Merge pull request #440 from negativeExponent/log_interface
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_sprite.h
CommitLineData
86aad47b 1/***************************************************************************
2* Copyright (C) 2010 PCSX4ALL Team *
3* Copyright (C) 2010 Unai *
4* *
5* This program is free software; you can redistribute it and/or modify *
6* it under the terms of the GNU General Public License as published by *
7* the Free Software Foundation; either version 2 of the License, or *
8* (at your option) any later version. *
9* *
10* This program is distributed in the hope that it will be useful, *
11* but WITHOUT ANY WARRANTY; without even the implied warranty of *
12* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13* GNU General Public License for more details. *
14* *
15* You should have received a copy of the GNU General Public License *
16* along with this program; if not, write to the *
17* Free Software Foundation, Inc., *
18* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19***************************************************************************/
20
21///////////////////////////////////////////////////////////////////////////////
22// GPU internal sprite drawing functions
23
030d1121 24void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver)
86aad47b 25{
030d1121 26 s32 x0, x1, y0, y1;
27 u32 u0, v0;
28
29 //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
30 // or sprites in 1st level of SkullMonkeys disappear when walking right.
31 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
32 x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]);
33 y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]);
34
35 u32 w = packet.U2[6] & 0x3ff; // Max width is 1023
36 u32 h = packet.U2[7] & 0x1ff; // Max height is 511
37 x1 = x0 + w;
38 y1 = y0 + h;
39
40 s32 xmin, xmax, ymin, ymax;
41 xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
42 ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
43
44 u0 = packet.U1[8];
45 v0 = packet.U1[9];
46
47 s32 temp;
48 temp = ymin - y0;
49 if (temp > 0) { y0 = ymin; v0 += temp; }
50 if (y1 > ymax) y1 = ymax;
51 if (y1 <= y0) return;
52
53 temp = xmin - x0;
54 if (temp > 0) { x0 = xmin; u0 += temp; }
55 if (x1 > xmax) x1 = xmax;
56 x1 -= x0;
57 if (x1 <= 0) return;
58
59 gpu_unai.r5 = packet.U1[0] >> 3;
60 gpu_unai.g5 = packet.U1[1] >> 3;
61 gpu_unai.b5 = packet.U1[2] >> 3;
62
63 u16 *Pixel = &((u16*)gpu_unai.vram)[FRAME_OFFSET(x0, y0)];
64 const int li=gpu_unai.ilace_mask;
65 const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
66 const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);
67 unsigned int tmode = gpu_unai.TEXT_MODE >> 5;
68 const u32 v0_mask = gpu_unai.TextureWindow[3];
69 u8* pTxt_base = (u8*)gpu_unai.TBA;
70
71 // Texture is accessed byte-wise, so adjust idx if 16bpp
72 if (tmode == 3) u0 <<= 1;
73
74 for (; y0<y1; ++y0) {
75 u8* pTxt = pTxt_base + ((v0 & v0_mask) * 2048);
76 if (!(y0&li) && (y0&pi)!=pif)
77 gpuSpriteSpanDriver(Pixel, x1, pTxt, u0);
78 Pixel += FRAME_WIDTH;
79 v0++;
86aad47b 80 }
81}
82
b3db9409 83#ifdef __arm__
84#include "gpu_arm.h"
85
030d1121 86/* Notaz 4bit sprites optimization */
87void gpuDrawS16(PtrUnion packet)
b3db9409 88{
89 s32 x0, y0;
90 s32 u0, v0;
91 s32 xmin, xmax;
92 s32 ymin, ymax;
93 u32 h = 16;
94
030d1121 95 //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
96 // or sprites in 1st level of SkullMonkeys disappear when walking right.
97 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
98 x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]);
99 y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]);
b3db9409 100
030d1121 101 xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
102 ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
103 u0 = packet.U1[8];
104 v0 = packet.U1[9];
b3db9409 105
106 if (x0 > xmax - 16 || x0 < xmin ||
030d1121 107 ((u0 | v0) & 15) || !(gpu_unai.TextureWindow[2] & gpu_unai.TextureWindow[3] & 8)) {
b3db9409 108 // send corner cases to general handler
030d1121 109 packet.U4[3] = 0x00100010;
110 gpuDrawS(packet, gpuSpriteSpanFn<0x20>);
b3db9409 111 return;
112 }
113
114 if (y0 >= ymax || y0 <= ymin - 16)
115 return;
116 if (y0 < ymin) {
117 h -= ymin - y0;
118 v0 += ymin - y0;
119 y0 = ymin;
120 }
121 else if (ymax - y0 < 16)
122 h = ymax - y0;
123
030d1121 124 draw_spr16_full(&gpu_unai.vram[FRAME_OFFSET(x0, y0)], &gpu_unai.TBA[FRAME_OFFSET(u0/4, v0)], gpu_unai.CBA, h);
b3db9409 125}
126#endif // __arm__
127
030d1121 128void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver)
86aad47b 129{
030d1121 130 s32 x0, x1, y0, y1;
131
132 // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
133 x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]);
134 y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]);
135
136 u32 w = packet.U2[4] & 0x3ff; // Max width is 1023
137 u32 h = packet.U2[5] & 0x1ff; // Max height is 511
138 x1 = x0 + w;
139 y1 = y0 + h;
140
141 s32 xmin, xmax, ymin, ymax;
142 xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
143 ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
144
145 if (y0 < ymin) y0 = ymin;
146 if (y1 > ymax) y1 = ymax;
147 if (y1 <= y0) return;
148
149 if (x0 < xmin) x0 = xmin;
150 if (x1 > xmax) x1 = xmax;
151 x1 -= x0;
152 if (x1 <= 0) return;
153
154 const u16 Data = GPU_RGB16(packet.U4[0]);
155 u16 *Pixel = &((u16*)gpu_unai.vram)[FRAME_OFFSET(x0, y0)];
156 const int li=gpu_unai.ilace_mask;
157 const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
158 const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);
159
160 for (; y0<y1; ++y0) {
161 if (!(y0&li) && (y0&pi)!=pif)
162 gpuTileSpanDriver(Pixel,x1,Data);
163 Pixel += FRAME_WIDTH;
86aad47b 164 }
165}