minor adjustments
[libpicofe.git] / psp / psp.c
1 // (c) Copyright 2007 notaz, All rights reserved.
2 // Free for non-commercial use.
3
4 // For commercial use, separate licencing terms must be obtained.
5
6 #include <stdio.h>
7 #include <stdlib.h>
8 #include <stdarg.h>
9 #include <string.h>
10
11 #include <pspkernel.h>
12 #include <pspiofilemgr.h>
13 #include <pspdisplay.h>
14 #include <psppower.h>
15 #include <psprtc.h>
16 #include <pspgu.h>
17 #include <pspsdk.h>
18
19 #include "psp.h"
20 #include "emu.h"
21 #include "../common/lprintf.h"
22
23 extern int pico_main(void);
24
25 #ifndef FW15
26
27 PSP_MODULE_INFO("PicoDrive", 0, 1, 35);
28 PSP_HEAP_SIZE_MAX();
29
30 int main() { return pico_main(); }      /* just a wrapper */
31
32 #else
33
34 PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 35);
35 PSP_MAIN_THREAD_ATTR(0);
36
37 int main()
38 {
39         SceUID thid;
40
41         /* this is the thing we need the kernel mode for */
42         pspSdkInstallNoDeviceCheckPatch();
43
44         thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
45         if (thid >= 0)
46                 sceKernelStartThread(thid, 0, 0);
47 #ifndef GCOV
48         sceKernelExitDeleteThread(0);
49 #else
50         while (engineState != PGS_Quit)
51                 sceKernelDelayThread(1024 * 1024);
52 #endif
53
54         return 0;
55 }
56
57 #endif
58
59 unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
60
61 void *psp_screen = VRAM_FB0;
62 static int current_screen = 0; /* front bufer */
63
64 static SceUID main_thread_id = -1;
65
66 #define ANALOG_DEADZONE 80
67
68 /* Exit callback */
69 static int exit_callback(int arg1, int arg2, void *common)
70 {
71         sceKernelExitGame();
72         return 0;
73 }
74
75 /* Power Callback */
76 static int power_callback(int unknown, int pwrflags, void *common)
77 {
78         static int old_state = PGS_Menu;
79
80         lprintf("power_callback: flags: 0x%08X\n", pwrflags);
81
82         /* check for power switch and suspending as one is manual and the other automatic */
83         if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING || pwrflags & PSP_POWER_CB_STANDBY)
84         {
85                 if (engineState != PGS_Suspending) {
86                         old_state = engineState;
87                         engineState = PGS_Suspending;
88                 }
89         }
90         else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
91                 engineState = old_state;
92
93         //sceDisplayWaitVblankStart();
94         return 0;
95 }
96
97 /* Callback thread */
98 static int callback_thread(SceSize args, void *argp)
99 {
100         int cbid;
101
102         lprintf("callback_thread started with id %08x, priority %i\n",
103                 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
104
105         cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
106         sceKernelRegisterExitCallback(cbid);
107         cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
108         scePowerRegisterCallback(0, cbid);
109
110         sceKernelSleepThreadCB();
111
112         return 0;
113 }
114
115 void psp_init(void)
116 {
117         SceUID thid;
118
119         main_thread_id = sceKernelGetThreadId();
120
121         lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
122         lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
123                 sceKernelGetThreadCurrentPriority());
124
125         thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
126         if (thid >= 0)
127         {
128                 sceKernelStartThread(thid, 0, 0);
129         }
130
131         /* video */
132         sceDisplaySetMode(0, 480, 272);
133         sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
134         current_screen = 1;
135         psp_screen = VRAM_FB0;
136
137         /* gu */
138         sceGuInit();
139
140         sceGuStart(GU_DIRECT, guCmdList);
141         sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
142         sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
143         sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
144         sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
145         sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
146         sceGuViewport(2048, 2048, 480, 272);
147         sceGuDepthRange(0xc350, 0x2710);
148         sceGuScissor(0, 0, 480, 272);
149         sceGuEnable(GU_SCISSOR_TEST);
150
151         sceGuDepthMask(0xffff);
152         sceGuDisable(GU_DEPTH_TEST);
153
154         sceGuFrontFace(GU_CW);
155         sceGuEnable(GU_TEXTURE_2D);
156         sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
157         sceGuAmbientColor(0xffffffff);
158         sceGuColor(0xffffffff);
159         sceGuFinish();
160         sceGuSync(0, 0);
161
162         sceDisplayWaitVblankStart();
163         sceGuDisplay(GU_TRUE);
164
165
166         /* input */
167         sceCtrlSetSamplingCycle(0);
168         sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
169 }
170
171 void psp_finish(void)
172 {
173         lprintf("psp_finish..\n");
174         sceGuTerm();
175
176         //sceKernelSleepThread();
177         sceKernelExitGame();
178 }
179
180 void psp_video_flip(int wait_vsync)
181 {
182         if (wait_vsync) sceDisplayWaitVblankStart();
183         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
184                 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
185         current_screen ^= 1;
186         psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
187 }
188
189 void *psp_video_get_active_fb(void)
190 {
191         return current_screen ? VRAM_FB1 : VRAM_FB0;
192 }
193
194 void psp_video_switch_to_single(void)
195 {
196         psp_screen = VRAM_FB0;
197         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
198         current_screen = 0;
199 }
200
201 void psp_msleep(int ms)
202 {
203         sceKernelDelayThread(ms * 1000);
204 }
205
206 unsigned int psp_pad_read(int blocking)
207 {
208         unsigned int buttons;
209         SceCtrlData pad;
210         if (blocking)
211              sceCtrlReadBufferPositive(&pad, 1);
212         else sceCtrlPeekBufferPositive(&pad, 1);
213         buttons = pad.Buttons;
214
215         // analog..
216         buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
217         if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
218         if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
219         if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
220         if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
221
222         return buttons;
223 }
224
225 int psp_get_cpu_clock(void)
226 {
227         return scePowerGetCpuClockFrequencyInt();
228 }
229
230 int psp_set_cpu_clock(int clock)
231 {
232         int ret = scePowerSetClockFrequency(clock, clock, clock/2);
233         if (ret != 0) lprintf("failed to set clock: %i\n", ret);
234
235         return ret;
236 }
237
238 char *psp_get_status_line(void)
239 {
240         static char buff[64];
241         int ret, bat_percent, bat_time;
242         pspTime time;
243
244         ret = sceRtcGetCurrentClockLocalTime(&time);
245         bat_percent = scePowerGetBatteryLifePercent();
246         bat_time = scePowerGetBatteryLifeTime();
247         if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
248
249         snprintf(buff, sizeof(buff), "%02i:%02i  bat: %3i%%", time.hour, time.minutes, bat_percent);
250         if (!scePowerIsPowerOnline())
251                 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
252         return buff;
253 }
254
255 void psp_wait_suspend(void)
256 {
257         // probably should do something smarter here?
258         sceDisplayWaitVblankStart();
259 }
260
261 /* alt logging */
262 #define LOG_FILE "log.txt"
263
264 #ifndef LPRINTF_STDIO
265 typedef struct _log_entry
266 {
267         char buff[256];
268         struct _log_entry *next;
269 } log_entry;
270
271 static log_entry *le_root = NULL;
272 #endif
273
274 void lprintf(const char *fmt, ...)
275 {
276         va_list vl;
277
278 #ifdef LPRINTF_STDIO
279         va_start(vl, fmt);
280         vprintf(fmt, vl);
281         va_end(vl);
282 #else
283         static SceUID logfd = -1;
284         char buff[256];
285         log_entry *le, *le1;
286
287         if (logfd == -2) return; // disabled
288
289         va_start(vl, fmt);
290         vsnprintf(buff, sizeof(buff), fmt, vl);
291         va_end(vl);
292
293         // note: this is still unsafe code
294         if (main_thread_id != sceKernelGetThreadId())
295         {
296                 le = malloc(sizeof(*le));
297                 if (le == NULL) return;
298                 le->next = NULL;
299                 strcpy(le->buff, buff);
300                 if (le_root == NULL) le_root = le;
301                 else {
302                         for (le1 = le_root; le1->next != NULL; le1 = le1->next);
303                         le1->next = le;
304                 }
305                 return;
306         }
307
308         logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
309         if (logfd < 0) {
310                 logfd = -2;
311                 return;
312         }
313
314         if (le_root != NULL)
315         {
316                 le1 = le_root;
317                 le_root = NULL;
318                 sceKernelDelayThread(1000);
319                 while (le1 != NULL) {
320                         le = le1;
321                         le1 = le->next;
322                         sceIoWrite(logfd, le->buff, strlen(le->buff));
323                         free(le);
324                 }
325         }
326
327         sceIoWrite(logfd, buff, strlen(buff));
328
329         // make sure it gets flushed
330         sceIoClose(logfd);
331         logfd = -1;
332 #endif
333 }
334
335