p = (int *) ((unsigned char *) g_screen_ptr+x+g_screen_width*(y+h));\r
for (i = len; i; i--, p++) *p = 0xe0e0e0e0;\r
}\r
- emu_textOut8(x, y, text);\r
+ emu_text_out8(x, y, text);\r
} else {\r
int *p, i, h;\r
x &= ~1; // align x\r
p = (int *) ((unsigned short *) g_screen_ptr+x+g_screen_width*(y+h));\r
for (i = len; i; i--, p++) *p = 0;//(*p>>2)&0x39e7;\r
}\r
- textOut16(x, y, text);\r
+ text_out16(x, y, text);\r
}\r
}\r
\r
frames_done++; frames_shown++;\r
}\r
\r
- emu_changeFastForward(0);\r
+ emu_set_fastforward(0);\r
\r
if (PicoAHW & PAHW_MCD) PicoCDBufferFree();\r
\r
// save SRAM\r
- if((currentConfig.EmuOpt & 1) && SRam.changed) {\r
+ if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {\r
/* FIXME: plat_status_msg_busy_first */\r
emu_state_cb("Writing SRAM/BRAM..");\r
- emu_SaveLoadGame(0, 1);\r
+ emu_save_load_game(0, 1);\r
SRam.changed = 0;\r
}\r
\r