{
// try to set sane config on which most games work
Config.Xa = Config.Cdda = Config.Sio =
- Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
Config.PsxAuto = 1;
+ pl_rearmed_cbs.thread_rendering = 0;
+
pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
pl_rearmed_cbs.gpu_neon.enhancement_enable =
pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
pl_rearmed_cbs.gpu_unai.abe_hack =
pl_rearmed_cbs.gpu_unai.no_light =
pl_rearmed_cbs.gpu_unai.no_blend = 0;
+ pl_rearmed_cbs.gpu_unai.scale_hires = 0;
memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl));
pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
spu_config.iUseReverb = 1;
- spu_config.idiablofix = 0;
spu_config.iUseInterpolation = 1;
spu_config.iXAPitch = 0;
spu_config.iVolume = 768;
#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) /* XXX GPH hack */
spu_config.iUseReverb = 0;
spu_config.iUseInterpolation = 0;
+#ifndef HAVE_LIBRETRO
spu_config.iTempo = 1;
+#endif
#endif
new_dynarec_hacks = 0;
cycle_multiplier = 200;
static void parse_cwcheat(void)
{
- char line[256], buf[64], name[64], *p;
+ char line[256], buf[256], name[256], *p;
int newcheat = 1;
u32 a, v;
FILE *f;
MAKE_PATH(dotdir, "/.pcsx/plugins/", NULL);
strcpy(info.EmuName, "PCSX");
- strncpy(info.CdromID, CdromId, 9);
- strncpy(info.CdromLabel, CdromLabel, 9);
+ memcpy(info.CdromID, CdromId, 9); /* no \0 trailing character? */
+ memcpy(info.CdromLabel, CdromLabel, 9);
+ info.CdromLabel[9] = '\0';
info.psxMem = psxM;
info.GPU_showScreenPic = GPU_showScreenPic;
info.GPU_displayText = GPU_displayText;