1 // (c) Copyright 2007 notaz, All rights reserved.
2 // Free for non-commercial use.
4 // For commercial use, separate licencing terms must be obtained.
11 #include <pspkernel.h>
12 #include <pspiofilemgr.h>
13 #include <pspdisplay.h>
21 #include "../common/lprintf.h"
23 extern int pico_main(void);
27 PSP_MODULE_INFO("PicoDrive", 0, 1, 35);
30 int main() { return pico_main(); } /* just a wrapper */
34 PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 35);
35 PSP_MAIN_THREAD_ATTR(0);
41 /* this is the thing we need the kernel mode for */
42 pspSdkInstallNoDeviceCheckPatch();
44 thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
46 sceKernelStartThread(thid, 0, 0);
47 sceKernelExitDeleteThread(0);
54 unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
56 void *psp_screen = VRAM_FB0;
57 static int current_screen = 0; /* front bufer */
59 static SceUID main_thread_id = -1;
61 #define ANALOG_DEADZONE 80
64 static int exit_callback(int arg1, int arg2, void *common)
71 static int power_callback(int unknown, int pwrflags, void *common)
73 static int old_state = PGS_Menu;
75 lprintf("power_callback: flags: 0x%08X\n", pwrflags);
77 /* check for power switch and suspending as one is manual and the other automatic */
78 if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING || pwrflags & PSP_POWER_CB_STANDBY)
80 if (engineState != PGS_Suspending) {
81 old_state = engineState;
82 engineState = PGS_Suspending;
85 else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
86 engineState = old_state;
88 //sceDisplayWaitVblankStart();
93 static int callback_thread(SceSize args, void *argp)
97 lprintf("callback_thread started with id %08x, priority %i\n",
98 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
100 cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
101 sceKernelRegisterExitCallback(cbid);
102 cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
103 scePowerRegisterCallback(0, cbid);
105 sceKernelSleepThreadCB();
114 main_thread_id = sceKernelGetThreadId();
116 lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
117 lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
118 sceKernelGetThreadCurrentPriority());
120 thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
123 sceKernelStartThread(thid, 0, 0);
127 sceDisplaySetMode(0, 480, 272);
128 sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
130 psp_screen = VRAM_FB0;
135 sceGuStart(GU_DIRECT, guCmdList);
136 sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
137 sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
138 sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
139 sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
140 sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
141 sceGuViewport(2048, 2048, 480, 272);
142 sceGuDepthRange(0xc350, 0x2710);
143 sceGuScissor(0, 0, 480, 272);
144 sceGuEnable(GU_SCISSOR_TEST);
146 sceGuDepthMask(0xffff);
147 sceGuDisable(GU_DEPTH_TEST);
149 sceGuFrontFace(GU_CW);
150 sceGuEnable(GU_TEXTURE_2D);
151 sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
152 sceGuAmbientColor(0xffffffff);
153 sceGuColor(0xffffffff);
157 sceDisplayWaitVblankStart();
158 sceGuDisplay(GU_TRUE);
162 sceCtrlSetSamplingCycle(0);
163 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
166 void psp_finish(void)
168 lprintf("psp_finish..\n");
171 //sceKernelSleepThread();
175 void psp_video_flip(int wait_vsync)
177 if (wait_vsync) sceDisplayWaitVblankStart();
178 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
179 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
181 psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
184 void *psp_video_get_active_fb(void)
186 return current_screen ? VRAM_FB1 : VRAM_FB0;
189 void psp_video_switch_to_single(void)
191 psp_screen = VRAM_FB0;
192 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
196 void psp_msleep(int ms)
198 sceKernelDelayThread(ms * 1000);
201 unsigned int psp_pad_read(int blocking)
203 unsigned int buttons;
206 sceCtrlReadBufferPositive(&pad, 1);
207 else sceCtrlPeekBufferPositive(&pad, 1);
208 buttons = pad.Buttons;
211 buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
212 if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
213 if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
214 if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
215 if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
220 int psp_get_cpu_clock(void)
222 return scePowerGetCpuClockFrequencyInt();
225 int psp_set_cpu_clock(int clock)
227 int ret = scePowerSetClockFrequency(clock, clock, clock/2);
228 if (ret != 0) lprintf("failed to set clock: %i\n", ret);
233 char *psp_get_status_line(void)
235 static char buff[64];
236 int ret, bat_percent, bat_time;
239 ret = sceRtcGetCurrentClockLocalTime(&time);
240 bat_percent = scePowerGetBatteryLifePercent();
241 bat_time = scePowerGetBatteryLifeTime();
242 if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
244 snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
245 if (!scePowerIsPowerOnline())
246 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
250 void psp_wait_suspend(void)
252 // probably should do something smarter here?
253 sceDisplayWaitVblankStart();
257 #define LOG_FILE "log.txt"
259 #ifndef LPRINTF_STDIO
260 typedef struct _log_entry
263 struct _log_entry *next;
266 static log_entry *le_root = NULL;
269 void lprintf(const char *fmt, ...)
278 static SceUID logfd = -1;
282 if (logfd == -2) return; // disabled
285 vsnprintf(buff, sizeof(buff), fmt, vl);
288 // note: this is still unsafe code
289 if (main_thread_id != sceKernelGetThreadId())
291 le = malloc(sizeof(*le));
292 if (le == NULL) return;
294 strcpy(le->buff, buff);
295 if (le_root == NULL) le_root = le;
297 for (le1 = le_root; le1->next != NULL; le1 = le1->next);
303 logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
313 sceKernelDelayThread(1000);
314 while (le1 != NULL) {
317 sceIoWrite(logfd, le->buff, strlen(le->buff));
322 sceIoWrite(logfd, buff, strlen(buff));
324 // make sure it gets flushed