simplify tile drawing
[picodrive.git] / pico / draw.c
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1/*\r
2 * line renderer\r
3 * (c) Copyright Dave, 2004\r
4 * (C) notaz, 2006-2010\r
5 *\r
6 * This work is licensed under the terms of MAME license.\r
7 * See COPYING file in the top-level directory.\r
8 */\r
9/*\r
10 * The renderer has 4 modes now:\r
11 * - normal\r
12 * - shadow/hilight (s/h)\r
13 * - "sonic mode" for midline palette changes (8bit mode only)\r
14 * - accurate sprites (AS) [+ s/h]\r
15 *\r
16 * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
17 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
18 * AS is enabled by user and takes priority over "sonic mode".\r
19 *\r
20 * since renderer always draws line in 8bit mode, there are 2 spare bits:\r
21 * b \ mode: s/h as sonic\r
22 * 00 normal - pal index\r
23 * 01 shadow - pal index\r
24 * 10 hilight+op spr spr pal index\r
25 * 11 shadow +op spr - pal index\r
26 *\r
27 * not handled properly:\r
28 * - hilight op on shadow tile\r
29 * - AS + s/h (s/h sprite flag interferes with and cleared by AS code)\r
30 */\r
31\r
32#include "pico_int.h"\r
33\r
34int (*PicoScanBegin)(unsigned int num) = NULL;\r
35int (*PicoScanEnd) (unsigned int num) = NULL;\r
36\r
37static unsigned char DefHighCol[8+320+8];\r
38static unsigned char *HighColBase = DefHighCol;\r
39static int HighColIncrement;\r
40\r
41static unsigned int DefOutBuff[320*2/2];\r
42void *DrawLineDestBase = DefOutBuff;\r
43int DrawLineDestIncrement;\r
44\r
45static int HighCacheA[41+1]; // caches for high layers\r
46static int HighCacheB[41+1];\r
47static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
48\r
49#define SPRL_HAVE_HI 0x80 // have hi priority sprites\r
50#define SPRL_HAVE_LO 0x40 // *lo*\r
51#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r
52#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi\r
53unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...\r
54\r
55int rendstatus_old;\r
56int rendlines;\r
57int PicoDrawMask = -1;\r
58\r
59static int skip_next_line=0;\r
60\r
61//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
62\r
63struct TileStrip\r
64{\r
65 int nametab; // Position in VRAM of name table (for this tile line)\r
66 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
67 int hscroll; // Horizontal scroll value in pixels for the line\r
68 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
69 int *hc; // cache for high tile codes and their positions\r
70 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
71};\r
72\r
73// stuff available in asm:\r
74#ifdef _ASM_DRAW_C\r
75void DrawWindow(int tstart, int tend, int prio, int sh,\r
76 struct PicoEState *est);\r
77void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
78 struct PicoEState *est);\r
79void DrawTilesFromCache(int *hc, int sh, int rlim,\r
80 struct PicoEState *est);\r
81void DrawSpritesSHi(unsigned char *sprited, struct PicoEState *est);\r
82void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,\r
83 struct PicoEState *est);\r
84void *blockcpy(void *dst, const void *src, size_t n);\r
85void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
86#else\r
87// utility\r
88void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
89{\r
90 unsigned char *pd = dst, *ps = src;\r
91 for (; n; n--)\r
92 *pd++ = (unsigned char) (*ps++ | pat);\r
93}\r
94#define blockcpy memcpy\r
95#endif\r
96\r
97\r
98#define TileNormMaker(funcname,pix_func) \\r
99static void funcname(int sx, unsigned int pack, int pal) \\r
100{ \\r
101 unsigned char *pd = Pico.est.HighCol + sx; \\r
102 unsigned int t; \\r
103 \\r
104 t = (pack&0x0000f000)>>12; pix_func(0); \\r
105 t = (pack&0x00000f00)>> 8; pix_func(1); \\r
106 t = (pack&0x000000f0)>> 4; pix_func(2); \\r
107 t = (pack&0x0000000f) ; pix_func(3); \\r
108 t = (pack&0xf0000000)>>28; pix_func(4); \\r
109 t = (pack&0x0f000000)>>24; pix_func(5); \\r
110 t = (pack&0x00f00000)>>20; pix_func(6); \\r
111 t = (pack&0x000f0000)>>16; pix_func(7); \\r
112}\r
113\r
114#define TileFlipMaker(funcname,pix_func) \\r
115static void funcname(int sx, unsigned int pack, int pal) \\r
116{ \\r
117 unsigned char *pd = Pico.est.HighCol + sx; \\r
118 unsigned int t; \\r
119 \\r
120 t = (pack&0x000f0000)>>16; pix_func(0); \\r
121 t = (pack&0x00f00000)>>20; pix_func(1); \\r
122 t = (pack&0x0f000000)>>24; pix_func(2); \\r
123 t = (pack&0xf0000000)>>28; pix_func(3); \\r
124 t = (pack&0x0000000f) ; pix_func(4); \\r
125 t = (pack&0x000000f0)>> 4; pix_func(5); \\r
126 t = (pack&0x00000f00)>> 8; pix_func(6); \\r
127 t = (pack&0x0000f000)>>12; pix_func(7); \\r
128}\r
129\r
130\r
131#ifdef _ASM_DRAW_C_AMIPS\r
132int TileNorm(int sx, unsigned int pack, int pal);\r
133int TileFlip(int sx, unsigned int pack, int pal);\r
134#else\r
135\r
136#define pix_just_write(x) \\r
137 if (t) pd[x]=pal|t\r
138\r
139TileNormMaker(TileNorm,pix_just_write)\r
140TileFlipMaker(TileFlip,pix_just_write)\r
141\r
142#endif\r
143\r
144#ifndef _ASM_DRAW_C\r
145\r
146// draw a sprite pixel, process operator colors\r
147#define pix_sh(x) \\r
148 if (!t); \\r
149 else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
150 else pd[x]=pal|t\r
151\r
152TileNormMaker(TileNormSH, pix_sh)\r
153TileFlipMaker(TileFlipSH, pix_sh)\r
154\r
155// draw a sprite pixel, mark operator colors\r
156#define pix_sh_markop(x) \\r
157 if (!t); \\r
158 else if (t>=0xe) pd[x]|=0x80; \\r
159 else pd[x]=pal|t\r
160\r
161TileNormMaker(TileNormSH_markop, pix_sh_markop)\r
162TileFlipMaker(TileFlipSH_markop, pix_sh_markop)\r
163\r
164// process operator pixels only, apply only on low pri tiles and other op pixels\r
165#define pix_sh_onlyop(x) \\r
166 if (t>=0xe && (pd[x]&0xc0)) \\r
167 pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
168\r
169TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
170TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
171\r
172#endif\r
173\r
174// draw a sprite pixel (AS)\r
175#define pix_as(x) \\r
176 if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
177\r
178TileNormMaker(TileNormAS, pix_as)\r
179TileFlipMaker(TileFlipAS, pix_as)\r
180\r
181// draw a sprite pixel, skip operator colors (AS)\r
182#define pix_sh_as_noop(x) \\r
183 if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
184\r
185TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
186TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
187\r
188// mark pixel as sprite pixel (AS)\r
189#define pix_sh_as_onlymark(x) \\r
190 if (t) pd[x]|=0x80\r
191\r
192TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
193TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
194\r
195\r
196// --------------------------------------------\r
197\r
198#ifndef _ASM_DRAW_C\r
199static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
200{\r
201 int tilex,dx,ty,code=0,addr=0,cells;\r
202 int oldcode=-1,blank=-1; // The tile we know is blank\r
203 int pal=0,sh;\r
204\r
205 // Draw tiles across screen:\r
206 sh=(plane_sh<<5)&0x40;\r
207 tilex=((-ts->hscroll)>>3)+cellskip;\r
208 ty=(ts->line&7)<<1; // Y-Offset into tile\r
209 dx=((ts->hscroll-1)&7)+1;\r
210 cells = ts->cells - cellskip;\r
211 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
212 dx+=cellskip<<3;\r
213\r
214 for (; cells > 0; dx+=8,tilex++,cells--)\r
215 {\r
216 unsigned int pack;\r
217\r
218 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
219 if (code==blank) continue;\r
220 if (code>>15) { // high priority tile\r
221 int cval = code | (dx<<16) | (ty<<25);\r
222 if(code&0x1000) cval^=7<<26;\r
223 *ts->hc++ = cval; // cache it\r
224 continue;\r
225 }\r
226\r
227 if (code!=oldcode) {\r
228 oldcode = code;\r
229 // Get tile address/2:\r
230 addr=(code&0x7ff)<<4;\r
231 addr+=ty;\r
232 if (code&0x1000) addr^=0xe; // Y-flip\r
233\r
234 pal=((code>>9)&0x30)|sh;\r
235 }\r
236\r
237 pack = *(unsigned int *)(Pico.vram + addr);\r
238 if (!pack) {\r
239 blank = code;\r
240 continue;\r
241 }\r
242\r
243 if (code & 0x0800) TileFlip(dx, pack, pal);\r
244 else TileNorm(dx, pack, pal);\r
245 }\r
246\r
247 // terminate the cache list\r
248 *ts->hc = 0;\r
249 // if oldcode wasn't changed, it means all layer is hi priority\r
250 if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
251}\r
252\r
253// this is messy\r
254static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
255{\r
256 int tilex,dx,code=0,addr=0,cell=0;\r
257 int oldcode=-1,blank=-1; // The tile we know is blank\r
258 int pal=0,scan=Pico.est.DrawScanline;\r
259\r
260 // Draw tiles across screen:\r
261 tilex=(-ts->hscroll)>>3;\r
262 dx=((ts->hscroll-1)&7)+1;\r
263 if(dx != 8) cell--; // have hscroll, start with negative cell\r
264 cell+=cellskip;\r
265 tilex+=cellskip;\r
266 dx+=cellskip<<3;\r
267\r
268 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
269 {\r
270 int nametabadd, ty;\r
271 unsigned int pack;\r
272\r
273 //if((cell&1)==0)\r
274 {\r
275 int line,vscroll;\r
276 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
277\r
278 // Find the line in the name table\r
279 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
280 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
281 ty=(line&7)<<1; // Y-Offset into tile\r
282 }\r
283\r
284 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
285 if (code==blank) continue;\r
286 if (code>>15) { // high priority tile\r
287 int cval = code | (dx<<16) | (ty<<25);\r
288 if(code&0x1000) cval^=7<<26;\r
289 *ts->hc++ = cval; // cache it\r
290 continue;\r
291 }\r
292\r
293 if (code!=oldcode) {\r
294 oldcode = code;\r
295 // Get tile address/2:\r
296 addr=(code&0x7ff)<<4;\r
297 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
298\r
299 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
300 }\r
301\r
302 pack = *(unsigned int *)(Pico.vram + addr);\r
303 if (!pack) {\r
304 blank = code;\r
305 continue;\r
306 }\r
307\r
308 if (code & 0x0800) TileFlip(dx, pack, pal);\r
309 else TileNorm(dx, pack, pal);\r
310 }\r
311\r
312 // terminate the cache list\r
313 *ts->hc = 0;\r
314 if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
315}\r
316#endif\r
317\r
318#ifndef _ASM_DRAW_C\r
319static\r
320#endif\r
321void DrawStripInterlace(struct TileStrip *ts)\r
322{\r
323 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
324 int oldcode=-1,blank=-1; // The tile we know is blank\r
325 int pal=0;\r
326\r
327 // Draw tiles across screen:\r
328 tilex=(-ts->hscroll)>>3;\r
329 ty=(ts->line&15)<<1; // Y-Offset into tile\r
330 dx=((ts->hscroll-1)&7)+1;\r
331 cells = ts->cells;\r
332 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
333\r
334 for (; cells; dx+=8,tilex++,cells--)\r
335 {\r
336 unsigned int pack;\r
337\r
338 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
339 if (code==blank) continue;\r
340 if (code>>15) { // high priority tile\r
341 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
342 cval|=(code&0x3ff)<<1;\r
343 if(code&0x1000) cval^=0xf<<26;\r
344 *ts->hc++ = cval; // cache it\r
345 continue;\r
346 }\r
347\r
348 if (code!=oldcode) {\r
349 oldcode = code;\r
350 // Get tile address/2:\r
351 addr=(code&0x7ff)<<5;\r
352 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
353\r
354// pal=Pico.cram+((code>>9)&0x30);\r
355 pal=((code>>9)&0x30);\r
356 }\r
357\r
358 pack = *(unsigned int *)(Pico.vram + addr);\r
359 if (!pack) {\r
360 blank = code;\r
361 continue;\r
362 }\r
363\r
364 if (code & 0x0800) TileFlip(dx, pack, pal);\r
365 else TileNorm(dx, pack, pal);\r
366 }\r
367\r
368 // terminate the cache list\r
369 *ts->hc = 0;\r
370}\r
371\r
372// --------------------------------------------\r
373\r
374#ifndef _ASM_DRAW_C\r
375static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,\r
376 struct PicoEState *est)\r
377{\r
378 struct PicoVideo *pvid=&Pico.video;\r
379 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
380 struct TileStrip ts;\r
381 int width, height, ymask;\r
382 int vscroll, htab;\r
383\r
384 ts.hc=hcache;\r
385 ts.cells=maxcells;\r
386\r
387 // Work out the TileStrip to draw\r
388\r
389 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
390 width=pvid->reg[16];\r
391 height=(width>>4)&3; width&=3;\r
392\r
393 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
394 ymask=(height<<8)|0xff; // Y Mask in pixels\r
395 switch (width) {\r
396 case 1: ymask &= 0x1ff; break;\r
397 case 2: ymask = 0x007; break;\r
398 case 3: ymask = 0x0ff; break;\r
399 }\r
400\r
401 // Find name table:\r
402 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
403 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
404\r
405 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
406 if ( pvid->reg[11]&2) htab+=est->DrawScanline<<1; // Offset by line\r
407 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
408 htab+=plane_sh&1; // A or B\r
409\r
410 // Get horizontal scroll value, will be masked later\r
411 ts.hscroll=Pico.vram[htab&0x7fff];\r
412\r
413 if((pvid->reg[12]&6) == 6) {\r
414 // interlace mode 2\r
415 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
416\r
417 // Find the line in the name table\r
418 ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);\r
419 ts.nametab+=(ts.line>>4)<<shift[width];\r
420\r
421 DrawStripInterlace(&ts);\r
422 } else if( pvid->reg[11]&4) {\r
423 // shit, we have 2-cell column based vscroll\r
424 // luckily this doesn't happen too often\r
425 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
426 DrawStripVSRam(&ts, plane_sh, cellskip);\r
427 } else {\r
428 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
429\r
430 // Find the line in the name table\r
431 ts.line=(vscroll+est->DrawScanline)&ymask;\r
432 ts.nametab+=(ts.line>>3)<<shift[width];\r
433\r
434 DrawStrip(&ts, plane_sh, cellskip);\r
435 }\r
436}\r
437\r
438\r
439// --------------------------------------------\r
440\r
441// tstart & tend are tile pair numbers\r
442static void DrawWindow(int tstart, int tend, int prio, int sh,\r
443 struct PicoEState *est)\r
444{\r
445 struct PicoVideo *pvid=&Pico.video;\r
446 int tilex,ty,nametab,code=0;\r
447 int blank=-1; // The tile we know is blank\r
448\r
449 // Find name table line:\r
450 if (pvid->reg[12]&1)\r
451 {\r
452 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
453 nametab+=(est->DrawScanline>>3)<<6;\r
454 }\r
455 else\r
456 {\r
457 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
458 nametab+=(est->DrawScanline>>3)<<5;\r
459 }\r
460\r
461 tilex=tstart<<1;\r
462\r
463 if (!(est->rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
464 // check the first tile code\r
465 code=Pico.vram[nametab+tilex];\r
466 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
467 if ((code>>15) != prio) return;\r
468 }\r
469\r
470 tend<<=1;\r
471 ty=(est->DrawScanline&7)<<1; // Y-Offset into tile\r
472\r
473 // Draw tiles across screen:\r
474 if (!sh)\r
475 {\r
476 for (; tilex < tend; tilex++)\r
477 {\r
478 unsigned int pack;\r
479 int dx, addr;\r
480 int pal;\r
481\r
482 code=Pico.vram[nametab+tilex];\r
483 if (code==blank) continue;\r
484 if ((code>>15) != prio) {\r
485 est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
486 continue;\r
487 }\r
488\r
489 // Get tile address/2:\r
490 addr=(code&0x7ff)<<4;\r
491 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
492\r
493 pack = *(unsigned int *)(Pico.vram + addr);\r
494 if (!pack) {\r
495 blank = code;\r
496 continue;\r
497 }\r
498\r
499 pal = ((code >> 9) & 0x30);\r
500 dx = 8 + (tilex << 3);\r
501\r
502 if (code & 0x0800) TileFlip(dx, pack, pal);\r
503 else TileNorm(dx, pack, pal);\r
504 }\r
505 }\r
506 else\r
507 {\r
508 for (; tilex < tend; tilex++)\r
509 {\r
510 unsigned int pack;\r
511 int dx, addr;\r
512 int pal;\r
513\r
514 code=Pico.vram[nametab+tilex];\r
515 if(code==blank) continue;\r
516 if((code>>15) != prio) {\r
517 est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
518 continue;\r
519 }\r
520\r
521 pal=((code>>9)&0x30);\r
522\r
523 if (prio) {\r
524 int *zb = (int *)(est->HighCol+8+(tilex<<3));\r
525 *zb++ &= 0xbfbfbfbf;\r
526 *zb &= 0xbfbfbfbf;\r
527 } else {\r
528 pal |= 0x40;\r
529 }\r
530\r
531 // Get tile address/2:\r
532 addr=(code&0x7ff)<<4;\r
533 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
534\r
535 pack = *(unsigned int *)(Pico.vram + addr);\r
536 if (!pack) {\r
537 blank = code;\r
538 continue;\r
539 }\r
540\r
541 dx = 8 + (tilex << 3);\r
542\r
543 if (code & 0x0800) TileFlip(dx, pack, pal);\r
544 else TileNorm(dx, pack, pal);\r
545 }\r
546 }\r
547}\r
548\r
549// --------------------------------------------\r
550\r
551static void DrawTilesFromCacheShPrep(void)\r
552{\r
553 // as some layer has covered whole line with hi priority tiles,\r
554 // we can process whole line and then act as if sh/hi mode was off,\r
555 // but leave lo pri op sprite markers alone\r
556 int c = 320/4, *zb = (int *)(Pico.est.HighCol+8);\r
557 Pico.est.rendstatus |= PDRAW_SHHI_DONE;\r
558 while (c--)\r
559 {\r
560 *zb++ &= 0xbfbfbfbf;\r
561 }\r
562}\r
563\r
564static void DrawTilesFromCache(int *hc, int sh, int rlim, struct PicoEState *est)\r
565{\r
566 int code, addr, dx;\r
567 unsigned int pack;\r
568 int pal;\r
569\r
570 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
571\r
572 if (sh && (est->rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
573 {\r
574 if (!(est->rendstatus & PDRAW_SHHI_DONE))\r
575 DrawTilesFromCacheShPrep();\r
576 sh = 0;\r
577 }\r
578\r
579 if (!sh)\r
580 {\r
581 short blank=-1; // The tile we know is blank\r
582 while ((code=*hc++)) {\r
583 if((short)code == blank) continue;\r
584 // Get tile address/2:\r
585 addr=(code&0x7ff)<<4;\r
586 addr+=(unsigned int)code>>25; // y offset into tile\r
587\r
588 pack = *(unsigned int *)(Pico.vram + addr);\r
589 if (!pack) {\r
590 blank = (short)code;\r
591 continue;\r
592 }\r
593\r
594 dx = (code >> 16) & 0x1ff;\r
595 pal = ((code >> 9) & 0x30);\r
596 if (rlim-dx < 0)\r
597 goto last_cut_tile;\r
598\r
599 if (code & 0x0800) TileFlip(dx, pack, pal);\r
600 else TileNorm(dx, pack, pal);\r
601 }\r
602 }\r
603 else\r
604 {\r
605 while ((code=*hc++)) {\r
606 unsigned char *zb;\r
607\r
608 // Get tile address/2:\r
609 addr=(code&0x7ff)<<4;\r
610 addr+=(unsigned int)code>>25; // y offset into tile\r
611 dx=(code>>16)&0x1ff;\r
612 zb = est->HighCol+dx;\r
613 *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
614 *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
615\r
616 pack = *(unsigned int *)(Pico.vram + addr);\r
617 if (!pack)\r
618 continue;\r
619\r
620 pal = ((code >> 9) & 0x30);\r
621 if (rlim - dx < 0)\r
622 goto last_cut_tile;\r
623\r
624 if (code & 0x0800) TileFlip(dx, pack, pal);\r
625 else TileNorm(dx, pack, pal);\r
626 }\r
627 }\r
628 return;\r
629\r
630last_cut_tile:\r
631 // for vertical window cutoff\r
632 {\r
633 unsigned char *pd = est->HighCol + dx;\r
634 unsigned int t;\r
635\r
636 if (code&0x0800)\r
637 {\r
638 switch (rlim-dx+8)\r
639 {\r
640 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
641 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
642 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
643 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
644 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
645 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
646 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
647 default: break;\r
648 }\r
649 }\r
650 else\r
651 {\r
652 switch (rlim-dx+8)\r
653 {\r
654 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
655 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
656 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
657 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
658 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
659 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
660 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
661 default: break;\r
662 }\r
663 }\r
664 }\r
665}\r
666\r
667// --------------------------------------------\r
668\r
669// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
670// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
671\r
672static void DrawSprite(int *sprite, int sh)\r
673{\r
674 int width=0,height=0;\r
675 int row=0,code=0;\r
676 int pal;\r
677 int tile=0,delta=0;\r
678 int sx, sy;\r
679 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
680\r
681 // parse the sprite data\r
682 sy=sprite[0];\r
683 code=sprite[1];\r
684 sx=code>>16; // X\r
685 width=sy>>28;\r
686 height=(sy>>24)&7; // Width and height in tiles\r
687 sy=(sy<<16)>>16; // Y\r
688\r
689 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
690\r
691 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
692\r
693 tile=code + (row>>3); // Tile number increases going down\r
694 delta=height; // Delta to increase tile by going right\r
695 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
696\r
697 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
698 delta<<=4; // Delta of address\r
699\r
700 pal=(code>>9)&0x30;\r
701 pal|=sh<<6;\r
702\r
703 if (sh && (code&0x6000) == 0x6000) {\r
704 if(code&0x0800) fTileFunc=TileFlipSH_markop;\r
705 else fTileFunc=TileNormSH_markop;\r
706 } else {\r
707 if(code&0x0800) fTileFunc=TileFlip;\r
708 else fTileFunc=TileNorm;\r
709 }\r
710\r
711 for (; width; width--,sx+=8,tile+=delta)\r
712 {\r
713 unsigned int pack;\r
714\r
715 if(sx<=0) continue;\r
716 if(sx>=328) break; // Offscreen\r
717\r
718 pack = *(unsigned int *)(Pico.vram + (tile & 0x7fff));\r
719 fTileFunc(sx, pack, pal);\r
720 }\r
721}\r
722#endif\r
723\r
724static void DrawSpriteInterlace(unsigned int *sprite)\r
725{\r
726 int width=0,height=0;\r
727 int row=0,code=0;\r
728 int pal;\r
729 int tile=0,delta=0;\r
730 int sx, sy;\r
731\r
732 // parse the sprite data\r
733 sy=sprite[0];\r
734 height=sy>>24;\r
735 sy=(sy&0x3ff)-0x100; // Y\r
736 width=(height>>2)&3; height&=3;\r
737 width++; height++; // Width and height in tiles\r
738\r
739 row=(Pico.est.DrawScanline<<1)-sy; // Row of the sprite we are on\r
740\r
741 code=sprite[1];\r
742 sx=((code>>16)&0x1ff)-0x78; // X\r
743\r
744 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
745\r
746 tile=code&0x3ff; // Tile number\r
747 tile+=row>>4; // Tile number increases going down\r
748 delta=height; // Delta to increase tile by going right\r
749 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
750\r
751 tile<<=5; tile+=(row&15)<<1; // Tile address\r
752\r
753 delta<<=5; // Delta of address\r
754 pal=((code>>9)&0x30); // Get palette pointer\r
755\r
756 for (; width; width--,sx+=8,tile+=delta)\r
757 {\r
758 unsigned int pack;\r
759\r
760 if(sx<=0) continue;\r
761 if(sx>=328) break; // Offscreen\r
762\r
763 pack = *(unsigned int *)(Pico.vram + (tile & 0x7fff));\r
764 if (code & 0x0800) TileFlip(sx, pack, pal);\r
765 else TileNorm(sx, pack, pal);\r
766 }\r
767}\r
768\r
769\r
770static void DrawAllSpritesInterlace(int pri, int sh)\r
771{\r
772 struct PicoVideo *pvid=&Pico.video;\r
773 int i,u,table,link=0,sline=Pico.est.DrawScanline<<1;\r
774 unsigned int *sprites[80]; // Sprite index\r
775\r
776 table=pvid->reg[5]&0x7f;\r
777 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
778 table<<=8; // Get sprite table address/2\r
779\r
780 for (i=u=0; u < 80 && i < 21; u++)\r
781 {\r
782 unsigned int *sprite;\r
783 int code, sx, sy, height;\r
784\r
785 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
786\r
787 // get sprite info\r
788 code = sprite[0];\r
789 sx = sprite[1];\r
790 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
791\r
792 // check if it is on this line\r
793 sy = (code&0x3ff)-0x100;\r
794 height = (((code>>24)&3)+1)<<4;\r
795 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
796\r
797 // check if sprite is not hidden offscreen\r
798 sx = (sx>>16)&0x1ff;\r
799 sx -= 0x78; // Get X coordinate + 8\r
800 if(sx <= -8*3 || sx >= 328) goto nextsprite;\r
801\r
802 // sprite is good, save it's pointer\r
803 sprites[i++]=sprite;\r
804\r
805 nextsprite:\r
806 // Find next sprite\r
807 link=(code>>16)&0x7f;\r
808 if(!link) break; // End of sprites\r
809 }\r
810\r
811 // Go through sprites backwards:\r
812 for (i-- ;i>=0; i--)\r
813 DrawSpriteInterlace(sprites[i]);\r
814}\r
815\r
816\r
817#ifndef _ASM_DRAW_C\r
818/*\r
819 * s/h drawing: lo_layers|40, lo_sprites|40 && mark_op,\r
820 * hi_layers&=~40, hi_sprites\r
821 *\r
822 * Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
823 * Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
824 */\r
825static void DrawSpritesSHi(unsigned char *sprited, const struct PicoEState *est)\r
826{\r
827 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
828 unsigned char *p;\r
829 int cnt;\r
830\r
831 cnt = sprited[0] & 0x7f;\r
832 if (cnt == 0) return;\r
833\r
834 p = &sprited[3];\r
835\r
836 // Go through sprites backwards:\r
837 for (cnt--; cnt >= 0; cnt--)\r
838 {\r
839 int *sprite, code, pal, tile, sx, sy;\r
840 int offs, delta, width, height, row;\r
841\r
842 offs = (p[cnt] & 0x7f) * 2;\r
843 sprite = est->HighPreSpr + offs;\r
844 code = sprite[1];\r
845 pal = (code>>9)&0x30;\r
846\r
847 if (pal == 0x30)\r
848 {\r
849 if (code & 0x8000) // hi priority\r
850 {\r
851 if (code&0x800) fTileFunc=TileFlipSH;\r
852 else fTileFunc=TileNormSH;\r
853 } else {\r
854 if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;\r
855 else fTileFunc=TileNormSH_onlyop_lp;\r
856 }\r
857 } else {\r
858 if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn\r
859 if (code&0x800) fTileFunc=TileFlip;\r
860 else fTileFunc=TileNorm;\r
861 }\r
862\r
863 // parse remaining sprite data\r
864 sy=sprite[0];\r
865 sx=code>>16; // X\r
866 width=sy>>28;\r
867 height=(sy>>24)&7; // Width and height in tiles\r
868 sy=(sy<<16)>>16; // Y\r
869\r
870 row=est->DrawScanline-sy; // Row of the sprite we are on\r
871\r
872 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
873\r
874 tile=code + (row>>3); // Tile number increases going down\r
875 delta=height; // Delta to increase tile by going right\r
876 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
877\r
878 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
879 delta<<=4; // Delta of address\r
880\r
881 for (; width; width--,sx+=8,tile+=delta)\r
882 {\r
883 unsigned int pack;\r
884\r
885 if(sx<=0) continue;\r
886 if(sx>=328) break; // Offscreen\r
887\r
888 pack = *(unsigned int *)(Pico.vram + (tile & 0x7fff));\r
889 fTileFunc(sx, pack, pal);\r
890 }\r
891 }\r
892}\r
893#endif // !_ASM_DRAW_C\r
894\r
895static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r
896{\r
897 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
898 unsigned char *p;\r
899 int entry, cnt, sh_cnt = 0;\r
900\r
901 cnt = sprited[0] & 0x7f;\r
902 if (cnt == 0) return;\r
903\r
904 Pico.est.rendstatus |= PDRAW_SPR_LO_ON_HI;\r
905\r
906 p = &sprited[3];\r
907\r
908 // Go through sprites:\r
909 for (entry = 0; entry < cnt; entry++)\r
910 {\r
911 int *sprite, code, pal, tile, sx, sy;\r
912 int offs, delta, width, height, row;\r
913\r
914 offs = (p[entry] & 0x7f) * 2;\r
915 sprite = HighPreSpr + offs;\r
916 code = sprite[1];\r
917 pal = (code>>9)&0x30;\r
918\r
919 if (code & 0x8000) // hi priority\r
920 {\r
921 if (sh && pal == 0x30)\r
922 {\r
923 if (code&0x800) fTileFunc=TileFlipAS_noop;\r
924 else fTileFunc=TileNormAS_noop;\r
925 } else {\r
926 if (code&0x800) fTileFunc=TileFlipAS;\r
927 else fTileFunc=TileNormAS;\r
928 }\r
929 } else {\r
930 if (code&0x800) fTileFunc=TileFlipAS_onlymark;\r
931 else fTileFunc=TileNormAS_onlymark;\r
932 }\r
933 if (sh && pal == 0x30)\r
934 p[sh_cnt++] = offs / 2; // re-save for sh/hi pass\r
935\r
936 // parse remaining sprite data\r
937 sy=sprite[0];\r
938 sx=code>>16; // X\r
939 width=sy>>28;\r
940 height=(sy>>24)&7; // Width and height in tiles\r
941 sy=(sy<<16)>>16; // Y\r
942\r
943 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
944\r
945 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
946\r
947 tile=code + (row>>3); // Tile number increases going down\r
948 delta=height; // Delta to increase tile by going right\r
949 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
950\r
951 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
952 delta<<=4; // Delta of address\r
953\r
954 pal |= 0x80;\r
955 for (; width; width--,sx+=8,tile+=delta)\r
956 {\r
957 unsigned int pack;\r
958\r
959 if(sx<=0) continue;\r
960 if(sx>=328) break; // Offscreen\r
961\r
962 pack = *(unsigned int *)(Pico.vram + (tile & 0x7fff));\r
963 fTileFunc(sx, pack, pal);\r
964 }\r
965 }\r
966\r
967 if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;\r
968\r
969 /* nasty 1: remove 'sprite' flags */\r
970 {\r
971 int c = 320/4/4, *zb = (int *)(Pico.est.HighCol+8);\r
972 while (c--)\r
973 {\r
974 *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
975 *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
976 }\r
977 }\r
978\r
979 /* nasty 2: sh operator pass */\r
980 sprited[0] = sh_cnt;\r
981 DrawSpritesSHi(sprited, &Pico.est);\r
982}\r
983\r
984\r
985// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
986// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
987// v\r
988// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
989// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
990\r
991static NOINLINE void PrepareSprites(int full)\r
992{\r
993 const struct PicoVideo *pvid=&Pico.video;\r
994 const struct PicoEState *est=&Pico.est;\r
995 int u,link=0,sh;\r
996 int table=0;\r
997 int *pd = HighPreSpr;\r
998 int max_lines = 224, max_sprites = 80, max_width = 328;\r
999 int max_line_sprites = 20; // 20 sprites, 40 tiles\r
1000\r
1001 if (!(Pico.video.reg[12]&1))\r
1002 max_sprites = 64, max_line_sprites = 16, max_width = 264;\r
1003 if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
1004 max_line_sprites = MAX_LINE_SPRITES;\r
1005\r
1006 if (pvid->reg[1]&8) max_lines = 240;\r
1007 sh = Pico.video.reg[0xC]&8; // shadow/hilight?\r
1008\r
1009 table=pvid->reg[5]&0x7f;\r
1010 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
1011 table<<=8; // Get sprite table address/2\r
1012\r
1013 if (!full)\r
1014 {\r
1015 int pack;\r
1016 // updates: tilecode, sx\r
1017 for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r
1018 {\r
1019 unsigned int *sprite;\r
1020 int code2, sx, sy, height;\r
1021\r
1022 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
1023\r
1024 // parse sprite info\r
1025 code2 = sprite[1];\r
1026 sx = (code2>>16)&0x1ff;\r
1027 sx -= 0x78; // Get X coordinate + 8\r
1028 sy = (pack << 16) >> 16;\r
1029 height = (pack >> 24) & 0xf;\r
1030\r
1031 if (sy < max_lines &&\r
1032 sy + (height<<3) > est->DrawScanline && // sprite onscreen (y)?\r
1033 (sx > -24 || sx < max_width)) // onscreen x\r
1034 {\r
1035 int y = (sy >= est->DrawScanline) ? sy : est->DrawScanline;\r
1036 int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
1037 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1038 {\r
1039 int i, cnt;\r
1040 cnt = HighLnSpr[y][0] & 0x7f;\r
1041 if (cnt >= max_line_sprites) continue; // sprite limit?\r
1042\r
1043 for (i = 0; i < cnt; i++)\r
1044 if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;\r
1045\r
1046 // this sprite was previously missing\r
1047 HighLnSpr[y][3+cnt] = entry;\r
1048 HighLnSpr[y][0] = cnt + 1;\r
1049found:;\r
1050 if (entry & 0x80)\r
1051 HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
1052 else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
1053 }\r
1054 }\r
1055\r
1056 code2 &= ~0xfe000000;\r
1057 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
1058 pd[1] = code2;\r
1059\r
1060 // Find next sprite\r
1061 link=(sprite[0]>>16)&0x7f;\r
1062 if (!link) break; // End of sprites\r
1063 }\r
1064 }\r
1065 else\r
1066 {\r
1067 for (u = 0; u < max_lines; u++)\r
1068 *((int *)&HighLnSpr[u][0]) = 0;\r
1069\r
1070 for (u = 0; u < max_sprites; u++)\r
1071 {\r
1072 unsigned int *sprite;\r
1073 int code, code2, sx, sy, hv, height, width;\r
1074\r
1075 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
1076\r
1077 // parse sprite info\r
1078 code = sprite[0];\r
1079 sy = (code&0x1ff)-0x80;\r
1080 hv = (code>>24)&0xf;\r
1081 height = (hv&3)+1;\r
1082\r
1083 width = (hv>>2)+1;\r
1084 code2 = sprite[1];\r
1085 sx = (code2>>16)&0x1ff;\r
1086 sx -= 0x78; // Get X coordinate + 8\r
1087\r
1088 if (sy < max_lines && sy + (height<<3) > est->DrawScanline) // sprite onscreen (y)?\r
1089 {\r
1090 int entry, y, sx_min, onscr_x, maybe_op = 0;\r
1091\r
1092 sx_min = 8-(width<<3);\r
1093 onscr_x = sx_min < sx && sx < max_width;\r
1094 if (sh && (code2 & 0x6000) == 0x6000)\r
1095 maybe_op = SPRL_MAY_HAVE_OP;\r
1096\r
1097 entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
1098 y = (sy >= est->DrawScanline) ? sy : est->DrawScanline;\r
1099 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1100 {\r
1101 unsigned char *p = &HighLnSpr[y][0];\r
1102 int cnt = p[0];\r
1103 if (cnt >= max_line_sprites) continue; // sprite limit?\r
1104\r
1105 if (p[2] >= max_line_sprites*2) { // tile limit?\r
1106 p[0] |= 0x80;\r
1107 continue;\r
1108 }\r
1109 p[2] += width;\r
1110\r
1111 if (sx == -0x78) {\r
1112 if (cnt > 0)\r
1113 p[0] |= 0x80; // masked, no more sprites for this line\r
1114 continue;\r
1115 }\r
1116 // must keep the first sprite even if it's offscreen, for masking\r
1117 if (cnt > 0 && !onscr_x) continue; // offscreen x\r
1118\r
1119 p[3+cnt] = entry;\r
1120 p[0] = cnt + 1;\r
1121 p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r
1122 p[1] |= maybe_op; // there might be op sprites on this line\r
1123 if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))\r
1124 p[1] |= SPRL_LO_ABOVE_HI;\r
1125 }\r
1126 }\r
1127\r
1128 *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);\r
1129 *pd++ = (sx<<16)|((unsigned short)code2);\r
1130\r
1131 // Find next sprite\r
1132 link=(code>>16)&0x7f;\r
1133 if (!link) break; // End of sprites\r
1134 }\r
1135 *pd = 0;\r
1136\r
1137#if 0\r
1138 for (u = 0; u < max_lines; u++)\r
1139 {\r
1140 int y;\r
1141 printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);\r
1142 for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)\r
1143 printf(" %i", HighLnSpr[u][y+3]);\r
1144 printf("\n");\r
1145 }\r
1146#endif\r
1147 }\r
1148}\r
1149\r
1150#ifndef _ASM_DRAW_C\r
1151static void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
1152 struct PicoEState *est)\r
1153{\r
1154 unsigned char *p;\r
1155 int cnt;\r
1156\r
1157 cnt = sprited[0] & 0x7f;\r
1158 if (cnt == 0) return;\r
1159\r
1160 p = &sprited[3];\r
1161\r
1162 // Go through sprites backwards:\r
1163 for (cnt--; cnt >= 0; cnt--)\r
1164 {\r
1165 int offs;\r
1166 if ((p[cnt] >> 7) != prio) continue;\r
1167 offs = (p[cnt]&0x7f) * 2;\r
1168 DrawSprite(HighPreSpr + offs, sh);\r
1169 }\r
1170}\r
1171\r
1172\r
1173// --------------------------------------------\r
1174\r
1175void BackFill(int reg7, int sh, struct PicoEState *est)\r
1176{\r
1177 unsigned int back;\r
1178\r
1179 // Start with a blank scanline (background colour):\r
1180 back=reg7&0x3f;\r
1181 back|=sh<<6;\r
1182 back|=back<<8;\r
1183 back|=back<<16;\r
1184\r
1185 memset32((int *)(est->HighCol+8), back, 320/4);\r
1186}\r
1187#endif\r
1188\r
1189// --------------------------------------------\r
1190\r
1191#ifndef _ASM_DRAW_C\r
1192void PicoDoHighPal555(int sh, int line, struct PicoEState *est)\r
1193{\r
1194 unsigned int *spal, *dpal;\r
1195 unsigned int t, i;\r
1196\r
1197 Pico.m.dirtyPal = 0;\r
1198\r
1199 spal = (void *)Pico.cram;\r
1200 dpal = (void *)est->HighPal;\r
1201\r
1202 for (i = 0; i < 0x40 / 2; i++) {\r
1203 t = spal[i];\r
1204#ifdef USE_BGR555\r
1205 t = ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4);\r
1206#else\r
1207 t = ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7);\r
1208#endif\r
1209 // treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.\r
1210 // otherwise intensity difference between this and s/h will be wrong\r
1211 t |= (t >> 4) & 0x08610861; // 0x18e318e3\r
1212 dpal[i] = t;\r
1213 }\r
1214\r
1215 // norm: xxx0, sh: 0xxx, hi: 0xxx + 7\r
1216 if (sh)\r
1217 {\r
1218 // shadowed pixels\r
1219 for (i = 0; i < 0x40 / 2; i++)\r
1220 dpal[0x40/2 | i] = dpal[0xc0/2 | i] = (dpal[i] >> 1) & 0x738e738e;\r
1221 // hilighted pixels\r
1222 for (i = 0; i < 0x40 / 2; i++) {\r
1223 t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e; // 0x7bef7bef;\r
1224 t |= (t >> 4) & 0x08610861;\r
1225 dpal[0x80/2 | i] = t;\r
1226 }\r
1227 }\r
1228}\r
1229\r
1230void FinalizeLine555(int sh, int line, struct PicoEState *est)\r
1231{\r
1232 unsigned short *pd=est->DrawLineDest;\r
1233 unsigned char *ps=est->HighCol+8;\r
1234 unsigned short *pal=est->HighPal;\r
1235 int len;\r
1236\r
1237 if (Pico.m.dirtyPal)\r
1238 PicoDoHighPal555(sh, line, est);\r
1239\r
1240 if (Pico.video.reg[12]&1) {\r
1241 len = 320;\r
1242 } else {\r
1243 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
1244 len = 256;\r
1245 }\r
1246\r
1247 {\r
1248#ifndef PSP\r
1249 int i, mask=0xff;\r
1250 if (!sh && (est->rendstatus & PDRAW_SPR_LO_ON_HI))\r
1251 mask=0x3f; // accurate sprites, upper bits are priority stuff\r
1252\r
1253 for (i = 0; i < len; i++)\r
1254 pd[i] = pal[ps[i] & mask];\r
1255#else\r
1256 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1257 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1258 if (!sh && (est->rendstatus & PDRAW_SPR_LO_ON_HI))\r
1259 amips_clut_6bit(pd, ps, pal, len);\r
1260 else amips_clut(pd, ps, pal, len);\r
1261#endif\r
1262 }\r
1263}\r
1264#endif\r
1265\r
1266static void FinalizeLine8bit(int sh, int line, struct PicoEState *est)\r
1267{\r
1268 unsigned char *pd = est->DrawLineDest;\r
1269 int len, rs = est->rendstatus;\r
1270 static int dirty_count;\r
1271\r
1272 if (!sh && Pico.m.dirtyPal == 1)\r
1273 {\r
1274 // a hack for mid-frame palette changes\r
1275 if (!(rs & PDRAW_SONIC_MODE))\r
1276 dirty_count = 1;\r
1277 else dirty_count++;\r
1278 rs |= PDRAW_SONIC_MODE;\r
1279 est->rendstatus = rs;\r
1280 if (dirty_count == 3) {\r
1281 blockcpy(est->HighPal, Pico.cram, 0x40*2);\r
1282 } else if (dirty_count == 11) {\r
1283 blockcpy(est->HighPal+0x40, Pico.cram, 0x40*2);\r
1284 }\r
1285 }\r
1286\r
1287 if (Pico.video.reg[12]&1) {\r
1288 len = 320;\r
1289 } else {\r
1290 if (!(PicoOpt & POPT_DIS_32C_BORDER))\r
1291 pd += 32;\r
1292 len = 256;\r
1293 }\r
1294\r
1295 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
1296 if (dirty_count >= 11) {\r
1297 blockcpy_or(pd, est->HighCol+8, len, 0x80);\r
1298 } else {\r
1299 blockcpy_or(pd, est->HighCol+8, len, 0x40);\r
1300 }\r
1301 } else {\r
1302 blockcpy(pd, est->HighCol+8, len);\r
1303 }\r
1304}\r
1305\r
1306static void (*FinalizeLine)(int sh, int line, struct PicoEState *est);\r
1307\r
1308// --------------------------------------------\r
1309\r
1310static int DrawDisplay(int sh)\r
1311{\r
1312 struct PicoEState *est=&Pico.est;\r
1313 unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];\r
1314 struct PicoVideo *pvid=&Pico.video;\r
1315 int win=0,edge=0,hvwind=0;\r
1316 int maxw,maxcells;\r
1317\r
1318 if (est->rendstatus & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
1319 // elprintf(EL_STATUS, "PrepareSprites(%i)", (est->rendstatus>>4)&1);\r
1320 PrepareSprites(est->rendstatus & PDRAW_DIRTY_SPRITES);\r
1321 est->rendstatus &= ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
1322 }\r
1323\r
1324 est->rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
1325\r
1326 if (pvid->reg[12]&1) {\r
1327 maxw = 328; maxcells = 40;\r
1328 } else {\r
1329 maxw = 264; maxcells = 32;\r
1330 }\r
1331\r
1332 // Find out if the window is on this line:\r
1333 win=pvid->reg[0x12];\r
1334 edge=(win&0x1f)<<3;\r
1335\r
1336 if (win&0x80) { if (est->DrawScanline>=edge) hvwind=1; }\r
1337 else { if (est->DrawScanline< edge) hvwind=1; }\r
1338\r
1339 if (!hvwind) // we might have a vertical window here\r
1340 {\r
1341 win=pvid->reg[0x11];\r
1342 edge=win&0x1f;\r
1343 if (win&0x80) {\r
1344 if (!edge) hvwind=1;\r
1345 else if(edge < (maxcells>>1)) hvwind=2;\r
1346 } else {\r
1347 if (!edge);\r
1348 else if(edge < (maxcells>>1)) hvwind=2;\r
1349 else hvwind=1;\r
1350 }\r
1351 }\r
1352\r
1353 /* - layer B low - */\r
1354 if (PicoDrawMask & PDRAW_LAYERB_ON)\r
1355 DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells, est);\r
1356 /* - layer A low - */\r
1357 if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
1358 else if (hvwind == 1)\r
1359 DrawWindow(0, maxcells>>1, 0, sh, est);\r
1360 else if (hvwind == 2) {\r
1361 DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells, est);\r
1362 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh, est);\r
1363 } else\r
1364 DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells, est);\r
1365 /* - sprites low - */\r
1366 if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));\r
1367 else if (est->rendstatus & PDRAW_INTERLACE)\r
1368 DrawAllSpritesInterlace(0, sh);\r
1369 else if (sprited[1] & SPRL_HAVE_LO)\r
1370 DrawAllSprites(sprited, 0, sh, est);\r
1371\r
1372 /* - layer B hi - */\r
1373 if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])\r
1374 DrawTilesFromCache(HighCacheB, sh, maxw, est);\r
1375 /* - layer A hi - */\r
1376 if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
1377 else if (hvwind == 1)\r
1378 DrawWindow(0, maxcells>>1, 1, sh, est);\r
1379 else if (hvwind == 2) {\r
1380 if (HighCacheA[0])\r
1381 DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw, est);\r
1382 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh, est);\r
1383 } else\r
1384 if (HighCacheA[0])\r
1385 DrawTilesFromCache(HighCacheA, sh, maxw, est);\r
1386 /* - sprites hi - */\r
1387 if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));\r
1388 else if (est->rendstatus & PDRAW_INTERLACE)\r
1389 DrawAllSpritesInterlace(1, sh);\r
1390 // have sprites without layer pri bit ontop of sprites with that bit\r
1391 else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))\r
1392 DrawSpritesHiAS(sprited, sh);\r
1393 else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r
1394 DrawSpritesSHi(sprited, est);\r
1395 else if (sprited[1] & SPRL_HAVE_HI)\r
1396 DrawAllSprites(sprited, 1, 0, est);\r
1397\r
1398#if 0\r
1399 {\r
1400 int *c, a, b;\r
1401 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1402 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1403 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count,\r
1404 Pico.est.DrawScanline, a, b);\r
1405 }\r
1406#endif\r
1407\r
1408 return 0;\r
1409}\r
1410\r
1411// MUST be called every frame\r
1412PICO_INTERNAL void PicoFrameStart(void)\r
1413{\r
1414 int offs = 8, lines = 224;\r
1415\r
1416 // prepare to do this frame\r
1417 Pico.est.rendstatus = 0;\r
1418 if ((Pico.video.reg[12] & 6) == 6)\r
1419 Pico.est.rendstatus |= PDRAW_INTERLACE; // interlace mode\r
1420 if (!(Pico.video.reg[12] & 1))\r
1421 Pico.est.rendstatus |= PDRAW_32_COLS;\r
1422 if (Pico.video.reg[1] & 8) {\r
1423 offs = 0;\r
1424 lines = 240;\r
1425 }\r
1426\r
1427 if (Pico.est.rendstatus != rendstatus_old || lines != rendlines) {\r
1428 rendlines = lines;\r
1429 // mode_change() might reset rendstatus_old by calling SetColorFormat\r
1430 emu_video_mode_change((lines == 240) ? 0 : 8,\r
1431 lines, (Pico.video.reg[12] & 1) ? 0 : 1);\r
1432 rendstatus_old = Pico.est.rendstatus;\r
1433 }\r
1434\r
1435 Pico.est.HighCol = HighColBase + offs * HighColIncrement;\r
1436 Pico.est.DrawLineDest = (char *)DrawLineDestBase + offs * DrawLineDestIncrement;\r
1437 Pico.est.DrawScanline = 0;\r
1438 skip_next_line = 0;\r
1439\r
1440 if (PicoOpt & POPT_ALT_RENDERER)\r
1441 return;\r
1442\r
1443 if (Pico.m.dirtyPal)\r
1444 Pico.m.dirtyPal = 2; // reset dirty if needed\r
1445 PrepareSprites(1);\r
1446}\r
1447\r
1448static void DrawBlankedLine(int line, int offs, int sh, int bgc)\r
1449{\r
1450 if (PicoScanBegin != NULL)\r
1451 PicoScanBegin(line + offs);\r
1452\r
1453 BackFill(bgc, sh, &Pico.est);\r
1454\r
1455 if (FinalizeLine != NULL)\r
1456 FinalizeLine(sh, line, &Pico.est);\r
1457\r
1458 if (PicoScanEnd != NULL)\r
1459 PicoScanEnd(line + offs);\r
1460\r
1461 Pico.est.HighCol += HighColIncrement;\r
1462 Pico.est.DrawLineDest = (char *)Pico.est.DrawLineDest + DrawLineDestIncrement;\r
1463}\r
1464\r
1465static void PicoLine(int line, int offs, int sh, int bgc)\r
1466{\r
1467 int skip = 0;\r
1468\r
1469 if (skip_next_line > 0) {\r
1470 skip_next_line--;\r
1471 return;\r
1472 }\r
1473\r
1474 Pico.est.DrawScanline = line;\r
1475 if (PicoScanBegin != NULL)\r
1476 skip = PicoScanBegin(line + offs);\r
1477\r
1478 if (skip) {\r
1479 skip_next_line = skip - 1;\r
1480 return;\r
1481 }\r
1482\r
1483 // Draw screen:\r
1484 BackFill(bgc, sh, &Pico.est);\r
1485 if (Pico.video.reg[1]&0x40)\r
1486 DrawDisplay(sh);\r
1487\r
1488 if (FinalizeLine != NULL)\r
1489 FinalizeLine(sh, line, &Pico.est);\r
1490\r
1491 if (PicoScanEnd != NULL)\r
1492 skip_next_line = PicoScanEnd(line + offs);\r
1493\r
1494 Pico.est.HighCol += HighColIncrement;\r
1495 Pico.est.DrawLineDest = (char *)Pico.est.DrawLineDest + DrawLineDestIncrement;\r
1496}\r
1497\r
1498void PicoDrawSync(int to, int blank_last_line)\r
1499{\r
1500 int line, offs = 0;\r
1501 int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
1502 int bgc = Pico.video.reg[7];\r
1503\r
1504 pprof_start(draw);\r
1505\r
1506 if (rendlines != 240)\r
1507 offs = 8;\r
1508\r
1509 for (line = Pico.est.DrawScanline; line < to; line++)\r
1510 {\r
1511 PicoLine(line, offs, sh, bgc);\r
1512 }\r
1513\r
1514 // last line\r
1515 if (line <= to)\r
1516 {\r
1517 if (blank_last_line)\r
1518 DrawBlankedLine(line, offs, sh, bgc);\r
1519 else PicoLine(line, offs, sh, bgc);\r
1520 line++;\r
1521 }\r
1522 Pico.est.DrawScanline = line;\r
1523\r
1524 pprof_end(draw);\r
1525}\r
1526\r
1527// also works for fast renderer\r
1528void PicoDrawUpdateHighPal(void)\r
1529{\r
1530 struct PicoEState *est = &Pico.est;\r
1531 int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
1532 if (PicoOpt & POPT_ALT_RENDERER)\r
1533 sh = 0; // no s/h support\r
1534\r
1535 PicoDoHighPal555(sh, 0, &Pico.est);\r
1536 if (est->rendstatus & PDRAW_SONIC_MODE) {\r
1537 // FIXME?\r
1538 memcpy(est->HighPal + 0x40, est->HighPal, 0x40*2);\r
1539 memcpy(est->HighPal + 0x80, est->HighPal, 0x40*2);\r
1540 }\r
1541}\r
1542\r
1543void PicoDrawSetOutFormat(pdso_t which, int use_32x_line_mode)\r
1544{\r
1545 switch (which)\r
1546 {\r
1547 case PDF_8BIT:\r
1548 FinalizeLine = FinalizeLine8bit;\r
1549 break;\r
1550\r
1551 case PDF_RGB555:\r
1552 if ((PicoAHW & PAHW_32X) && use_32x_line_mode)\r
1553 FinalizeLine = FinalizeLine32xRGB555;\r
1554 else\r
1555 FinalizeLine = FinalizeLine555;\r
1556 break;\r
1557\r
1558 default:\r
1559 FinalizeLine = NULL;\r
1560 break;\r
1561 }\r
1562 PicoDrawSetOutFormat32x(which, use_32x_line_mode);\r
1563 PicoDrawSetOutputMode4(which);\r
1564 rendstatus_old = -1;\r
1565}\r
1566\r
1567// note: may be called on the middle of frame\r
1568void PicoDrawSetOutBuf(void *dest, int increment)\r
1569{\r
1570 DrawLineDestBase = dest;\r
1571 DrawLineDestIncrement = increment;\r
1572 Pico.est.DrawLineDest = DrawLineDestBase + Pico.est.DrawScanline * increment;\r
1573}\r
1574\r
1575void PicoDrawSetInternalBuf(void *dest, int increment)\r
1576{\r
1577 if (dest != NULL) {\r
1578 HighColBase = dest;\r
1579 HighColIncrement = increment;\r
1580 Pico.est.HighCol = HighColBase + Pico.est.DrawScanline * increment;\r
1581 }\r
1582 else {\r
1583 HighColBase = DefHighCol;\r
1584 HighColIncrement = 0;\r
1585 }\r
1586}\r
1587\r
1588void PicoDrawSetCallbacks(int (*begin)(unsigned int num), int (*end)(unsigned int num))\r
1589{\r
1590 PicoScanBegin = NULL;\r
1591 PicoScanEnd = NULL;\r
1592 PicoScan32xBegin = NULL;\r
1593 PicoScan32xEnd = NULL;\r
1594\r
1595 if ((PicoAHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {\r
1596 PicoScan32xBegin = begin;\r
1597 PicoScan32xEnd = end;\r
1598 }\r
1599 else {\r
1600 PicoScanBegin = begin;\r
1601 PicoScanEnd = end;\r
1602 }\r
1603}\r
1604\r
1605void PicoDrawInit(void)\r
1606{\r
1607 Pico.est.DrawLineDest = DefOutBuff;\r
1608 Pico.est.HighCol = HighColBase;\r
1609 Pico.est.HighPreSpr = HighPreSpr;\r
1610 rendstatus_old = -1;\r
1611}\r
1612\r
1613// vim:ts=2:sw=2:expandtab\r