add 68k overclocking support
[picodrive.git] / platform / common / emu.h
... / ...
CommitLineData
1/*
2 * PicoDrive
3 * (C) notaz, 2006-2010
4 *
5 * This work is licensed under the terms of MAME license.
6 * See COPYING file in the top-level directory.
7 */
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13#define array_size(x) (sizeof(x) / sizeof(x[0]))
14
15extern void *g_screen_ptr;
16
17extern int g_screen_width;
18extern int g_screen_height;
19
20#define EOPT_EN_SRAM (1<<0)
21#define EOPT_SHOW_FPS (1<<1)
22#define EOPT_EN_SOUND (1<<2)
23#define EOPT_GZIP_SAVES (1<<3)
24#define EOPT_NO_AUTOSVCFG (1<<5)
25#define EOPT_16BPP (1<<7) // depreceted for .renderer
26#define EOPT_EN_CD_LEDS (1<<10)
27#define EOPT_A_SN_GAMMA (1<<12)
28#define EOPT_VSYNC (1<<13)
29#define EOPT_GIZ_SCANLN (1<<14)
30#define EOPT_GIZ_DBLBUF (1<<15)
31#define EOPT_VSYNC_MODE (1<<16)
32#define EOPT_SHOW_RTC (1<<17)
33#define EOPT_NO_FRMLIMIT (1<<18)
34#define EOPT_WIZ_TEAR_FIX (1<<19)
35#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
36
37enum {
38 EOPT_SCALE_NONE = 0,
39 EOPT_SCALE_SW,
40 EOPT_SCALE_HW,
41};
42
43enum {
44 EOPT_CONFIRM_NONE = 0,
45 EOPT_CONFIRM_SAVE = 1,
46 EOPT_CONFIRM_LOAD = 2,
47 EOPT_CONFIRM_BOTH = 3,
48};
49
50typedef struct _currentConfig_t {
51 int EmuOpt;
52 int s_PicoOpt;
53 int s_PsndRate;
54 int s_PicoRegion;
55 int s_PicoAutoRgnOrder;
56 int s_PicoCDBuffers;
57 int Frameskip;
58 int input_dev0;
59 int input_dev1;
60 int confirm_save;
61 int CPUclock;
62 int volume;
63 int gamma;
64 int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
65 int vscaling;
66 int rotation; // for UIQ
67 float scale; // psp: screen scale
68 float hscale32, hscale40; // psp: horizontal scale
69 int gamma2; // psp: black level
70 int turbo_rate;
71 int renderer;
72 int renderer32x;
73 int filter; // pandora
74 int analog_deadzone;
75 int msh2_khz;
76 int ssh2_khz;
77 int overclock_68k;
78} currentConfig_t;
79
80extern currentConfig_t currentConfig, defaultConfig;
81extern const char *PicoConfigFile;
82extern int state_slot;
83extern int config_slot, config_slot_current;
84extern unsigned char *movie_data;
85extern int reset_timing;
86extern int flip_after_sync;
87
88#define PICO_PEN_ADJUST_X 4
89#define PICO_PEN_ADJUST_Y 2
90extern int pico_pen_x, pico_pen_y;
91extern int pico_inp_mode;
92
93extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
94extern char rom_fname_loaded[512]; // currently loaded ROM filename
95
96// engine states
97extern int engineState;
98enum TPicoGameState {
99 PGS_Paused = 1,
100 PGS_Running,
101 PGS_Quit,
102 PGS_KeyConfig,
103 PGS_ReloadRom,
104 PGS_Menu,
105 PGS_TrayMenu,
106 PGS_RestartRun,
107 PGS_Suspending, /* PSP */
108 PGS_SuspendWake, /* PSP */
109};
110
111void emu_init(void);
112void emu_finish(void);
113void emu_loop(void);
114
115int emu_reload_rom(const char *rom_fname_in);
116int emu_swap_cd(const char *fname);
117int emu_save_load_game(int load, int sram);
118void emu_reset_game(void);
119
120void emu_prep_defconfig(void);
121void emu_set_defconfig(void);
122int emu_read_config(const char *rom_fname, int no_defaults);
123int emu_write_config(int game);
124
125char *emu_get_save_fname(int load, int is_sram, int slot, int *time);
126int emu_check_save_file(int slot, int *time);
127
128void emu_text_out8 (int x, int y, const char *text);
129void emu_text_out16(int x, int y, const char *text);
130void emu_text_out8_rot (int x, int y, const char *text);
131void emu_text_out16_rot(int x, int y, const char *text);
132
133void emu_osd_text16(int x, int y, const char *text);
134
135void emu_make_path(char *buff, const char *end, int size);
136void emu_update_input(void);
137void emu_get_game_name(char *str150);
138void emu_set_fastforward(int set_on);
139void emu_status_msg(const char *format, ...);
140
141/* default sound code */
142void emu_sound_start(void);
143void emu_sound_stop(void);
144void emu_sound_wait(void);
145
146/* used by some (but not all) platforms */
147void emu_cmn_forced_frame(int no_scale, int do_emu);
148
149/* stuff to be implemented by platform code */
150extern const char *renderer_names[];
151extern const char *renderer_names32x[];
152
153void pemu_prep_defconfig(void);
154void pemu_validate_config(void);
155void pemu_loop_prep(void);
156void pemu_loop_end(void);
157void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
158void pemu_finalize_frame(const char *fps, const char *notice_msg);
159
160void pemu_sound_start(void);
161
162void plat_early_init(void);
163void plat_init(void);
164void plat_finish(void);
165
166/* used before things blocking for a while (these funcs redraw on return) */
167void plat_status_msg_busy_first(const char *msg);
168void plat_status_msg_busy_next(const char *msg);
169void plat_status_msg_clear(void);
170
171void plat_video_toggle_renderer(int change, int menu_call);
172void plat_video_loop_prepare(void);
173
174void plat_update_volume(int has_changed, int is_up);
175
176#ifdef __cplusplus
177} // extern "C"
178#endif
179