+1.80beta2\r
+ * Pandora: updated documentation.\r
+\r
+1.80beta1\r
+ + Added pandora port.\r
+ * Internal refactoring for 32x/SMS support.\r
+ * Move mapper database to external file.\r
+ + Added preliminary SMS emulation.\r
+ + Added emulation of 32x peripherals including VDP. More work is needed here.\r
+ + ARM: Added new SH2 recompiler for 32x. Some unification with SVP one.\r
+ - Disabled most of the above bacause I'm not yet happy with the results.\r
+\r
+1.56\r
+ * Changed sync in Sega CD emulation again. Should fix games that\r
+ broke after changes in 1.51a.\r
+ * Fixed default keys rebinding when they shouldn't.\r
+ * Fixed sram being loaded from wrong game.\r
+ * Emu should no longer hang shortly after using fast-forward.\r
+ * Fixed save states sometimes no longer showing up in save state menu.\r
+ * ARM: some asm code refactoring for slight speed improvement.\r
+\r
+1.55\r
+ + Added Wiz support. Now the same GP2X binary supports F100/F200 and Wiz.\r
+ * Changed shadow/hilight handling a bit, fixes some effects in Pirates! Gold.\r
+ * Complete input code rewrite. This fixes some limitations like not allowing\r
+ to control both players using single input device. It also allows to use\r
+ more devices (like keyboards) on Linux based devices.\r
+ * Options menu has been reordered, "restore defaults" option added.\r
+\r
+1.51b\r
+ * Fixed a crash when uncompressed savestate is loaded.\r
+ * Fixed an idle loop detection related hanging problem.\r
+ * PSP: fixed another palette related regression.\r
+ * UIQ3: updated frontend for the latest emu core.\r
+\r