\r
static short __attribute__((aligned(4))) sndBuffer[2*44100/50];\r
char cpu_clk_name[] = "unused";\r
-const char *renderer_names_[] = { "16bit accurate", " 8bit accurate", " 8bit fast", NULL };\r
-const char *renderer_names32x_[] = { "accurate", "faster ", "fastest ", NULL };\r
-const char **renderer_names = renderer_names_;\r
-const char **renderer_names32x = renderer_names32x_;\r
+const char *renderer_names[] = { "16bit accurate", " 8bit accurate", " 8bit fast", NULL };\r
+const char *renderer_names32x[] = { "accurate", "faster", "fastest", NULL };\r
enum renderer_types { RT_16BIT, RT_8BIT_ACC, RT_8BIT_FAST, RT_COUNT };\r
\r
\r
{\r
}\r
\r
-void pemu_forced_frame(int opts)\r
+void pemu_forced_frame(int opts, int no_scale)\r
{\r
int po_old = PicoOpt;\r
int eo_old = currentConfig.EmuOpt;\r