{\r
if (PicoOpt&8) len<<=1;\r
\r
- gp2x_sound_write(PsndOut, len<<1);\r
+ /* avoid writing audio when lagging behind to prevent audio lag */\r
+ if (PicoSkipFrame != 2)\r
+ gp2x_sound_write(PsndOut, len<<1);\r
}\r
\r
\r
-static void SkipFrame(void)\r
+static void SkipFrame(int do_audio)\r
{\r
- PicoSkipFrame=1;\r
+ PicoSkipFrame=do_audio ? 1 : 2;\r
PicoFrame();\r
PicoSkipFrame=0;\r
}\r
// when second changes, but we don't want buffer to starve.\r
if(PsndOut && frames_done < target_fps && frames_done > target_fps-5) {\r
updateKeys();\r
- SkipFrame(); frames_done++;\r
+ SkipFrame(1); frames_done++;\r
}\r
\r
frames_done -= target_fps; if (frames_done < 0) frames_done = 0;\r
if(currentConfig.Frameskip >= 0) { // frameskip enabled\r
for(i = 0; i < currentConfig.Frameskip; i++) {\r
updateKeys();\r
- SkipFrame(); frames_done++;\r
+ SkipFrame(1); frames_done++;\r
if (PsndOut) { // do framelimitting if sound is enabled\r
gettimeofday(&tval, 0);\r
if(thissec != tval.tv_sec) tval.tv_usec+=1000000;\r
continue;\r
}\r
updateKeys();\r
- SkipFrame(/*tval.tv_usec < lim_time+target_frametime*/); frames_done++;\r
+ SkipFrame(tval.tv_usec < lim_time+target_frametime); frames_done++;\r
continue;\r
}\r
\r