| 1 | #include <pspkernel.h> |
| 2 | #include <pspdisplay.h> |
| 3 | #include <pspgu.h> |
| 4 | |
| 5 | #include "psp.h" |
| 6 | #include "../common/lprintf.h" |
| 7 | |
| 8 | PSP_MODULE_INFO("PicoDrive", 0, 1, 34); |
| 9 | |
| 10 | void *psp_screen = PSP_VRAM_BASE0; |
| 11 | static int current_screen = 0; /* front bufer */ |
| 12 | |
| 13 | |
| 14 | /* Exit callback */ |
| 15 | static int exit_callback(int arg1, int arg2, void *common) |
| 16 | { |
| 17 | sceKernelExitGame(); |
| 18 | return 0; |
| 19 | } |
| 20 | |
| 21 | /* Callback thread */ |
| 22 | static int callback_thread(SceSize args, void *argp) |
| 23 | { |
| 24 | int cbid; |
| 25 | |
| 26 | lprintf("callback_thread started with id %i\n", sceKernelGetThreadId()); |
| 27 | |
| 28 | cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); |
| 29 | sceKernelRegisterExitCallback(cbid); |
| 30 | |
| 31 | sceKernelSleepThreadCB(); |
| 32 | |
| 33 | return 0; |
| 34 | } |
| 35 | |
| 36 | void psp_init(void) |
| 37 | { |
| 38 | int thid; |
| 39 | |
| 40 | lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId()); |
| 41 | |
| 42 | thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); |
| 43 | if (thid >= 0) |
| 44 | { |
| 45 | sceKernelStartThread(thid, 0, 0); |
| 46 | } |
| 47 | |
| 48 | /* video */ |
| 49 | sceDisplaySetMode(0, 480, 272); |
| 50 | sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
| 51 | current_screen = 1; |
| 52 | psp_screen = PSP_VRAM_BASE0; |
| 53 | |
| 54 | /* gu */ |
| 55 | sceGuInit(); |
| 56 | |
| 57 | /* input */ |
| 58 | sceCtrlSetSamplingCycle(0); |
| 59 | sceCtrlSetSamplingMode(0); |
| 60 | } |
| 61 | |
| 62 | void psp_finish(void) |
| 63 | { |
| 64 | sceGuTerm(); |
| 65 | |
| 66 | //sceKernelSleepThread(); |
| 67 | sceKernelExitGame(); |
| 68 | } |
| 69 | |
| 70 | void psp_video_flip(void) |
| 71 | { |
| 72 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
| 73 | current_screen ^= 1; |
| 74 | psp_screen = current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0; |
| 75 | } |
| 76 | |
| 77 | void psp_video_switch_to_single(void) |
| 78 | { |
| 79 | psp_screen = PSP_VRAM_BASE0; |
| 80 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
| 81 | current_screen = 0; |
| 82 | } |
| 83 | |
| 84 | void psp_msleep(int ms) |
| 85 | { |
| 86 | sceKernelDelayThread(ms * 1000); |
| 87 | } |
| 88 | |
| 89 | unsigned int psp_pad_read(void) |
| 90 | { |
| 91 | SceCtrlData pad; |
| 92 | sceCtrlReadBufferPositive(&pad, 1); |
| 93 | |
| 94 | return pad.Buttons; |
| 95 | } |
| 96 | |