2951214e |
1 | #include <pspkernel.h> |
2 | #include <pspdisplay.h> |
3 | #include <pspgu.h> |
4 | |
5 | #include "psp.h" |
6 | #include "../common/lprintf.h" |
7 | |
8 | PSP_MODULE_INFO("PicoDrive", 0, 1, 34); |
9 | |
10 | void *psp_screen = PSP_VRAM_BASE0; |
11 | static int current_screen = 0; /* front bufer */ |
12 | |
13 | |
14 | /* Exit callback */ |
15 | static int exit_callback(int arg1, int arg2, void *common) |
16 | { |
17 | sceKernelExitGame(); |
18 | return 0; |
19 | } |
20 | |
21 | /* Callback thread */ |
22 | static int callback_thread(SceSize args, void *argp) |
23 | { |
24 | int cbid; |
25 | |
26 | lprintf("callback_thread started with id %i\n", sceKernelGetThreadId()); |
27 | |
28 | cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); |
29 | sceKernelRegisterExitCallback(cbid); |
30 | |
31 | sceKernelSleepThreadCB(); |
32 | |
33 | return 0; |
34 | } |
35 | |
36 | void psp_init(void) |
37 | { |
38 | int thid; |
39 | |
40 | lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId()); |
41 | |
42 | thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); |
43 | if (thid >= 0) |
44 | { |
45 | sceKernelStartThread(thid, 0, 0); |
46 | } |
47 | |
48 | /* video */ |
49 | sceDisplaySetMode(0, 480, 272); |
50 | sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
51 | current_screen = 1; |
52 | psp_screen = PSP_VRAM_BASE0; |
53 | |
54 | /* gu */ |
55 | sceGuInit(); |
56 | |
57 | /* input */ |
58 | sceCtrlSetSamplingCycle(0); |
59 | sceCtrlSetSamplingMode(0); |
60 | } |
61 | |
62 | void psp_finish(void) |
63 | { |
64 | sceGuTerm(); |
65 | |
66 | //sceKernelSleepThread(); |
67 | sceKernelExitGame(); |
68 | } |
69 | |
70 | void psp_video_flip(void) |
71 | { |
72 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
73 | current_screen ^= 1; |
74 | psp_screen = current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0; |
75 | } |
76 | |
77 | void psp_video_switch_to_single(void) |
78 | { |
79 | psp_screen = PSP_VRAM_BASE0; |
80 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
81 | current_screen = 0; |
82 | } |
83 | |
84 | void psp_msleep(int ms) |
85 | { |
86 | sceKernelDelayThread(ms * 1000); |
87 | } |
88 | |
89 | unsigned int psp_pad_read(void) |
90 | { |
91 | SceCtrlData pad; |
92 | sceCtrlReadBufferPositive(&pad, 1); |
93 | |
94 | return pad.Buttons; |
95 | } |
96 | |