+ }\r
+ break;\r
+ }\r
+ if (inp & PBTN_MBACK)\r
+ break;\r
+ }\r
+\r
+ return ret;\r
+}\r
+\r
+// -------------- key config --------------\r
+\r
+static char *action_binds(int player_idx, int action_mask, int dev_id)\r
+{\r
+ int dev = 0, dev_last = IN_MAX_DEVS - 1;\r
+ int can_combo = 1, type;\r
+\r
+ static_buff[0] = 0;\r
+\r
+ type = IN_BINDTYPE_EMU;\r
+ if (player_idx >= 0) {\r
+ can_combo = 0;\r
+ type = IN_BINDTYPE_PLAYER12;\r
+ }\r
+ if (player_idx == 1)\r
+ action_mask <<= 16;\r
+\r
+ if (dev_id >= 0)\r
+ dev = dev_last = dev_id;\r
+\r
+ for (; dev <= dev_last; dev++) {\r
+ int k, count = 0, combo = 0;\r
+ const int *binds;\r
+\r
+ binds = in_get_dev_binds(dev);\r
+ if (binds == NULL)\r
+ continue;\r
+\r
+ in_get_config(dev, IN_CFG_BIND_COUNT, &count);\r
+ in_get_config(dev, IN_CFG_DOES_COMBOS, &combo);\r
+ combo = combo && can_combo;\r
+\r
+ for (k = 0; k < count; k++) {\r
+ const char *xname;\r
+ int len;\r
+\r
+ if (!(binds[IN_BIND_OFFS(k, type)] & action_mask))\r
+ continue;\r
+\r
+ xname = in_get_key_name(dev, k);\r
+ len = strlen(static_buff);\r
+ if (len) {\r
+ strncat(static_buff, combo ? " + " : ", ",\r
+ sizeof(static_buff) - len - 1);\r
+ len += combo ? 3 : 2;\r
+ }\r
+ strncat(static_buff, xname, sizeof(static_buff) - len - 1);\r
+ }\r
+ }\r
+\r
+ return static_buff;\r
+}\r
+\r
+static int count_bound_keys(int dev_id, int action_mask, int bindtype)\r
+{\r
+ const int *binds;\r
+ int k, keys = 0;\r
+ int count = 0;\r
+\r
+ binds = in_get_dev_binds(dev_id);\r
+ if (binds == NULL)\r
+ return 0;\r
+\r
+ in_get_config(dev_id, IN_CFG_BIND_COUNT, &count);\r
+ for (k = 0; k < count; k++)\r
+ {\r
+ if (binds[IN_BIND_OFFS(k, bindtype)] & action_mask)\r
+ keys++;\r
+ }\r
+\r
+ return keys;\r
+}\r
+\r
+static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx,\r
+ int sel, int dev_id, int dev_count, int is_bind)\r
+{\r
+ char buff[64], buff2[32];\r
+ const char *dev_name;\r
+ int x, y, w, i;\r
+\r
+ w = ((player_idx >= 0) ? 20 : 30) * me_mfont_w;\r
+ x = g_menuscreen_w / 2 - w / 2;\r
+ y = (g_menuscreen_h - 4 * me_mfont_h) / 2 - (2 + opt_cnt) * me_mfont_h / 2;\r
+ if (x < me_mfont_w * 2)\r
+ x = me_mfont_w * 2;\r
+\r
+ menu_draw_begin(1);\r
+ if (player_idx >= 0)\r
+ text_out16(x, y, "Player %i controls", player_idx + 1);\r
+ else\r
+ text_out16(x, y, "Emulator controls");\r
+\r
+ y += 2 * me_mfont_h;\r
+ menu_draw_selection(x - me_mfont_w * 2, y + sel * me_mfont_h, w + 2 * me_mfont_w);\r
+\r
+ for (i = 0; i < opt_cnt; i++, y += me_mfont_h)\r
+ text_out16(x, y, "%s : %s", opts[i].name,\r
+ action_binds(player_idx, opts[i].mask, dev_id));\r
+\r
+ if (dev_id < 0)\r
+ dev_name = "(all devices)";\r
+ else\r
+ dev_name = in_get_dev_name(dev_id, 1, 1);\r
+ w = strlen(dev_name) * me_mfont_w;\r
+ if (w < 30 * me_mfont_w)\r
+ w = 30 * me_mfont_w;\r
+ if (w > g_menuscreen_w)\r
+ w = g_menuscreen_w;\r
+\r
+ x = g_menuscreen_w / 2 - w / 2;\r
+\r
+ if (!is_bind) {\r
+ snprintf(buff2, sizeof(buff2), "%s", in_get_key_name(-1, -PBTN_MOK));\r
+ snprintf(buff, sizeof(buff), "%s - bind, %s - clear", buff2,\r
+ in_get_key_name(-1, -PBTN_MA2));\r
+ text_out16(x, g_menuscreen_h - 4 * me_mfont_h, buff);\r
+ }\r
+ else\r
+ text_out16(x, g_menuscreen_h - 4 * me_mfont_h, "Press a button to bind/unbind");\r
+\r
+ if (dev_count > 1) {\r
+ text_out16(x, g_menuscreen_h - 3 * me_mfont_h, dev_name);\r
+ text_out16(x, g_menuscreen_h - 2 * me_mfont_h, "Press left/right for other devs");\r
+ }\r
+\r
+ menu_draw_end();\r
+}\r
+\r
+static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)\r
+{\r
+ int i, sel = 0, menu_sel_max = opt_cnt - 1, does_combos = 0;\r
+ int dev_id, bind_dev_id, dev_count, kc, is_down, mkey;\r
+ int unbind, bindtype, mask_shift;\r
+\r
+ for (i = 0, dev_id = -1, dev_count = 0; i < IN_MAX_DEVS; i++) {\r
+ if (in_get_dev_name(i, 1, 0) != NULL) {\r
+ dev_count++;\r
+ if (dev_id < 0)\r
+ dev_id = i;\r
+ }\r
+ }\r
+\r
+ if (dev_id == -1) {\r
+ lprintf("no devs, can't do config\n");\r
+ return;\r
+ }\r
+\r
+ dev_id = -1; // show all\r
+ mask_shift = 0;\r
+ if (player_idx == 1)\r
+ mask_shift = 16;\r
+ bindtype = player_idx >= 0 ? IN_BINDTYPE_PLAYER12 : IN_BINDTYPE_EMU;\r
+\r
+ for (;;)\r
+ {\r
+ draw_key_config(opts, opt_cnt, player_idx, sel, dev_id, dev_count, 0);\r
+ mkey = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_MBACK|PBTN_MOK|PBTN_MA2, 100);\r
+ switch (mkey) {\r
+ case PBTN_UP: sel--; if (sel < 0) sel = menu_sel_max; continue;\r
+ case PBTN_DOWN: sel++; if (sel > menu_sel_max) sel = 0; continue;\r
+ case PBTN_LEFT:\r
+ for (i = 0, dev_id--; i < IN_MAX_DEVS + 1; i++, dev_id--) {\r
+ if (dev_id < -1)\r
+ dev_id = IN_MAX_DEVS - 1;\r
+ if (dev_id == -1 || in_get_dev_name(dev_id, 1, 0) != NULL)\r
+ break;\r