| 1 | As PicoDrive is multiplatform emulator, this is GP2X specific part of readme\r |
| 2 | about configuration.\r |
| 3 | \r |
| 4 | \r |
| 5 | Configuration\r |
| 6 | -------------\r |
| 7 | \r |
| 8 | 1. "Renderer"\r |
| 9 | 8bit fast:\r |
| 10 | This enables alternative heavily optimized tile-based renderer, which renders\r |
| 11 | pixels not line-by-line (this is what accurate renderers do), but in 8x8 tiles,\r |
| 12 | which is much faster. But because of the way it works it can't render any\r |
| 13 | mid-frame image changes (raster effects), so it is useful only with some games.\r |
| 14 | \r |
| 15 | Other two are accurate line-based renderers. The 8bit is faster but does not\r |
| 16 | run well with some games like Street Racer.\r |
| 17 | \r |
| 18 | 2. "Accurate timing"\r |
| 19 | This adds some more emulation precision, but slows the emulation down. Whithout\r |
| 20 | this option some games do not boot (Red Zone for example), others have sound\r |
| 21 | problems.\r |
| 22 | \r |
| 23 | 3. "Accurate sprites"\r |
| 24 | This option improves emulation of sprite priorities, it also enables emulation\r |
| 25 | of sprite collision bit. If you see one sprite being drawn incorrectly above\r |
| 26 | the other (often seen in Sonic 3D Blast), you can enable this to fix the problem.\r |
| 27 | This only works with the default renderer (see first option).\r |
| 28 | \r |
| 29 | 4. "Show FPS"\r |
| 30 | Self-explanatory. Format is XX/YY, where XX is the number of rendered frames and\r |
| 31 | YY is the number of emulated frames per second.\r |
| 32 | \r |
| 33 | 5. "Frameskip"\r |
| 34 | How many frames to skip rendering before displaying another.\r |
| 35 | "Auto" is recommended.\r |
| 36 | \r |
| 37 | 6. "Enable sound"\r |
| 38 | Does what it says. You must enable at least YM2612 or SN76496 (in advanced options,\r |
| 39 | see below) for this to make sense.\r |
| 40 | \r |
| 41 | 7. "Sound Quality"\r |
| 42 | Sound rate and stereo mode. If you want 44100Hz sound, it is recommended to enable\r |
| 43 | the second core (next option).\r |
| 44 | \r |
| 45 | 8. "Use ARM940 core for sound"\r |
| 46 | This option causes PicoDrive to use ARM940T core (GP2X's second CPU) for sound \r |
| 47 | (i.e. to generate YM2612 samples) to improve performance noticeably.\r |
| 48 | \r |
| 49 | 9. "6 button pad"\r |
| 50 | If you enable this, games will think that 6 button gamepad is connected. If you\r |
| 51 | go and reconfigure your keys, you will be able to bind X,Y,Z and mode actions.\r |
| 52 | \r |
| 53 | 10. "Genesis Region"\r |
| 54 | This option lets you force the game to think it is running on machine from the\r |
| 55 | specified region.\r |
| 56 | \r |
| 57 | 11. "Use SRAM savestates"\r |
| 58 | This will automatically read/write SRAM savestates for games which are using them.\r |
| 59 | SRAM is saved whenever you pause your game or exit the emulator.\r |
| 60 | \r |
| 61 | 12. "GP2X CPU clocks"\r |
| 62 | Here you can change clocks of both GP2X's CPUs. Larger values increase performance.\r |
| 63 | There is no separate option for the second CPU because both CPUs use the same clock\r |
| 64 | source. Setting this option to 200 will cause PicoDrive NOT to change GP2X's clocks\r |
| 65 | at all.\r |
| 66 | \r |
| 67 | 13. "[advanced options]"\r |
| 68 | Enters advanced options menu (see below).\r |
| 69 | \r |
| 70 | 14. "Save cfg as default"\r |
| 71 | If you save your config here it will be loaded on next ROM load, but only if there\r |
| 72 | is no game specific config saved (which will be loaded in that case).\r |
| 73 | \r |
| 74 | 15. "Save cfg for current game only"\r |
| 75 | Whenever you load current ROM again these settings will be loaded (squidgehack and\r |
| 76 | RAM settings will not take effect until emulator is restarted).\r |
| 77 | \r |
| 78 | Advanced configuration\r |
| 79 | ----------------------\r |
| 80 | \r |
| 81 | Enter [advanced options] in config menu to see these options.\r |
| 82 | \r |
| 83 | 1. "Scale 32 column mode"\r |
| 84 | This enables hardware scaling for lower-res genesis mode (where width is\r |
| 85 | 32 8-pixel tiles, instead of 40 in other mode).\r |
| 86 | \r |
| 87 | 2. "Gamma correction"\r |
| 88 | Alters image gamma through GP2X hardware. Larger values make image to look brighter,\r |
| 89 | lower - darker (default is 1.0).\r |
| 90 | \r |
| 91 | 3. "Emulate Z80"\r |
| 92 | Enables emulation of Z80 chip, which was mostly used to drive the other sound chips.\r |
| 93 | Some games do complex sync with it, so you must enable it even if you don't use\r |
| 94 | sound to be able to play them.\r |
| 95 | \r |
| 96 | 4. "Emulate YM2612 (FM)"\r |
| 97 | This enables emulation of six-channel FM sound synthesizer chip, which was used to\r |
| 98 | produce sound effects and music.\r |
| 99 | \r |
| 100 | 5. "Emulate SN76496 (PSG)"\r |
| 101 | This enables emulation of additional sound chip for additional effects.\r |
| 102 | \r |
| 103 | Note: if you change sound settings AFTER loading a ROM, you may need to reset\r |
| 104 | game to get sound. This is because most games initialize sound chips on\r |
| 105 | startup, and this data is lost when sound chips are being enabled/disabled.\r |
| 106 | \r |
| 107 | 6. "gzip savestates"\r |
| 108 | This will always apply gzip compression on your savestates, allowing you to\r |
| 109 | save some space and load/save time.\r |
| 110 | \r |
| 111 | 7. "USB joy controls player X"\r |
| 112 | If you are able to use USB joysticks with your GP2X, this options selects which\r |
| 113 | player the joystick controls.\r |
| 114 | \r |
| 115 | 8. "Don't save config on exit"\r |
| 116 | This will disable config autowrite on exit (which might cause SD card corruption\r |
| 117 | according to DaveC).\r |
| 118 | \r |
| 119 | 9. "craigix's RAM timings"\r |
| 120 | This overclocks the GP2X RAM chips, but may cause instability. Recommended if you\r |
| 121 | use the second core for sound. Needs emulator restart to take effect.\r |
| 122 | See this thread:\r |
| 123 | http://www.gp32x.com/board/index.php?showtopic=32319\r |
| 124 | \r |
| 125 | 10. "squidgehack"\r |
| 126 | Well known way to improve the GP2X performance. You must restart the emulator\r |
| 127 | for the change of this option to take effect.\r |
| 128 | \r |
| 129 | \r |
| 130 | Key configuration\r |
| 131 | -----------------\r |
| 132 | \r |
| 133 | When you select "Configure controls" from the menu, you enter a key configuration\r |
| 134 | mode, where you use SELECT to change an action, and then press a key you like to\r |
| 135 | bind to that action. You can press the same key again to unbind. Select "DONE"\r |
| 136 | action and press any key to finish.\r |
| 137 | \r |
| 138 | \r |