if((width == 0) || (height == 0))
return;
+ flush_render_block_buffer(psx_gpu);
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
#ifndef NEON_BUILD
if((width == 0) || (height == 0))
return;
+ flush_render_block_buffer(psx_gpu);
invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1);
for(draw_y = 0; draw_y < height; draw_y++)