1.20 release
[libpicofe.git] / linux / fakedasm.c
... / ...
CommitLineData
1// This is part of Pico Library
2
3// (c) Copyright 2004 Dave, All rights reserved.
4// (c) Copyright 2006 notaz, All rights reserved.
5// Free for non-commercial use.
6
7// For commercial use, separate licencing terms must be obtained.
8
9
10#include "../../Pico/PicoInt.h"
11#undef blockcpy
12
13extern unsigned short DefOutBuff[320*2];
14extern unsigned char HighCol[8+320+8];
15extern char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode
16 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)
17// lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace
18// dirty sprites, sonic mode
19extern int rendstatus;
20extern int Scanline; // Scanline
21
22
23struct TileStrip
24{
25 int nametab; // Position in VRAM of name table (for this tile line)
26 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
27 int hscroll; // Horizontal scroll value in pixels for the line
28 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
29 int *hc; // cache for high tile codes and their positions
30 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
31};
32
33// utility
34void *blockcpy(void *dst, const void *src, size_t n)
35{
36 return memcpy(dst, src, n);
37}
38
39void blockcpy_or(void *dst, void *src, size_t n, int pat)
40{
41 unsigned char *pd = dst, *ps = src;
42 for (; n; n--)
43 *pd++ = (unsigned char) (*ps++ | pat);
44}
45
46
47static int TileNorm(int sx,int addr,int pal)
48{
49 unsigned char *pd = HighCol+sx;
50 unsigned int pack=0; unsigned int t=0;
51
52 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
53 if (pack)
54 {
55 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));
56 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));
57 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));
58 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));
59 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));
60 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));
61 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));
62 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));
63 return 0;
64 }
65
66 return 1; // Tile blank
67}
68
69static int TileFlip(int sx,int addr,int pal)
70{
71 unsigned char *pd = HighCol+sx;
72 unsigned int pack=0; unsigned int t=0;
73
74 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
75 if (pack)
76 {
77 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));
78 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));
79 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));
80 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));
81 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));
82 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));
83 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));
84 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));
85 return 0;
86 }
87 return 1; // Tile blank
88}
89
90
91// tile renderers for hacky operator sprite support
92#define sh_pix(x) \
93 if(!t); \
94 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \
95 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \
96 else pd[x]=(unsigned char)(pal|t);
97
98static int TileNormSH(int sx,int addr,int pal)
99{
100 unsigned int pack=0; unsigned int t=0;
101 unsigned char *pd = HighCol+sx;
102
103 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
104 if (pack)
105 {
106 t=(pack&0x0000f000)>>12; sh_pix(0);
107 t=(pack&0x00000f00)>> 8; sh_pix(1);
108 t=(pack&0x000000f0)>> 4; sh_pix(2);
109 t=(pack&0x0000000f) ; sh_pix(3);
110 t=(pack&0xf0000000)>>28; sh_pix(4);
111 t=(pack&0x0f000000)>>24; sh_pix(5);
112 t=(pack&0x00f00000)>>20; sh_pix(6);
113 t=(pack&0x000f0000)>>16; sh_pix(7);
114 return 0;
115 }
116
117 return 1; // Tile blank
118}
119
120static int TileFlipSH(int sx,int addr,int pal)
121{
122 unsigned int pack=0; unsigned int t=0;
123 unsigned char *pd = HighCol+sx;
124
125 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
126 if (pack)
127 {
128 t=(pack&0x000f0000)>>16; sh_pix(0);
129 t=(pack&0x00f00000)>>20; sh_pix(1);
130 t=(pack&0x0f000000)>>24; sh_pix(2);
131 t=(pack&0xf0000000)>>28; sh_pix(3);
132 t=(pack&0x0000000f) ; sh_pix(4);
133 t=(pack&0x000000f0)>> 4; sh_pix(5);
134 t=(pack&0x00000f00)>> 8; sh_pix(6);
135 t=(pack&0x0000f000)>>12; sh_pix(7);
136 return 0;
137 }
138 return 1; // Tile blank
139}
140
141
142// --------------------------------------------
143
144static void DrawStrip(struct TileStrip *ts, int sh)
145{
146 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
147 int oldcode=-1,blank=-1; // The tile we know is blank
148 int pal=0;
149
150 // Draw tiles across screen:
151 tilex=(-ts->hscroll)>>3;
152 ty=(ts->line&7)<<1; // Y-Offset into tile
153 dx=((ts->hscroll-1)&7)+1;
154 cells = ts->cells;
155 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
156
157 for (; cells; dx+=8,tilex++,cells--)
158 {
159 int zero=0;
160
161 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
162 if (code==blank) continue;
163 if (code>>15) { // high priority tile
164 int cval = code | (dx<<16) | (ty<<25);
165 if(code&0x1000) cval^=7<<26;
166 *ts->hc++ = cval; // cache it
167 continue;
168 }
169
170 if (code!=oldcode) {
171 oldcode = code;
172 // Get tile address/2:
173 addr=(code&0x7ff)<<4;
174 addr+=ty;
175 if (code&0x1000) addr^=0xe; // Y-flip
176
177// pal=Pico.cram+((code>>9)&0x30);
178 pal=((code>>9)&0x30)|(sh<<6);
179 }
180
181 if (code&0x0800) zero=TileFlip(dx,addr,pal);
182 else zero=TileNorm(dx,addr,pal);
183
184 if (zero) blank=code; // We know this tile is blank now
185 }
186
187 // terminate the cache list
188 *ts->hc = 0;
189}
190
191static void DrawStripVSRam(struct TileStrip *ts, int plane)
192{
193 int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0;
194 int oldcode=-1,blank=-1; // The tile we know is blank
195 int pal=0,scan=Scanline;
196
197 // Draw tiles across screen:
198 tilex=(-ts->hscroll)>>3;
199 dx=((ts->hscroll-1)&7)+1;
200 if(dx != 8) {
201 int vscroll, line;
202 cell--; // have hscroll, start with negative cell
203 // also calculate intial VS stuff
204 vscroll=Pico.vsram[plane];
205
206 // Find the line in the name table
207 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
208 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
209 ty=(line&7)<<1; // Y-Offset into tile
210 }
211
212 for (; cell < ts->cells; dx+=8,tilex++,cell++)
213 {
214 int zero=0;
215
216 if((cell&1)==0) {
217 int line,vscroll;
218 vscroll=Pico.vsram[plane+(cell&~1)];
219
220 // Find the line in the name table
221 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
222 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
223 ty=(line&7)<<1; // Y-Offset into tile
224 }
225
226 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
227 if (code==blank) continue;
228 if (code>>15) { // high priority tile
229 int cval = code | (dx<<16) | (ty<<25);
230 if(code&0x1000) cval^=7<<26;
231 *ts->hc++ = cval; // cache it
232 continue;
233 }
234
235 if (code!=oldcode) {
236 oldcode = code;
237 // Get tile address/2:
238 addr=(code&0x7ff)<<4;
239 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
240
241// pal=Pico.cram+((code>>9)&0x30);
242 pal=((code>>9)&0x30);
243 }
244
245 if (code&0x0800) zero=TileFlip(dx,addr,pal);
246 else zero=TileNorm(dx,addr,pal);
247
248 if (zero) blank=code; // We know this tile is blank now
249 }
250
251 // terminate the cache list
252 *ts->hc = 0;
253}
254
255static void DrawStripInterlace(struct TileStrip *ts)
256{
257 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
258 int oldcode=-1,blank=-1; // The tile we know is blank
259 int pal=0;
260
261 // Draw tiles across screen:
262 tilex=(-ts->hscroll)>>3;
263 ty=(ts->line&15)<<1; // Y-Offset into tile
264 dx=((ts->hscroll-1)&7)+1;
265 cells = ts->cells;
266 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
267
268 for (; cells; dx+=8,tilex++,cells--)
269 {
270 int zero=0;
271
272 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];
273 if (code==blank) continue;
274 if (code>>15) { // high priority tile
275 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);
276 cval|=(code&0x3ff)<<1;
277 if(code&0x1000) cval^=0xf<<26;
278 *ts->hc++ = cval; // cache it
279 continue;
280 }
281
282 if (code!=oldcode) {
283 oldcode = code;
284 // Get tile address/2:
285 addr=(code&0x7ff)<<5;
286 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
287
288// pal=Pico.cram+((code>>9)&0x30);
289 pal=((code>>9)&0x30);
290 }
291
292 if (code&0x0800) zero=TileFlip(dx,addr,pal);
293 else zero=TileNorm(dx,addr,pal);
294
295 if (zero) blank=code; // We know this tile is blank now
296 }
297
298 // terminate the cache list
299 *ts->hc = 0;
300}
301
302// --------------------------------------------
303
304void DrawLayer(int plane, int *hcache, int maxcells, int sh)
305{
306 struct PicoVideo *pvid=&Pico.video;
307 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)
308 struct TileStrip ts;
309 int width, height, ymask;
310 int vscroll, htab;
311
312 ts.hc=hcache;
313 ts.cells=maxcells;
314
315 // Work out the TileStrip to draw
316
317 // Work out the name table size: 32 64 or 128 tiles (0-3)
318 width=pvid->reg[16];
319 height=(width>>4)&3; width&=3;
320
321 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)
322 ymask=(height<<8)|0xff; // Y Mask in pixels
323 if(width == 1) ymask&=0x1ff;
324 else if(width>1) ymask =0x0ff;
325
326 // Find name table:
327 if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
328 else ts.nametab=(pvid->reg[4]&0x07)<<12; // B
329
330 htab=pvid->reg[13]<<9; // Horizontal scroll table address
331 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line
332 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile
333 htab+=plane; // A or B
334
335 // Get horizontal scroll value, will be masked later
336 ts.hscroll=Pico.vram[htab&0x7fff];
337
338 if((pvid->reg[12]&6) == 6) {
339 // interlace mode 2
340 vscroll=Pico.vsram[plane]; // Get vertical scroll value
341
342 // Find the line in the name table
343 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);
344 ts.nametab+=(ts.line>>4)<<shift[width];
345
346 DrawStripInterlace(&ts);
347 } else if( pvid->reg[11]&4) {
348 // shit, we have 2-cell column based vscroll
349 // luckily this doesn't happen too often
350 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line
351 DrawStripVSRam(&ts, plane);
352 } else {
353 vscroll=Pico.vsram[plane]; // Get vertical scroll value
354
355 // Find the line in the name table
356 ts.line=(vscroll+Scanline)&ymask;
357 ts.nametab+=(ts.line>>3)<<shift[width];
358
359 DrawStrip(&ts, sh);
360 }
361}
362
363
364// --------------------------------------------
365
366// tstart & tend are tile pair numbers
367void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache
368{
369 struct PicoVideo *pvid=&Pico.video;
370 int tilex=0,ty=0,nametab,code=0;
371 int blank=-1; // The tile we know is blank
372
373 // Find name table line:
374 if (pvid->reg[12]&1)
375 {
376 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
377 nametab+=(Scanline>>3)<<6;
378 }
379 else
380 {
381 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
382 nametab+=(Scanline>>3)<<5;
383 }
384
385 tilex=tstart<<1;
386 tend<<=1;
387
388 ty=(Scanline&7)<<1; // Y-Offset into tile
389
390 if(!(rendstatus&2)) {
391 // check the first tile code
392 code=Pico.vram[nametab+tilex];
393 // if the whole window uses same priority (what is often the case), we may be able to skip this field
394 if((code>>15) != prio) return;
395 }
396
397 // Draw tiles across screen:
398 for (; tilex < tend; tilex++)
399 {
400 int addr=0,zero=0;
401 int pal;
402
403 code=Pico.vram[nametab+tilex];
404 if(code==blank) continue;
405 if((code>>15) != prio) {
406 rendstatus|=2;
407 continue;
408 }
409
410 pal=((code>>9)&0x30);
411
412 if(sh) {
413 int tmp, *zb = (int *)(HighCol+8+(tilex<<3));
414 if(prio) {
415 tmp = *zb;
416 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
417 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
418 *zb++=tmp; tmp = *zb;
419 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
420 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
421 *zb++=tmp;
422 } else {
423 pal |= 0x40;
424 }
425 }
426
427 // Get tile address/2:
428 addr=(code&0x7ff)<<4;
429 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip
430
431 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);
432 else zero=TileNorm(8+(tilex<<3),addr,pal);
433
434 if (zero) blank=code; // We know this tile is blank now
435 }
436
437 // terminate the cache list
438 //*hcache = 0;
439}
440
441// --------------------------------------------
442
443void DrawTilesFromCache(int *hc, int sh)
444{
445 int code, addr, zero, dx;
446 int pal;
447 short blank=-1; // The tile we know is blank
448
449 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
450
451 while((code=*hc++)) {
452 if(!sh && (short)code == blank) continue;
453
454 // Get tile address/2:
455 addr=(code&0x7ff)<<4;
456 addr+=(unsigned int)code>>25; // y offset into tile
457 dx=(code>>16)&0x1ff;
458 if(sh) {
459 unsigned char *zb = HighCol+dx;
460 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
461 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
462 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
463 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
464 }
465
466 pal=((code>>9)&0x30);
467
468 if (code&0x0800) zero=TileFlip(dx,addr,pal);
469 else zero=TileNorm(dx,addr,pal);
470
471 if(zero) blank=(short)code;
472 }
473}
474
475// --------------------------------------------
476
477// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
478// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
479
480void DrawSprite(int *sprite, int **hc, int sh)
481{
482 int width=0,height=0;
483 int row=0,code=0;
484 int pal;
485 int tile=0,delta=0;
486 int sx, sy;
487 int (*fTileFunc)(int sx,int addr,int pal);
488
489 // parse the sprite data
490 sy=sprite[0];
491 code=sprite[1];
492 sx=code>>16; // X
493 width=sy>>28;
494 height=(sy>>24)&7; // Width and height in tiles
495 sy=(sy<<16)>>16; // Y
496
497 row=Scanline-sy; // Row of the sprite we are on
498
499 if (code&0x1000) row=(height<<3)-1-row; // Flip Y
500
501 tile=code&0x7ff; // Tile number
502 tile+=row>>3; // Tile number increases going down
503 delta=height; // Delta to increase tile by going right
504 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
505
506 tile<<=4; tile+=(row&7)<<1; // Tile address
507
508 if(code&0x8000) { // high priority - cache it
509 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);
510 } else {
511 delta<<=4; // Delta of address
512 pal=((code>>9)&0x30)|(sh<<6);
513
514 if(sh && (code&0x6000) == 0x6000) {
515 if(code&0x0800) fTileFunc=TileFlipSH;
516 else fTileFunc=TileNormSH;
517 } else {
518 if(code&0x0800) fTileFunc=TileFlip;
519 else fTileFunc=TileNorm;
520 }
521
522 for (; width; width--,sx+=8,tile+=delta)
523 {
524 if(sx<=0) continue;
525 if(sx>=328) break; // Offscreen
526
527 tile&=0x7fff; // Clip tile address
528 fTileFunc(sx,tile,pal);
529 }
530 }
531}
532
533
534void DrawSpritesFromCache(int *hc, int sh)
535{
536 int code, tile, sx, delta, width;
537 int pal;
538 int (*fTileFunc)(int sx,int addr,int pal);
539
540 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);
541
542 while((code=*hc++)) {
543 pal=(code&0x30);
544 delta=code&0xf;
545 width=delta>>2; delta&=3;
546 width++; delta++; // Width and height in tiles
547 if (code&0x10000) delta=-delta; // Flip X
548 delta<<=4;
549 tile=((unsigned int)code>>17)<<1;
550 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend
551
552 if(sh && pal == 0x30) { //
553 if(code&0x10000) fTileFunc=TileFlipSH;
554 else fTileFunc=TileNormSH;
555 } else {
556 if(code&0x10000) fTileFunc=TileFlip;
557 else fTileFunc=TileNorm;
558 }
559
560 for (; width; width--,sx+=8,tile+=delta)
561 {
562 if(sx<=0) continue;
563 if(sx>=328) break; // Offscreen
564
565 tile&=0x7fff; // Clip tile address
566 fTileFunc(sx,tile,pal);
567 }
568 }
569}
570
571
572void BackFill(int reg7, int sh)
573{
574 unsigned int back=0;
575 unsigned int *pd=NULL,*end=NULL;
576
577 // Start with a blank scanline (background colour):
578 back=reg7&0x3f;
579 back|=sh<<6;
580 back|=back<<8;
581 back|=back<<16;
582
583 pd= (unsigned int *)(HighCol+8);
584 end=(unsigned int *)(HighCol+8+320);
585
586 do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);
587}
588
589// --------------------------------------------
590
591extern unsigned short HighPal[0x100];
592
593void FinalizeLineBGR444(int sh)
594{
595 unsigned short *pd=DrawLineDest;
596 unsigned char *ps=HighCol+8;
597 unsigned short *pal=Pico.cram;
598 int len, i, t;
599
600 if (Pico.video.reg[12]&1) {
601 len = 320;
602 } else {
603 if(!(PicoOpt&0x100)) pd+=32;
604 len = 256;
605 }
606
607 if(sh) {
608 pal=HighPal;
609 if(Pico.m.dirtyPal) {
610 blockcpy(pal, Pico.cram, 0x40*2);
611 // shadowed pixels
612 for(i = 0x3f; i >= 0; i--)
613 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);
614 // hilighted pixels
615 for(i = 0x3f; i >= 0; i--) {
616 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;
617 pal[0x80|i]=(unsigned short)t;
618 }
619 Pico.m.dirtyPal = 0;
620 }
621 }
622
623 for(i = 0; i < len; i++)
624 pd[i] = pal[ps[i]];
625}
626
627
628void FinalizeLineRGB555(int sh)
629{
630 unsigned short *pd=DrawLineDest;
631 unsigned char *ps=HighCol+8;
632 unsigned short *pal=HighPal;
633 int len, i, t, dirtyPal = Pico.m.dirtyPal;
634
635 if(dirtyPal) {
636 unsigned short *ppal=Pico.cram;
637 for(i = 0x3f; i >= 0; i--)
638 pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7));
639 Pico.m.dirtyPal = 0;
640 }
641
642 if (Pico.video.reg[12]&1) {
643 len = 320;
644 } else {
645 if(!(PicoOpt&0x100)) pd+=32;
646 len = 256;
647 }
648
649 if(sh) {
650 if(dirtyPal) {
651 // shadowed pixels
652 for(i = 0x3f; i >= 0; i--)
653 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);
654 // hilighted pixels
655 for(i = 0x3f; i >= 0; i--) {
656 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;
657 pal[0x80|i]=(unsigned short)t;
658 }
659 }
660 }
661
662 for(i = 0; i < len; i++)
663 pd[i] = pal[ps[i]];
664}
665
666
667