| 1 | #include <windows.h> |
| 2 | |
| 3 | #include "emu.h" |
| 4 | |
| 5 | char romFileName[MAX_PATH]; |
| 6 | int engineState; |
| 7 | currentConfig_t currentConfig; |
| 8 | |
| 9 | unsigned char *rom_data = NULL; |
| 10 | unsigned char *PicoDraw2FB = NULL; // temporary buffer for alt renderer |
| 11 | int state_slot = 0; |
| 12 | int reset_timing = 0; |
| 13 | int config_slot = 0, config_slot_current = 0; |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | int emu_ReloadRom(void){} |
| 19 | void emu_Init(void){} |
| 20 | void emu_Deinit(void){} |
| 21 | int emu_SaveLoadGame(int load, int sram){} |
| 22 | void emu_Loop(void){} |
| 23 | void emu_ResetGame(void){} |
| 24 | int emu_ReadConfig(int game, int no_defaults){} |
| 25 | int emu_WriteConfig(int game){} |
| 26 | char *emu_GetSaveFName(int load, int is_sram, int slot){} |
| 27 | int emu_check_save_file(int slot){} |
| 28 | void emu_set_save_cbs(int gz){} |
| 29 | void emu_forced_frame(void){} |
| 30 | int emu_cd_check(int *pregion){} |
| 31 | int find_bios(int region, char **bios_file){} |
| 32 | void scaling_update(void){} |
| 33 | |