#endif\r
#ifdef GIZ\r
This option allows to switch between 16bit and 8bit renderers. The 8bit one is\r
a bit faster for some games, but not much, because colors still need to be\r
converted to 16bit, as this is what Gizmondo requires. It also introduces\r
graphics problems for some games, so it's best to use 16bit one.\r
#endif\r
#ifdef GIZ\r
This option allows to switch between 16bit and 8bit renderers. The 8bit one is\r
a bit faster for some games, but not much, because colors still need to be\r
converted to 16bit, as this is what Gizmondo requires. It also introduces\r
graphics problems for some games, so it's best to use 16bit one.\r