dualcore integration in famc, bram cart C code, psp bugfixes
[libpicofe.git] / psp / psp.c
CommitLineData
703e4c7b 1#include <stdio.h>
2#include <stdarg.h>
3#include <string.h>
4
2951214e 5#include <pspkernel.h>
703e4c7b 6#include <pspiofilemgr.h>
2951214e 7#include <pspdisplay.h>
2b90fc61 8#include <psppower.h>
16e89bed 9#include <psprtc.h>
2951214e 10#include <pspgu.h>
11
12#include "psp.h"
13#include "../common/lprintf.h"
14
15PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
16
db298784 17unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
18
19void *psp_screen = VRAM_FB0;
2951214e 20static int current_screen = 0; /* front bufer */
21
16e89bed 22#define ANALOG_DEADZONE 80
2951214e 23
24/* Exit callback */
25static int exit_callback(int arg1, int arg2, void *common)
26{
27 sceKernelExitGame();
28 return 0;
29}
30
31/* Callback thread */
32static int callback_thread(SceSize args, void *argp)
33{
34 int cbid;
35
a6df06b7 36 lprintf("callback_thread started with id %08x, priority %i\n",
0953046b 37 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
2951214e 38
39 cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
40 sceKernelRegisterExitCallback(cbid);
41
42 sceKernelSleepThreadCB();
43
44 return 0;
45}
46
47void psp_init(void)
48{
0953046b 49 SceUID thid;
2951214e 50
16e89bed 51 lprintf("running in %08x kernel\n", sceKernelDevkitVersion()),
a6df06b7 52 lprintf("entered psp_init, threadId %08x, priority %i\n", sceKernelGetThreadId(),
0953046b 53 sceKernelGetThreadCurrentPriority());
2951214e 54
55 thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
56 if (thid >= 0)
57 {
58 sceKernelStartThread(thid, 0, 0);
59 }
60
61 /* video */
62 sceDisplaySetMode(0, 480, 272);
db298784 63 sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
2951214e 64 current_screen = 1;
db298784 65 psp_screen = VRAM_FB0;
2951214e 66
67 /* gu */
68 sceGuInit();
69
db298784 70 sceGuStart(GU_DIRECT, guCmdList);
6f748c47 71 sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
72 sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
db298784 73 sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
6f748c47 74 sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
db298784 75 sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
76 sceGuViewport(2048, 2048, 480, 272);
77 sceGuDepthRange(0xc350, 0x2710);
78 sceGuScissor(0, 0, 480, 272);
79 sceGuEnable(GU_SCISSOR_TEST);
db298784 80
81 sceGuDepthMask(0xffff);
82 sceGuDisable(GU_DEPTH_TEST);
83
84 sceGuFrontFace(GU_CW);
db298784 85 sceGuEnable(GU_TEXTURE_2D);
db298784 86 sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
6f748c47 87 sceGuAmbientColor(0xffffffff);
88 sceGuColor(0xffffffff);
db298784 89 sceGuFinish();
90 sceGuSync(0, 0);
91
92 sceDisplayWaitVblankStart();
93 sceGuDisplay(GU_TRUE);
94
95
2951214e 96 /* input */
97 sceCtrlSetSamplingCycle(0);
16e89bed 98 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
2951214e 99}
100
101void psp_finish(void)
102{
103 sceGuTerm();
104
105 //sceKernelSleepThread();
106 sceKernelExitGame();
107}
108
703e4c7b 109void psp_video_flip(int wait_vsync)
2951214e 110{
703e4c7b 111 if (wait_vsync) sceDisplayWaitVblankStart();
2b90fc61 112 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
113 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
2951214e 114 current_screen ^= 1;
db298784 115 psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
703e4c7b 116}
117
118void *psp_video_get_active_fb(void)
119{
db298784 120 return current_screen ? VRAM_FB1 : VRAM_FB0;
2951214e 121}
122
123void psp_video_switch_to_single(void)
124{
db298784 125 psp_screen = VRAM_FB0;
2951214e 126 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
127 current_screen = 0;
128}
129
130void psp_msleep(int ms)
131{
132 sceKernelDelayThread(ms * 1000);
133}
134
703e4c7b 135unsigned int psp_pad_read(int blocking)
2951214e 136{
16e89bed 137 unsigned int buttons;
2951214e 138 SceCtrlData pad;
703e4c7b 139 if (blocking)
140 sceCtrlReadBufferPositive(&pad, 1);
141 else sceCtrlPeekBufferPositive(&pad, 1);
16e89bed 142 buttons = pad.Buttons;
143
144 // analog..
145 buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
146 if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
147 if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
148 if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
149 if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
2951214e 150
16e89bed 151 return buttons;
2951214e 152}
153
2b90fc61 154int psp_get_cpu_clock(void)
155{
156 return scePowerGetCpuClockFrequencyInt();
157}
158
159int psp_set_cpu_clock(int clock)
160{
161 int ret = scePowerSetClockFrequency(clock, clock, clock/2);
162 if (ret != 0) lprintf("failed to set clock: %i\n", ret);
163
164 return ret;
165}
166
16e89bed 167char *psp_get_status_line(void)
168{
169 static char buff[64];
170 int ret, bat_percent, bat_time;
171 pspTime time;
172
173 ret = sceRtcGetCurrentClockLocalTime(&time);
174 bat_percent = scePowerGetBatteryLifePercent();
175 bat_time = scePowerGetBatteryLifeTime();
176 if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
177
178 snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
179 if (!scePowerIsPowerOnline())
180 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
181 return buff;
182}
183
703e4c7b 184/* alt logging */
185#define LOG_FILE "log.log"
186
16e89bed 187static SceUID logfd = -1;
188
703e4c7b 189void lprintf_f(const char *fmt, ...)
190{
191 va_list vl;
192 char buff[256];
193
16e89bed 194 if (logfd == -2) return; // disabled
195
703e4c7b 196 if (logfd < 0)
197 {
198 logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
16e89bed 199 if (logfd < 0) {
200 logfd = -2;
703e4c7b 201 return;
16e89bed 202 }
703e4c7b 203 }
204
205 va_start(vl, fmt);
206 vsnprintf(buff, sizeof(buff), fmt, vl);
207 va_end(vl);
208
209 sceIoWrite(logfd, buff, strlen(buff));
16e89bed 210
211 // make sure it gets flushed
212 sceIoClose(logfd);
213 logfd = -1;
703e4c7b 214}
215
216