extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
extern int PicoRegionOverride; // override the region detection 0: auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
extern int PicoAutoRgnOrder; // packed priority list of regions, for example 0x148 means this detection order: EUR, USA, JAP\r
-int PicoInit(void);\r
+extern int PicoSVPCycles;\r
+int PicoInit(void);\r
void PicoExit(void);\r
-int PicoReset(int hard);\r
-int PicoFrame(void);\r
+int PicoReset(int hard);\r
+int PicoFrame(void);\r
void PicoFrameDrawOnly(void);\r
extern int PicoPad[2]; // Joypads, format is MXYZ SACB RLDU\r
extern void (*PicoWriteSound)(int len); // called once per frame at the best time to send sound buffer (PsndOut) to hardware\r
// sound.c\r
extern int PsndRate,PsndLen;\r
extern short *PsndOut;\r
+extern void (*PsndMix_32_to_16l)(short *dest, int *src, int count);\r
void PsndRerate(int preserve_state);\r
\r
// Utils.c\r