sprite acching removed in asm too
[libpicofe.git] / linux / port_config.h
... / ...
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1// port specific settings
2
3#ifndef PORT_CONFIG_H
4#define PORT_CONFIG_H
5
6#define NO_SYNC
7
8// draw2.c
9#define START_ROW 0 // which row of tiles to start rendering at?
10#define END_ROW 28 // ..end
11
12// pico.c
13#define CAN_HANDLE_240_LINES 1
14
15#define SIMPLE_WRITE_SOUND 0
16#define mix_32_to_16l_stereo_lvl mix_32_to_16l_stereo
17
18#define EL_LOGMASK (EL_ANOMALY|EL_STATUS|EL_SRAMIO|EL_EEPROM|EL_UIO)//|EL_VDPDMA|EL_HVCNT|EL_ASVDP)//|EL_SVP)
19// EL_VDPDMA|EL_ASVDP|EL_SR) // |EL_BUSREQ|EL_Z80BNK)
20
21//#define dprintf(f,...) printf("%05i:%03i: " f "\n",Pico.m.frame_count,Pico.m.scanline,##__VA_ARGS__)
22#define dprintf(x...)
23
24#endif //PORT_CONFIG_H
25