
300 set_clut(psx_gpu, list_s16[5]);
301 set_texture(psx_gpu, list_s16[9]);
302 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
303
304 get_vertex_data_xy_uv(0, 2);
305 get_vertex_data_xy_uv(1, 6);
306 get_vertex_data_xy_uv(2, 10);
307
308 render_triangle(psx_gpu, vertexes, current_command);
d02ab9fc 309 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_t());
f99193c2 310 break;
75e28f62
E
311 }
312
f99193c2 313 case 0x28 ... 0x2B:
75e28f62
E
314 {
315 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
316
317 get_vertex_data_xy(0, 2);
318 get_vertex_data_xy(1, 4);
319 get_vertex_data_xy(2, 6);
320 get_vertex_data_xy(3, 8);
321
322 render_triangle(psx_gpu, vertexes, current_command);
323 render_triangle(psx_gpu, &(vertexes[1]), current_command);
d02ab9fc 324 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base());
f99193c2 325 break;
75e28f62
E
326 }
327
f99193c2 328 case 0x2C ... 0x2F:
75e28f62
E
329 {
330 set_clut(psx_gpu, list_s16[5]);
331 set_texture(psx_gpu, list_s16[9]);
332 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
333
334 get_vertex_data_xy_uv(0, 2);
335 get_vertex_data_xy_uv(1, 6);
336 get_vertex_data_xy_uv(2, 10);
337 get_vertex_data_xy_uv(3, 14);
338
339 render_triangle(psx_gpu, vertexes, current_command);
340 render_triangle(psx_gpu, &(vertexes[1]), current_command);
d02ab9fc 341 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_t());
f99193c2 342 break;
75e28f62
E
343 }
344
f99193c2 345 case 0x30 ... 0x33:
75e28f62
E
346 {
347 get_vertex_data_xy_rgb(0, 0);
348 get_vertex_data_xy_rgb(1, 4);
349 get_vertex_data_xy_rgb(2, 8);
350
351 render_triangle(psx_gpu, vertexes, current_command);
d02ab9fc 352 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_g());
f99193c2 353 break;
75e28f62
E
354 }
355
f99193c2 356 case 0x34 ... 0x37:
75e28f62
E
357 {
358 set_clut(psx_gpu, list_s16[5]);
359 set_texture(psx_gpu, list_s16[11]);
360
361 get_vertex_data_xy_uv_rgb(0, 0);
362 get_vertex_data_xy_uv_rgb(1, 6);
363 get_vertex_data_xy_uv_rgb(2, 12);
364
365 render_triangle(psx_gpu, vertexes, current_command);
d02ab9fc 366 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_gt());
f99193c2 367 break;
75e28f62
E
368 }
369
f99193c2 370 case 0x38 ... 0x3B:
75e28f62
E
371 {
372 get_vertex_data_xy_rgb(0, 0);
373 get_vertex_data_xy_rgb(1, 4);
374 get_vertex_data_xy_rgb(2, 8);
375 get_vertex_data_xy_rgb(3, 12);
376
377 render_triangle(psx_gpu, vertexes, current_command);
378 render_triangle(psx_gpu, &(vertexes[1]), current_command);
d02ab9fc 379 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_g());
f99193c2 380 break;
75e28f62
E
381 }
382
f99193c2 383 case 0x3C ... 0x3F:
75e28f62
E
384 {
385 set_clut(psx_gpu, list_s16[5]);
386 set_texture(psx_gpu, list_s16[11]);
387
388 get_vertex_data_xy_uv_rgb(0, 0);
389 get_vertex_data_xy_uv_rgb(1, 6);
390 get_vertex_data_xy_uv_rgb(2, 12);
391 get_vertex_data_xy_uv_rgb(3, 18);
392
393 render_triangle(psx_gpu, vertexes, current_command);
394 render_triangle(psx_gpu, &(vertexes[1]), current_command);
d02ab9fc 395 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_gt());
f99193c2 396 break;
75e28f62
E
397 }
398
f99193c2 399 case 0x40 ... 0x47:
75e28f62
E
400 {
401 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
402 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
403 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
404 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
405
3b3dee71 406 render_line(psx_gpu, vertexes, current_command, list[0], 0);
d02ab9fc 407 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
f99193c2 408 break;
75e28f62
E
409 }
410
f99193c2 411 case 0x48 ... 0x4F:
75e28f62
E
412 {
413 u32 num_vertexes = 1;
414 u32 *list_position = &(list[2]);
415 u32 xy = list[1];
416
417 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
418 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
419
c8eaa363 420 xy = *list_position;
75e28f62
E
421 while(1)
422 {
75e28f62
E
423 vertexes[0] = vertexes[1];
424
425 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
426 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
427
3b3dee71 428 render_line(psx_gpu, vertexes, current_command, list[0], 0);
d02ab9fc 429 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
c8eaa363 430
75e28f62
E
431 list_position++;
432 num_vertexes++;
433
c8eaa363 434 if(list_position >= list_end)
804789d7 435 {
436 current_command = (u32)-1;
437 goto breakloop;
438 }
f9248bbf 439
c8eaa363 440 xy = *list_position;
441 if((xy & 0xF000F000) == 0x50005000)
442 break;
75e28f62
E
443 }
444
c8eaa363 445 command_length += (num_vertexes - 2);
446 break;
75e28f62
E
447 }
448
f99193c2 449 case 0x50 ... 0x57:
75e28f62
E
450 {
451 vertexes[0].r = list[0] & 0xFF;
452 vertexes[0].g = (list[0] >> 8) & 0xFF;
453 vertexes[0].b = (list[0] >> 16) & 0xFF;
454 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
455 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
456
457 vertexes[1].r = list[2] & 0xFF;
458 vertexes[1].g = (list[2] >> 8) & 0xFF;
459 vertexes[1].b = (list[2] >> 16) & 0xFF;
460 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
461 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
462
3b3dee71 463 render_line(psx_gpu, vertexes, current_command, 0, 0);
d02ab9fc 464 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
f99193c2 465 break;
75e28f62
E
466 }
467
468 case 0x58 ... 0x5F:
469 {
470 u32 num_vertexes = 1;
471 u32 *list_position = &(list[2]);
472 u32 color = list[0];
473 u32 xy = list[1];
474
475 vertexes[1].r = color & 0xFF;
476 vertexes[1].g = (color >> 8) & 0xFF;
477 vertexes[1].b = (color >> 16) & 0xFF;
478 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
479 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
480
c8eaa363 481 color = list_position[0];
75e28f62
E
482 while(1)
483 {
75e28f62
E
484 xy = list_position[1];
485
486 vertexes[0] = vertexes[1];
487
488 vertexes[1].r = color & 0xFF;
489 vertexes[1].g = (color >> 8) & 0xFF;
490 vertexes[1].b = (color >> 16) & 0xFF;
491 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
492 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
493
3b3dee71 494 render_line(psx_gpu, vertexes, current_command, 0, 0);
d02ab9fc 495 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
c8eaa363 496
75e28f62
E
497 list_position += 2;
498 num_vertexes++;
499
c8eaa363 500 if(list_position >= list_end)
804789d7 501 {
502 current_command = (u32)-1;
503 goto breakloop;
504 }
f9248bbf 505
c8eaa363 506 color = list_position[0];
507 if((color & 0xF000F000) == 0x50005000)
508 break;
75e28f62
E
509 }
510
c8eaa363 511 command_length += ((num_vertexes - 2) * 2);
512 break;
75e28f62
E
513 }
514
f99193c2 515 case 0x60 ... 0x63:
75e28f62 516 {
4be044ba
E
517 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
518 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 519 s32 width = list_s16[4] & 0x3FF;
520 s32 height = list_s16[5] & 0x1FF;
75e28f62 521
c296224f 522 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
523 current_command, list[0]);
d02ab9fc 524 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
f99193c2 525 break;
75e28f62
E
526 }
527
f99193c2 528 case 0x64 ... 0x67:
75e28f62 529 {
4be044ba
E
530 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
531 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 532 u32 uv = list_s16[4];
c296224f 533 s32 width = list_s16[6] & 0x3FF;
534 s32 height = list_s16[7] & 0x1FF;
75e28f62 535
75e28f62
E
536 set_clut(psx_gpu, list_s16[5]);
537
c296224f 538 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
539 &width, &height, current_command, list[0]);
d02ab9fc 540 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
f99193c2 541 break;
75e28f62
E
542 }
543
f99193c2 544 case 0x68 ... 0x6B:
75e28f62 545 {
4be044ba
E
546 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
547 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 548 s32 width = 1, height = 1;
75e28f62 549
c296224f 550 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
551 current_command, list[0]);
d02ab9fc 552 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(1, 1));
f99193c2 553 break;
75e28f62
E
554 }
555
f99193c2 556 case 0x70 ... 0x73:
75e28f62 557 {
4be044ba
E
558 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
559 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 560 s32 width = 8, height = 8;
75e28f62 561
c296224f 562 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
563 current_command, list[0]);
d02ab9fc 564 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
f99193c2 565 break;
75e28f62
E
566 }
567
f99193c2 568 case 0x74 ... 0x77:
75e28f62 569 {
4be044ba
E
570 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
571 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 572 u32 uv = list_s16[4];
c296224f 573 s32 width = 8, height = 8;
75e28f62 574
75e28f62
E
575 set_clut(psx_gpu, list_s16[5]);
576
c296224f 577 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
578 &width, &height, current_command, list[0]);
d02ab9fc 579 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
f99193c2 580 break;
75e28f62
E
581 }
582
f99193c2 583 case 0x78 ... 0x7B:
75e28f62 584 {
4be044ba
E
585 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
586 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 587 s32 width = 16, height = 16;
75e28f62 588
c296224f 589 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
590 current_command, list[0]);
d02ab9fc 591 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
f99193c2 592 break;
75e28f62
E
593 }
594
f99193c2 595 case 0x7C ... 0x7F:
75e28f62 596 {
4be044ba
E
597 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
598 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 599 u32 uv = list_s16[4];
c296224f 600 s32 width = 16, height = 16;
75e28f62 601
75e28f62
E
602 set_clut(psx_gpu, list_s16[5]);
603
c296224f 604 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
605 &width, &height, current_command, list[0]);
d02ab9fc 606 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
f99193c2 607 break;
75e28f62
E
608 }
609
36da9c13 610#ifdef PCSX
c296224f 611 case 0x1F: // irq?
36da9c13 612 case 0x80 ... 0x9F: // vid -> vid
613 case 0xA0 ... 0xBF: // sys -> vid
614 case 0xC0 ... 0xDF: // vid -> sys
615 goto breakloop;
616#else
617 case 0x80 ... 0x9F: // vid -> vid
06bc35c8 618 {
619 u32 sx = list_s16[2] & 0x3FF;
620 u32 sy = list_s16[3] & 0x1FF;
621 u32 dx = list_s16[4] & 0x3FF;
622 u32 dy = list_s16[5] & 0x1FF;
623 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
624 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
625
626 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
627 break;
628
629 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
630 break;
631 }
632
36da9c13 633 case 0xA0 ... 0xBF: // sys -> vid
75e28f62 634 {
1f88961f
E
635 u32 load_x = list_s16[2] & 0x3FF;
636 u32 load_y = list_s16[3] & 0x1FF;
637 u32 load_width = list_s16[4] & 0x3FF;
638 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
639 u32 load_size = load_width * load_height;
640
641 command_length += load_size / 2;
cec398c0
E
642
643 if(load_size & 1)
644 command_length++;
645
75e28f62
E
646 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
647 load_width, load_height, load_width);
f99193c2 648 break;
75e28f62 649 }
b243416b 650
36da9c13 651 case 0xC0 ... 0xDF: // vid -> sys
652 break;
b243416b 653#endif
654
f99193c2 655 case 0xE1:
f3492649 656 set_texture(psx_gpu, list[0]);
87c45ad1 657
75e28f62
E
658 if(list[0] & (1 << 9))
659 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
660 else
661 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
662
663 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
f99193c2 664 SET_Ex(1, list[0]);
665 break;
75e28f62 666
f99193c2 667 case 0xE2:
75e28f62
E
668 {
669 // TODO: Clean
670 u32 texture_window_settings = list[0];
671 u32 tmp, x, y, w, h;
672
673 if(texture_window_settings != psx_gpu->texture_window_settings)
674 {
675 tmp = (texture_window_settings & 0x1F) | 0x20;
676 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
677
678 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
679 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
680
681 tmp = 32 - (w >> 3);
682 x = ((texture_window_settings >> 10) & tmp) << 3;
683
684 tmp = 32 - (h >> 3);
685 y = ((texture_window_settings >> 15) & tmp) << 3;
686
687 flush_render_block_buffer(psx_gpu);
688
de35a464 689 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
690 psx_gpu->texture_window_x = x;
691 psx_gpu->texture_window_y = y;
692 psx_gpu->texture_mask_width = w - 1;
693 psx_gpu->texture_mask_height = h - 1;
694
695 update_texture_ptr(psx_gpu);
696 }
b243416b 697 SET_Ex(2, list[0]);
75e28f62 698 break;
77e34391 699 }
700
701 case 0xE3:
702 {
703 s16 viewport_start_x = list[0] & 0x3FF;
704 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
705
706 if(viewport_start_x == psx_gpu->viewport_start_x &&
707 viewport_start_y == psx_gpu->viewport_start_y)
708 {
709 break;
710 }
75e28f62 711
77e34391 712 psx_gpu->viewport_start_x = viewport_start_x;
713 psx_gpu->viewport_start_y = viewport_start_y;
75e28f62
E
714
715#ifdef TEXTURE_CACHE_4BPP
716 psx_gpu->viewport_mask =
717 texture_region_mask(psx_gpu->viewport_start_x,
718 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
719 psx_gpu->viewport_end_y);
720#endif
77e34391 721 SET_Ex(3, list[0]);
722 break;
723 }
724
725 case 0xE4:
726 {
727 s16 viewport_end_x = list[0] & 0x3FF;
728 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
729
730 if(viewport_end_x == psx_gpu->viewport_end_x &&
731 viewport_end_y == psx_gpu->viewport_end_y)
732 {
733 break;
734 }
735
736 psx_gpu->viewport_end_x = viewport_end_x;
737 psx_gpu->viewport_end_y = viewport_end_y;
75e28f62
E
738
739#ifdef TEXTURE_CACHE_4BPP
740 psx_gpu->viewport_mask =
741 texture_region_mask(psx_gpu->viewport_start_x,
742 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
743 psx_gpu->viewport_end_y);
744#endif
77e34391 745 SET_Ex(4, list[0]);
746 break;
747 }
75e28f62 748
77e34391 749 case 0xE5:
75e28f62
E
750 {
751 s32 offset_x = list[0] << 21;
752 s32 offset_y = list[0] << 10;
753 psx_gpu->offset_x = offset_x >> 21;
754 psx_gpu->offset_y = offset_y >> 21;
755
f99193c2 756 SET_Ex(5, list[0]);
757 break;
758 }
75e28f62 759
f99193c2 760 case 0xE6:
75e28f62
E
761 {
762 u32 mask_settings = list[0];
763 u16 mask_msb = mask_settings << 15;
764
765 if(list[0] & 0x2)
766 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
767 else
768 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
769
770 if(mask_msb != psx_gpu->mask_msb)
771 {
772 flush_render_block_buffer(psx_gpu);
773 psx_gpu->mask_msb = mask_msb;
774 }
775
f99193c2 776 SET_Ex(6, list[0]);
777 break;
75e28f62
E
778 }
779
f99193c2 780 default:
781 break;
782 }
75e28f62 783 }
b243416b 784
b243416b 785breakloop:
d02ab9fc 786 *cpu_cycles_sum_out += cpu_cycles_sum;
787 *cpu_cycles_last = cpu_cycles;
f99193c2 788 *last_command = current_command;
b243416b 789 return list - list_start;
75e28f62
E
790}
791
fc6cef7d 792#ifdef PCSX
793
9a864a8f 794// this thing has become such a PITA, should just handle the 2048 width really
795static void update_enhancement_buf_scanouts(psx_gpu_struct *psx_gpu,
796 int x, int y, int w, int h)
3b7b0065 797{
9a864a8f 798 int max_bufs = ARRAY_SIZE(psx_gpu->enhancement_scanouts);
799 struct psx_gpu_scanout *s;
800 int i, sel, right, bottom;
801 u32 tol_x = 48, tol_y = 16;
802 u32 intersection;
803
804 //w = (w + 15) & ~15;
805 psx_gpu->saved_hres = w;
806 assert(!(max_bufs & (max_bufs - 1)));
807 for (i = 0; i < max_bufs; i++) {
808 s = &psx_gpu->enhancement_scanouts[i];
809 if (s->x == x && s->y == y && w - s->w <= tol_x && h - s->h <= tol_y)
810 return;
3b7b0065 811 }
7956599f 812
9a864a8f 813 // evict any scanout that intersects
814 right = x + w;
815 bottom = y + h;
816 for (i = 0, sel = -1; i < max_bufs; i++) {
817 s = &psx_gpu->enhancement_scanouts[i];
818 if (s->x >= right) continue;
819 if (s->x + s->w <= x) continue;
820 if (s->y >= bottom) continue;
821 if (s->y + s->h <= y) continue;
822 // ... but allow upto 16 pixels intersection that some games do
823 if ((intersection = s->x + s->w - x) - 1u <= tol_x) {
824 s->w -= intersection;
825 continue;
7956599f 826 }
9a864a8f 827 if ((intersection = s->y + s->h - y) - 1u <= tol_y) {
828 s->h -= intersection;
829 continue;
830 }
831 //printf("%4d%4d%4dx%d evicted\n", s->x, s->y, s->w, s->h);
832 s->w = 0;
833 sel = i;
834 break;
7956599f 835 }
9a864a8f 836 if (sel >= 0) {
837 // 2nd intersection check
838 for (i = 0; i < max_bufs; i++) {
839 s = &psx_gpu->enhancement_scanouts[i];
840 if (!s->w)
841 continue;
842 if ((intersection = right - s->x) - 1u <= tol_x) {
843 w -= intersection;
844 break;
845 }
846 if ((intersection = bottom - s->y) - 1u <= tol_y) {
847 h -= intersection;
848 break;
3b7b0065 849 }
3b7b0065 850 }
851 }
9a864a8f 852 else
853 sel = psx_gpu->enhancement_scanout_eselect++;
854 psx_gpu->enhancement_scanout_eselect &= max_bufs - 1;
855 s = &psx_gpu->enhancement_scanouts[sel];
856 s->x = x;
857 s->y = y;
858 s->w = w;
859 s->h = h;
860
861 sync_enhancement_buffers(x, y, w, h);
862#if 0
863 printf("scanouts:\n");
864 for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanouts); i++) {
865 s = &psx_gpu->enhancement_scanouts[i];
866 if (s->w)
867 printf("%4d%4d%4dx%d\n", s->x, s->y, s->w, s->h);
868 }
3b7b0065 869#endif
e929dec5 870}
871
9a864a8f 872static int select_enhancement_buf_index(psx_gpu_struct *psx_gpu, s32 x, s32 y)
77e34391 873{
9a864a8f 874 int i;
875 for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanouts); i++) {
876 const struct psx_gpu_scanout *s = &psx_gpu->enhancement_scanouts[i];
877 if (s->x <= x && x < s->x + s->w &&
878 s->y <= y && y < s->y + s->h)
879 return i;
880 }
881 return -1;
882}
77e34391 883
9a864a8f 884#define select_enhancement_buf_by_index(psx_gpu_, i_) \
885 ((psx_gpu_)->enhancement_buf_ptr + ((i_) << 20))
77e34391 886
9a864a8f 887static void *select_enhancement_buf_ptr(psx_gpu_struct *psx_gpu, s32 x, s32 y)
888{
889 int i = select_enhancement_buf_index(psx_gpu, x, y);
890 return i >= 0 ? select_enhancement_buf_by_index(psx_gpu, i) : NULL;
77e34391 891}
892
9a864a8f 893static void select_enhancement_buf(psx_gpu_struct *psx_gpu)
894{
6ae77271 895 s32 x = psx_gpu->saved_viewport_start_x + 16;
896 s32 y = psx_gpu->saved_viewport_start_y + 16;
9a864a8f 897 psx_gpu->enhancement_current_buf_ptr = select_enhancement_buf_ptr(psx_gpu, x, y);
898}
06bc35c8 899
c1817bd9 900#define enhancement_disable() { \
901 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
902 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
903 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
904 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
905 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
c6063f89 906 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 907}
908
9a864a8f 909static int enhancement_enable(psx_gpu_struct *psx_gpu)
910{
911 if (!psx_gpu->enhancement_current_buf_ptr)
912 return 0;
913 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
914 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2;
915 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2;
916 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1;
917 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1;
918 if (psx_gpu->viewport_end_x - psx_gpu->viewport_start_x + 1 > 1024)
919 psx_gpu->viewport_end_x = psx_gpu->viewport_start_x + 1023;
920 psx_gpu->uvrgb_phase = 0x7fff;
921 return 1;
c1817bd9 922}
923
924#define shift_vertices3(v) { \
3b7b0065 925 v[0]->x <<= 1; \
926 v[0]->y <<= 1; \
927 v[1]->x <<= 1; \
928 v[1]->y <<= 1; \
929 v[2]->x <<= 1; \
930 v[2]->y <<= 1; \
c1817bd9 931}
932
933#define unshift_vertices3(v) { \
3b7b0065 934 v[0]->x >>= 1; \
935 v[0]->y >>= 1; \
936 v[1]->x >>= 1; \
937 v[1]->y >>= 1; \
938 v[2]->x >>= 1; \
939 v[2]->y >>= 1; \
c1817bd9 940}
941
942#define shift_triangle_area() \
943 psx_gpu->triangle_area *= 4
944
06bc35c8 945#ifndef NEON_BUILD
1fce6ce8 946void scale2x_tiles8(void *dst, const void *src, int w8, int h)
947{
948 uint16_t* d = (uint16_t*)dst;
949 const uint16_t* s = (const uint16_t*)src;
950
951 while ( h-- )
952 {
953 uint16_t* d_save = d;
954 const uint16_t* s_save = s;
955 int w = w8;
956
957 while ( w-- )
958 {
959 d[ 0 ] = *s;
960 d[ 1 ] = *s;
961 d[ 1024 ] = *s;
962 d[ 1025 ] = *s;
963 d += 2; s++;
964
965 d[ 0 ] = *s;
966 d[ 1 ] = *s;
967 d[ 1024 ] = *s;
968 d[ 1025 ] = *s;
969 d += 2; s++;
970
971 d[ 0 ] = *s;
972 d[ 1 ] = *s;
973 d[ 1024 ] = *s;
974 d[ 1025 ] = *s;
975 d += 2; s++;
976
977 d[ 0 ] = *s;
978 d[ 1 ] = *s;
979 d[ 1024 ] = *s;
980 d[ 1025 ] = *s;
981 d += 2; s++;
982
983 d[ 0 ] = *s;
984 d[ 1 ] = *s;
985 d[ 1024 ] = *s;
986 d[ 1025 ] = *s;
987 d += 2; s++;
988
989 d[ 0 ] = *s;
990 d[ 1 ] = *s;
991 d[ 1024 ] = *s;
992 d[ 1025 ] = *s;
993 d += 2; s++;
994
995 d[ 0 ] = *s;
996 d[ 1 ] = *s;
997 d[ 1024 ] = *s;
998 d[ 1025 ] = *s;
999 d += 2; s++;
1000
1001 d[ 0 ] = *s;
1002 d[ 1 ] = *s;
1003 d[ 1024 ] = *s;
1004 d[ 1025 ] = *s;
1005 d += 2; s++;
1006 }
1007
1008 d = d_save + 2048;
1009 s = s_save + 1024; /* or 512? */
1010 }
1011}
06bc35c8 1012#endif
1013
9a864a8f 1014// simple check for a case where no clipping is used
1015// - now handled by adjusting the viewport
1016static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int y)
3b7b0065 1017{
3b7b0065 1018 return 1;
1019}
1020
051a3d7c 1021static int is_in_array(int val, int array[], int len)
1022{
1023 int i;
1024 for (i = 0; i < len; i++)
1025 if (array[i] == val)
1026 return 1;
1027 return 0;
1028}
1029
1030static int make_members_unique(int array[], int len)
1031{
1032 int i, j;
1033 for (i = j = 1; i < len; i++)
1034 if (!is_in_array(array[i], array, j))
1035 array[j++] = array[i];
1036
1037 if (array[0] > array[1]) {
1038 i = array[0]; array[0] = array[1]; array[1] = i;
1039 }
1040 return j;
1041}
1042
1043static void patch_u(vertex_struct *vertex_ptrs, int count, int old, int new)
1044{
1045 int i;
1046 for (i = 0; i < count; i++)
1047 if (vertex_ptrs[i].u == old)
1048 vertex_ptrs[i].u = new;
1049}
1050
1051static void patch_v(vertex_struct *vertex_ptrs, int count, int old, int new)
1052{
1053 int i;
1054 for (i = 0; i < count; i++)
1055 if (vertex_ptrs[i].v == old)
1056 vertex_ptrs[i].v = new;
1057}
1058
af1601fa 1059// this sometimes does more harm than good, like in PE2
051a3d7c 1060static void uv_hack(vertex_struct *vertex_ptrs, int vertex_count)
1061{
1062 int i, u[4], v[4];
1063
1064 for (i = 0; i < vertex_count; i++) {
1065 u[i] = vertex_ptrs[i].u;
1066 v[i] = vertex_ptrs[i].v;
1067 }
1068 if (make_members_unique(u, vertex_count) == 2 && u[1] - u[0] >= 8) {
1069 if ((u[0] & 7) == 7) {
1070 patch_u(vertex_ptrs, vertex_count, u[0], u[0] + 1);
1071 //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0]+1, u[1]);
1072 }
1073 else if ((u[1] & 7) == 0 || u[1] - u[0] > 128) {
1074 patch_u(vertex_ptrs, vertex_count, u[1], u[1] - 1);
1075 //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0], u[1]-1);
1076 }
1077 }
1078 if (make_members_unique(v, vertex_count) == 2 && ((v[0] - v[1]) & 7) == 0) {
1079 if ((v[0] & 7) == 7) {
1080 patch_v(vertex_ptrs, vertex_count, v[0], v[0] + 1);
1081 //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0]+1, v[1]);
1082 }
1083 else if ((v[1] & 7) == 0) {
1084 patch_v(vertex_ptrs, vertex_count, v[1], v[1] - 1);
1085 //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0], v[1]-1);
1086 }
1087 }
1088}
1089
c1817bd9 1090static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
1091 vertex_struct *vertexes, u32 current_command)
1092{
1093 vertex_struct *vertex_ptrs[3];
1094
1095 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
1096 return;
1097
af1601fa 1098 if (!psx_gpu->hack_disable_main)
c1817bd9 1099 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
1100
3b7b0065 1101 if (!check_enhanced_range(psx_gpu, vertex_ptrs[0]->x, vertex_ptrs[2]->x))
1102 return;
1103
9a864a8f 1104 if (!enhancement_enable(psx_gpu))
1105 return;
1106
c1817bd9 1107 shift_vertices3(vertex_ptrs);
1108 shift_triangle_area();
1109 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
3b7b0065 1110 unshift_vertices3(vertex_ptrs);
c1817bd9 1111}
1112
1113static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
1114 u32 current_command)
1115{
3b7b0065 1116 do_triangle_enhanced(psx_gpu, vertexes, current_command);
c1817bd9 1117 enhancement_disable();
3b7b0065 1118 do_triangle_enhanced(psx_gpu, &vertexes[1], current_command);
c1817bd9 1119}
1120
fc6cef7d 1121#if 0
1122
24c742fc 1123#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
1124 vertexes[i].x = x_; \
1125 vertexes[i].y = y_; \
1126 vertexes[i].u = u_; \
1127 vertexes[i].v = v_; \
1128 vertexes[i].r = rgb_; \
1129 vertexes[i].g = (rgb_) >> 8; \
1130 vertexes[i].b = (rgb_) >> 16
1131
fc6cef7d 1132static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
24c742fc 1133 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1134{
1135 vertex_struct *vertex_ptrs[3];
1136 u32 flags = (cmd_rgb >> 24);
1137 u32 color = cmd_rgb & 0xffffff;
1138 u32 render_state_base_saved = psx_gpu->render_state_base;
1139 int x1, y1;
1140 u8 u1, v1;
1141
1142 flags &=
1143 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
1144 RENDER_FLAGS_TEXTURE_MAP);
1145
1146 set_triangle_color(psx_gpu, color);
1147 if(color == 0x808080)
1148 flags |= RENDER_FLAGS_MODULATE_TEXELS;
1149
1150 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1151 enhancement_enable();
1152
1153 x1 = x + w;
1154 y1 = y + h;
1155 u1 = u + w;
1156 v1 = v + h;
1157 // FIXME..
1158 if (u1 < u) u1 = 0xff;
1159 if (v1 < v) v1 = 0xff;
1160
1161 // 0-2
1162 // |/
1163 // 1
1164 fill_vertex(0, x, y, u, v, color);
1165 fill_vertex(1, x, y1, u, v1, color);
1166 fill_vertex(2, x1, y, u1, v, color);
1167 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1168 shift_vertices3(vertex_ptrs);
1169 shift_triangle_area();
1170 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1171 }
1172
1173 // 0
1174 // /|
1175 // 1-2
1176 fill_vertex(0, x1, y, u1, v, color);
1177 fill_vertex(1, x, y1, u, v1, color);
1178 fill_vertex(2, x1, y1, u1, v1, color);
1179 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1180 shift_vertices3(vertex_ptrs);
1181 shift_triangle_area();
1182 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1183 }
1184
1185 psx_gpu->render_state_base = render_state_base_saved;
1186}
fc6cef7d 1187#else
1188static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
1189 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1190{
1191 u32 flags = (cmd_rgb >> 24);
1192 u32 color = cmd_rgb & 0xffffff;
1193
fc6cef7d 1194 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
1195}
1196#endif
24c742fc 1197
7956599f 1198u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
d02ab9fc 1199 s32 *cpu_cycles_sum_out, s32 *cpu_cycles_last, u32 *last_command)
c1817bd9 1200{
3b7b0065 1201 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
d02ab9fc 1202 u32 current_command = 0, command_length;
1203 u32 cpu_cycles_sum = 0, cpu_cycles = *cpu_cycles_last;
c1817bd9 1204
1205 u32 *list_start = list;
1206 u32 *list_end = list + (size / 4);
1207
1208 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1209 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1210 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1211 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
e929dec5 1212 select_enhancement_buf(psx_gpu);
c1817bd9 1213
1214 for(; list < list_end; list += 1 + command_length)
1215 {
1216 s16 *list_s16 = (void *)list;
1217 current_command = *list >> 24;
1218 command_length = command_lengths[current_command];
1219 if (list + 1 + command_length > list_end) {
1220 current_command = (u32)-1;
1221 break;
1222 }
1223
1224 enhancement_disable();
1225
1226 switch(current_command)
1227 {
1228 case 0x00:
1229 break;
1230
1231 case 0x02:
1232 {
1233 u32 x = list_s16[2] & 0x3FF;
1234 u32 y = list_s16[3] & 0x1FF;
1235 u32 width = list_s16[4] & 0x3FF;
1236 u32 height = list_s16[5] & 0x1FF;
1237 u32 color = list[0] & 0xFFFFFF;
9a864a8f 1238 s32 i1, i2;
c1817bd9 1239
f1359c57 1240 x &= ~0xF;
1241 width = ((width + 0xF) & ~0xF);
d02ab9fc 1242 gput_sum(cpu_cycles_sum, cpu_cycles, gput_fill(width, height));
3b7b0065 1243 if (width == 0 || height == 0)
1244 break;
f1359c57 1245
c1817bd9 1246 do_fill(psx_gpu, x, y, width, height, color);
1247
9a864a8f 1248 i1 = select_enhancement_buf_index(psx_gpu, x, y);
1249 i2 = select_enhancement_buf_index(psx_gpu, x + width - 1, y + height - 1);
1250 if (i1 < 0 || i1 != i2) {
3b7b0065 1251 sync_enhancement_buffers(x, y, width, height);
1252 break;
1253 }
3b7b0065 1254
9a864a8f 1255 psx_gpu->vram_out_ptr = select_enhancement_buf_by_index(psx_gpu, i1);
c1817bd9 1256 x *= 2;
1257 y *= 2;
1258 width *= 2;
1259 height *= 2;
f1359c57 1260 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 1261 break;
1262 }
1263
1264 case 0x20 ... 0x23:
1265 {
1266 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1267
1268 get_vertex_data_xy(0, 2);
1269 get_vertex_data_xy(1, 4);
1270 get_vertex_data_xy(2, 6);
1271
1272 do_triangle_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1273 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base());
c1817bd9 1274 break;
1275 }
1276
1277 case 0x24 ... 0x27:
1278 {
1279 set_clut(psx_gpu, list_s16[5]);
1280 set_texture(psx_gpu, list_s16[9]);
1281 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1282
1283 get_vertex_data_xy_uv(0, 2);
1284 get_vertex_data_xy_uv(1, 6);
1285 get_vertex_data_xy_uv(2, 10);
1286
1287 do_triangle_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1288 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_t());
c1817bd9 1289 break;
1290 }
1291
1292 case 0x28 ... 0x2B:
1293 {
1294 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1295
1296 get_vertex_data_xy(0, 2);
1297 get_vertex_data_xy(1, 4);
1298 get_vertex_data_xy(2, 6);
1299 get_vertex_data_xy(3, 8);
1300
1301 do_quad_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1302 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base());
c1817bd9 1303 break;
1304 }
1305
1306 case 0x2C ... 0x2F:
1307 {
1308 set_clut(psx_gpu, list_s16[5]);
1309 set_texture(psx_gpu, list_s16[9]);
1310 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1311
1312 get_vertex_data_xy_uv(0, 2);
1313 get_vertex_data_xy_uv(1, 6);
1314 get_vertex_data_xy_uv(2, 10);
1315 get_vertex_data_xy_uv(3, 14);
1316
af1601fa 1317 if (psx_gpu->hack_texture_adj)
1318 uv_hack(vertexes, 4);
c1817bd9 1319 do_quad_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1320 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_t());
c1817bd9 1321 break;
1322 }
1323
1324 case 0x30 ... 0x33:
1325 {
1326 get_vertex_data_xy_rgb(0, 0);
1327 get_vertex_data_xy_rgb(1, 4);
1328 get_vertex_data_xy_rgb(2, 8);
1329
1330 do_triangle_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1331 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_g());
c1817bd9 1332 break;
1333 }
1334
f99193c2 1335 case 0x34 ... 0x37:
c1817bd9 1336 {
1337 set_clut(psx_gpu, list_s16[5]);
1338 set_texture(psx_gpu, list_s16[11]);
1339
1340 get_vertex_data_xy_uv_rgb(0, 0);
1341 get_vertex_data_xy_uv_rgb(1, 6);
1342 get_vertex_data_xy_uv_rgb(2, 12);
1343
1344 do_triangle_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1345 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_gt());
c1817bd9 1346 break;
1347 }
1348
f99193c2 1349 case 0x38 ... 0x3B:
c1817bd9 1350 {
1351 get_vertex_data_xy_rgb(0, 0);
1352 get_vertex_data_xy_rgb(1, 4);
1353 get_vertex_data_xy_rgb(2, 8);
1354 get_vertex_data_xy_rgb(3, 12);
1355
1356 do_quad_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1357 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_g());
c1817bd9 1358 break;
1359 }
1360
f99193c2 1361 case 0x3C ... 0x3F:
c1817bd9 1362 {
1363 set_clut(psx_gpu, list_s16[5]);
1364 set_texture(psx_gpu, list_s16[11]);
1365
1366 get_vertex_data_xy_uv_rgb(0, 0);
1367 get_vertex_data_xy_uv_rgb(1, 6);
1368 get_vertex_data_xy_uv_rgb(2, 12);
1369 get_vertex_data_xy_uv_rgb(3, 18);
1370
af1601fa 1371 if (psx_gpu->hack_texture_adj)
1372 uv_hack(vertexes, 4);
c1817bd9 1373 do_quad_enhanced(psx_gpu, vertexes, current_command);
d02ab9fc 1374 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_gt());
c1817bd9 1375 break;
1376 }
1377
1378 case 0x40 ... 0x47:
1379 {
1380 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1381 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1382 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1383 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1384
3b3dee71 1385 render_line(psx_gpu, vertexes, current_command, list[0], 0);
9a864a8f 1386 if (enhancement_enable(psx_gpu))
1387 render_line(psx_gpu, vertexes, current_command, list[0], 1);
d02ab9fc 1388 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
c1817bd9 1389 break;
1390 }
1391
1392 case 0x48 ... 0x4F:
1393 {
1394 u32 num_vertexes = 1;
1395 u32 *list_position = &(list[2]);
1396 u32 xy = list[1];
1397
1398 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1399 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1400
1401 xy = *list_position;
1402 while(1)
1403 {
1404 vertexes[0] = vertexes[1];
1405
1406 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1407 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1408
3b3dee71 1409 enhancement_disable();
1410 render_line(psx_gpu, vertexes, current_command, list[0], 0);
9a864a8f 1411 if (enhancement_enable(psx_gpu))
1412 render_line(psx_gpu, vertexes, current_command, list[0], 1);
d02ab9fc 1413 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
c1817bd9 1414
1415 list_position++;
1416 num_vertexes++;
1417
1418 if(list_position >= list_end)
804789d7 1419 {
1420 current_command = (u32)-1;
1421 goto breakloop;
1422 }
c1817bd9 1423
1424 xy = *list_position;
1425 if((xy & 0xF000F000) == 0x50005000)
1426 break;
1427 }
1428
1429 command_length += (num_vertexes - 2);
1430 break;
1431 }
1432
1433 case 0x50 ... 0x57:
1434 {
1435 vertexes[0].r = list[0] & 0xFF;
1436 vertexes[0].g = (list[0] >> 8) & 0xFF;
1437 vertexes[0].b = (list[0] >> 16) & 0xFF;
1438 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1439 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1440
1441 vertexes[1].r = list[2] & 0xFF;
1442 vertexes[1].g = (list[2] >> 8) & 0xFF;
1443 vertexes[1].b = (list[2] >> 16) & 0xFF;
1444 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1445 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1446
3b3dee71 1447 render_line(psx_gpu, vertexes, current_command, 0, 0);
9a864a8f 1448 if (enhancement_enable(psx_gpu))
1449 render_line(psx_gpu, vertexes, current_command, 0, 1);
d02ab9fc 1450 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
c1817bd9 1451 break;
1452 }
1453
1454 case 0x58 ... 0x5F:
1455 {
1456 u32 num_vertexes = 1;
1457 u32 *list_position = &(list[2]);
1458 u32 color = list[0];
1459 u32 xy = list[1];
1460
1461 vertexes[1].r = color & 0xFF;
1462 vertexes[1].g = (color >> 8) & 0xFF;
1463 vertexes[1].b = (color >> 16) & 0xFF;
1464 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1465 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1466
1467 color = list_position[0];
1468 while(1)
1469 {
1470 xy = list_position[1];
1471
1472 vertexes[0] = vertexes[1];
1473
1474 vertexes[1].r = color & 0xFF;
1475 vertexes[1].g = (color >> 8) & 0xFF;
1476 vertexes[1].b = (color >> 16) & 0xFF;
1477 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1478 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1479
3b3dee71 1480 enhancement_disable();
1481 render_line(psx_gpu, vertexes, current_command, 0, 0);
9a864a8f 1482 if (enhancement_enable(psx_gpu))
1483 render_line(psx_gpu, vertexes, current_command, 0, 1);
d02ab9fc 1484 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
c1817bd9 1485
1486 list_position += 2;
1487 num_vertexes++;
1488
1489 if(list_position >= list_end)
804789d7 1490 {
1491 current_command = (u32)-1;
1492 goto breakloop;
1493 }
c1817bd9 1494
1495 color = list_position[0];
1496 if((color & 0xF000F000) == 0x50005000)
1497 break;
1498 }
1499
1500 command_length += ((num_vertexes - 2) * 2);
1501 break;
1502 }
1503
1504 case 0x60 ... 0x63:
1505 {
1506 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1507 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 1508 s32 width = list_s16[4] & 0x3FF;
1509 s32 height = list_s16[5] & 0x1FF;
c1817bd9 1510
c296224f 1511 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1512 current_command, list[0]);
cf6f7cac 1513 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
3b7b0065 1514
cf6f7cac 1515 if (check_enhanced_range(psx_gpu, x, x + width)) {
1516 width = list_s16[4] & 0x3FF;
1517 height = list_s16[5] & 0x1FF;
3b7b0065 1518 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
cf6f7cac 1519 }
c1817bd9 1520 break;
1521 }
1522
1523 case 0x64 ... 0x67:
1524 {
1525 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1526 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1527 u8 u = list_s16[4];
1528 u8 v = list_s16[4] >> 8;
c296224f 1529 s32 width = list_s16[6] & 0x3FF;
1530 s32 height = list_s16[7] & 0x1FF;
c1817bd9 1531
1532 set_clut(psx_gpu, list_s16[5]);
1533
c296224f 1534 render_sprite(psx_gpu, x, y, u, v,
1535 &width, &height, current_command, list[0]);
cf6f7cac 1536 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
3b7b0065 1537
cf6f7cac 1538 if (check_enhanced_range(psx_gpu, x, x + width)) {
1539 width = list_s16[6] & 0x3FF;
1540 height = list_s16[7] & 0x1FF;
3b7b0065 1541 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
cf6f7cac 1542 }
c1817bd9 1543 break;
1544 }
1545
f99193c2 1546 case 0x68 ... 0x6B:
c1817bd9 1547 {
1548 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1549 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 1550 s32 width = 1, height = 1;
c1817bd9 1551
c296224f 1552 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1553 current_command, list[0]);
cf6f7cac 1554 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(1, 1));
3b7b0065 1555
1556 if (check_enhanced_range(psx_gpu, x, x + 1))
cf6f7cac 1557 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1558 break;
1559 }
1560
f99193c2 1561 case 0x70 ... 0x73:
c1817bd9 1562 {
1563 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1564 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 1565 s32 width = 8, height = 8;
c1817bd9 1566
c296224f 1567 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1568 current_command, list[0]);
cf6f7cac 1569 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
3b7b0065 1570
1571 if (check_enhanced_range(psx_gpu, x, x + 8))
cf6f7cac 1572 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1573 break;
1574 }
1575
f99193c2 1576 case 0x74 ... 0x77:
c1817bd9 1577 {
1578 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1579 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1580 u8 u = list_s16[4];
1581 u8 v = list_s16[4] >> 8;
c296224f 1582 s32 width = 8, height = 8;
c1817bd9 1583
1584 set_clut(psx_gpu, list_s16[5]);
1585
c296224f 1586 render_sprite(psx_gpu, x, y, u, v,
1587 &width, &height, current_command, list[0]);
cf6f7cac 1588 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
3b7b0065 1589
1590 if (check_enhanced_range(psx_gpu, x, x + 8))
cf6f7cac 1591 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1592 break;
1593 }
1594
f99193c2 1595 case 0x78 ... 0x7B:
c1817bd9 1596 {
1597 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1598 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
c296224f 1599 s32 width = 16, height = 16;
c1817bd9 1600
c296224f 1601 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1602 current_command, list[0]);
cf6f7cac 1603 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
3b7b0065 1604
1605 if (check_enhanced_range(psx_gpu, x, x + 16))
cf6f7cac 1606 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1607 break;
1608 }
1609
f99193c2 1610 case 0x7C ... 0x7F:
c1817bd9 1611 {
1612 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1613 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1614 u8 u = list_s16[4];
1615 u8 v = list_s16[4] >> 8;
c296224f 1616 s32 width = 16, height = 16;
c1817bd9 1617
1618 set_clut(psx_gpu, list_s16[5]);
1619
c296224f 1620 render_sprite(psx_gpu, x, y, u, v,
1621 &width, &height, current_command, list[0]);
cf6f7cac 1622 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
3b7b0065 1623
1624 if (check_enhanced_range(psx_gpu, x, x + 16))
cf6f7cac 1625 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1626 break;
1627 }
06bc35c8 1628
36da9c13 1629 case 0x80 ... 0x9F: // vid -> vid
1630 case 0xA0 ... 0xBF: // sys -> vid
1631 case 0xC0 ... 0xDF: // vid -> sys
c1817bd9 1632 goto breakloop;
c1817bd9 1633
1634 case 0xE1:
f3492649 1635 set_texture(psx_gpu, list[0]);
c1817bd9 1636
1637 if(list[0] & (1 << 9))
1638 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1639 else
1640 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1641
1642 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1643 SET_Ex(1, list[0]);
1644 break;
1645
1646 case 0xE2:
1647 {
1648 // TODO: Clean
1649 u32 texture_window_settings = list[0];
1650 u32 tmp, x, y, w, h;
1651
1652 if(texture_window_settings != psx_gpu->texture_window_settings)
1653 {
1654 tmp = (texture_window_settings & 0x1F) | 0x20;
1655 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1656
1657 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1658 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1659
1660 tmp = 32 - (w >> 3);
1661 x = ((texture_window_settings >> 10) & tmp) << 3;
1662
1663 tmp = 32 - (h >> 3);
1664 y = ((texture_window_settings >> 15) & tmp) << 3;
1665
1666 flush_render_block_buffer(psx_gpu);
1667
1668 psx_gpu->texture_window_settings = texture_window_settings;
1669 psx_gpu->texture_window_x = x;
1670 psx_gpu->texture_window_y = y;
1671 psx_gpu->texture_mask_width = w - 1;
1672 psx_gpu->texture_mask_height = h - 1;
1673
1674 update_texture_ptr(psx_gpu);
1675 }
1676 SET_Ex(2, list[0]);
1677 break;
1678 }
1679
1680 case 0xE3:
7956599f 1681 {
77e34391 1682 s16 viewport_start_x = list[0] & 0x3FF;
1683 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
7956599f 1684
77e34391 1685 if(viewport_start_x == psx_gpu->viewport_start_x &&
1686 viewport_start_y == psx_gpu->viewport_start_y)
1687 {
1688 break;
1689 }
1690 psx_gpu->viewport_start_x = viewport_start_x;
1691 psx_gpu->viewport_start_y = viewport_start_y;
1692 psx_gpu->saved_viewport_start_x = viewport_start_x;
1693 psx_gpu->saved_viewport_start_y = viewport_start_y;
1694
e929dec5 1695 select_enhancement_buf(psx_gpu);
c1817bd9 1696
1697#ifdef TEXTURE_CACHE_4BPP
1698 psx_gpu->viewport_mask =
1699 texture_region_mask(psx_gpu->viewport_start_x,
1700 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1701 psx_gpu->viewport_end_y);
1702#endif
1703 SET_Ex(3, list[0]);
1704 break;
7956599f 1705 }
1706
c1817bd9 1707 case 0xE4:
77e34391 1708 {
1709 s16 viewport_end_x = list[0] & 0x3FF;
1710 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
77e34391 1711
1712 if(viewport_end_x == psx_gpu->viewport_end_x &&
1713 viewport_end_y == psx_gpu->viewport_end_y)
1714 {
1715 break;
1716 }
1717
1718 psx_gpu->viewport_end_x = viewport_end_x;
1719 psx_gpu->viewport_end_y = viewport_end_y;
1720 psx_gpu->saved_viewport_end_x = viewport_end_x;
1721 psx_gpu->saved_viewport_end_y = viewport_end_y;
1722
77e34391 1723 select_enhancement_buf(psx_gpu);
6ae77271 1724#if 0
1725 if (!psx_gpu->enhancement_current_buf_ptr)
1726 log_anomaly("vp %3d,%3d %3d,%d - no buf\n",
1727 psx_gpu->viewport_start_x, psx_gpu->viewport_start_y,
1728 viewport_end_x, viewport_end_y);
1729#endif
c1817bd9 1730#ifdef TEXTURE_CACHE_4BPP
1731 psx_gpu->viewport_mask =
1732 texture_region_mask(psx_gpu->viewport_start_x,
1733 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1734 psx_gpu->viewport_end_y);
1735#endif
1736 SET_Ex(4, list[0]);
1737 break;
77e34391 1738 }
c1817bd9 1739
1740 case 0xE5:
1741 {
4a1885e2 1742 psx_gpu->offset_x = sign_extend_11bit(list[0]);
1743 psx_gpu->offset_y = sign_extend_11bit(list[0] >> 11);
c1817bd9 1744
1745 SET_Ex(5, list[0]);
1746 break;
1747 }
1748
1749 case 0xE6:
1750 {
1751 u32 mask_settings = list[0];
1752 u16 mask_msb = mask_settings << 15;
1753
1754 if(list[0] & 0x2)
1755 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1756 else
1757 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1758
1759 if(mask_msb != psx_gpu->mask_msb)
1760 {
1761 flush_render_block_buffer(psx_gpu);
1762 psx_gpu->mask_msb = mask_msb;
1763 }
1764
1765 SET_Ex(6, list[0]);
1766 break;
1767 }
1768
1769 default:
1770 break;
1771 }
1772 }
1773
fc6cef7d 1774 enhancement_disable();
1775
c1817bd9 1776breakloop:
d02ab9fc 1777 *cpu_cycles_sum_out += cpu_cycles_sum;
1778 *cpu_cycles_last = cpu_cycles;
f99193c2 1779 *last_command = current_command;
c1817bd9 1780 return list - list_start;
1781}
1782
fc6cef7d 1783#endif /* PCSX */
1784
0d434261 1785// vim:ts=2:shiftwidth=2:expandtab