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Icache emulation from PCSX Redux + Senquack changes from PCSX4ALL (#198)
[pcsx_rearmed.git]
/
frontend
/
main.c
diff --git
a/frontend/main.c
b/frontend/main.c
index
43a5548
..
3bb0f4b
100644
(file)
--- a/
frontend/main.c
+++ b/
frontend/main.c
@@
-122,7
+122,7
@@
void emu_set_default_config(void)
{
// try to set sane config on which most games work
Config.Xa = Config.Cdda = Config.Sio =
{
// try to set sane config on which most games work
Config.Xa = Config.Cdda = Config.Sio =
- Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.
icache_emulation = Config.
SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
Config.PsxAuto = 1;
pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
Config.PsxAuto = 1;
pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
@@
-138,7
+138,6
@@
void emu_set_default_config(void)
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
spu_config.iUseReverb = 1;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
spu_config.iUseReverb = 1;
- spu_config.idiablofix = 0;
spu_config.iUseInterpolation = 1;
spu_config.iXAPitch = 0;
spu_config.iVolume = 768;
spu_config.iUseInterpolation = 1;
spu_config.iXAPitch = 0;
spu_config.iVolume = 768;