+
+ name = DRV(in_devices[dev_id].drv_id).get_key_name(keycode);
+ if (name != NULL)
+ return name;
+
+ /* assume scancode */
+ if ((keycode >= '0' && keycode <= '9') || (keycode >= 'a' && keycode <= 'z')
+ || (keycode >= 'A' && keycode <= 'Z'))
+ sprintf(xname, "%c", keycode);
+ else
+ sprintf(xname, "\\x%02X", keycode);
+ return xname;
+}
+
+int in_bind_key(int dev_id, int keycode, int mask, int force_unbind)
+{
+ int ret, count;
+ in_dev_t *dev;
+
+ if (dev_id < 0 || dev_id >= IN_MAX_DEVS)
+ return -1;
+ dev = &in_devices[dev_id];
+
+ if (dev->binds == NULL) {
+ if (force_unbind)
+ return 0;
+ dev->binds = in_alloc_binds(dev->drv_id);
+ if (dev->binds == NULL)
+ return -1;
+ }
+
+ count = in_bind_count(dev->drv_id);
+ if (keycode < 0 || keycode >= count)
+ return -1;
+
+ if (force_unbind)
+ dev->binds[keycode] &= ~mask;
+ else
+ dev->binds[keycode] ^= mask;
+
+ ret = DRV(dev->drv_id).clean_binds(dev->drv_data, dev->binds);
+ if (ret == 0) {
+ free(dev->binds);
+ dev->binds = NULL;
+ }
+
+ return 0;
+}
+
+/* returns device id, or -1 on error */
+int in_config_parse_dev(const char *name)
+{
+ int drv_id = -1, i;
+
+ for (i = 0; i < IN_DRVID_COUNT; i++) {
+ int len = strlen(in_drivers[i].prefix);
+ if (strncmp(name, in_drivers[i].prefix, len) == 0) {
+ drv_id = i;
+ break;
+ }
+ }
+
+ if (drv_id < 0) {
+ printf("input: missing driver for %s\n", name);
+ return -1;
+ }
+
+ for (i = 0; i < in_dev_count; i++)
+ {
+ if (in_devices[i].name == NULL)
+ continue;
+ if (strcmp(in_devices[i].name, name) == 0)
+ return i;
+ }
+
+ if (i >= IN_MAX_DEVS)
+ {
+ /* try to find unused device */
+ for (i = 0; i < IN_MAX_DEVS; i++)
+ if (in_devices[i].name == NULL) break;
+ if (i >= IN_MAX_DEVS) {
+ printf("input: too many devices, can't add %s\n", name);
+ return -1;
+ }
+ }
+
+ memset(&in_devices[i], 0, sizeof(in_devices[i]));
+
+ in_devices[i].name = strdup(name);
+ if (in_devices[i].name == NULL)
+ return -1;
+
+ if (i + 1 > in_dev_count)
+ in_dev_count = i + 1;
+ in_devices[i].drv_id = drv_id;
+
+ return i;
+}
+
+/*
+ * To reduce size of game specific configs, default binds are not saved.
+ * So we mark default binds in in_config_start(), override them in in_config_bind_key(),
+ * and restore whatever default binds are left in in_config_end().
+ */
+void in_config_start(void)
+{
+ int i;
+
+ /* mark all default binds, so they get overwritten by func below */
+ for (i = 0; i < IN_MAX_DEVS; i++) {
+ int n, count, *binds, *def_binds;
+
+ binds = in_devices[i].binds;
+ if (binds == NULL)
+ continue;
+
+ count = in_bind_count(in_devices[i].drv_id);
+ def_binds = binds + count;
+
+ for (n = 0; n < count; n++)
+ if (binds[n] == def_binds[n])
+ binds[n] = -1;